Clickable Maps *Pending*

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Postby lackattack on Sat Feb 03, 2007 10:22 am

I wouldn't want to change the xml. You would have to click within a radius of the central coordinate, according to my plan.
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Clickable Maps?

Postby Great Pretender on Thu Aug 16, 2007 7:41 pm

I thought it would be better that if instead of scrolling through the text of the countries you just click on the ones you want to attack/fortify from or to. I think this would make it much easier for people who don't know how to play the game and it would also help all the silly mistakes you make.
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Postby Bad Speler on Thu Aug 16, 2007 7:48 pm

lackattack wrote:Clickable maps are coming sometime this year.


from this topic:

http://www.conquerclub.com/forum/viewtopic.php?t=12160
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Postby firth4eva on Fri Aug 17, 2007 5:32 am

i dont make mistakes
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Postby KingofRugby on Fri Aug 17, 2007 5:39 am

me too =D
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Postby Stoney229 on Sat Feb 16, 2008 9:07 pm

lackattack wrote:Clickable maps are coming sometime this year.

Will lack not be implementing this, then... since there is now a plugin for it?
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Postby wcaclimbing on Sat Feb 16, 2008 9:23 pm

Stoney229 wrote:
lackattack wrote:Clickable maps are coming sometime this year.

Will lack not be implementing this, then... since there is now a plugin for it?


This thread is more than a year old....
I doubt this will ever be added to CC, cause of the plugin.
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Re: Clickable Maps *Pending*

Postby KLOBBER on Wed May 07, 2008 9:39 am

I have been thinking about this improvement ever since my first game here. I had assumed that the maps would be clickable. Why not? This is 2008!

Instead of programming some region or dot in each territory, wouldn't it be easier just to convert the digit or digits representing the number of armies in each region to a link? The clickable area would be the number only, which would not involve cartography at all, neither future nor retroactive, since (I think) all attackable regions necessarily have army numbers in them anyway.

I'm not a programmer, but I would be willing to bet that converting the numbers to links would be a VERY simple solution to this quandary, and the time and energy saved to everyone on the site by having clickable gameplay would be a VAST improvement to the site overall.
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Re: Clickable Maps *Pending*

Postby yeti_c on Wed May 07, 2008 9:58 am

KLOBBER wrote:I have been thinking about this improvement ever since my first game here. I had assumed that the maps would be clickable. Why not? This is 2008!

Instead of programming some region or dot in each territory, wouldn't it be easier just to convert the digit or digits representing the number of armies in each region to a link? The clickable area would be the number only, which would not involve cartography at all, neither future nor retroactive, since (I think) all attackable regions necessarily have army numbers in them anyway.

I'm not a programmer, but I would be willing to bet that converting the numbers to links would be a VERY simple solution to this quandary, and the time and energy saved to everyone on the site by having clickable gameplay would be a VAST improvement to the site overall.


Wow - an intelligent post...

At the moment the numbers are generated into a PNG file by the server which is really quick...

I talked to Lack about creating a load of Divs at the set co-ordinates (as BOB does for it's hovers) instead of using the image...

He liked the idea in principal - however we were unsure as to whether or not this would put excessive load on the server creating all the Div's etc.

If Lack were to change to this method - then clickable maps as part of "vanilla" CC would be easily possible.

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Re: Clickable Maps *Pending*

Postby KLOBBER on Wed May 07, 2008 10:29 am

I find compliments more meaningful when they come from people who are not computer geeks.
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Re: Clickable Maps *Pending*

Postby yeti_c on Wed May 07, 2008 10:46 am

KLOBBER wrote:I find compliments more meaningful when they come from people who are not computer geeks.


Then you should be complimented - as if you knew me - you would know that I am not a geek.

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Re: Clickable Maps *Pending*

Postby KLOBBER on Wed May 07, 2008 10:58 am

You sure talk like one, Sparky!
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Re:

Postby jetpac on Wed May 07, 2008 4:43 pm

wcaclimbing wrote:
Stoney229 wrote:
lackattack wrote:Clickable maps are coming sometime this year.

Will lack not be implementing this, then... since there is now a plugin for it?


This thread is more than a year old....
I doubt this will ever be added to CC, cause of the plugin.

That's a shame, since the plugin is a greasemonkey script, and not everyone uses Firefox.
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Re: Re:

Postby Herakilla on Wed May 07, 2008 4:49 pm

jetpac wrote:
wcaclimbing wrote:
Stoney229 wrote:Will lack not be implementing this, then... since there is now a plugin for it?


This thread is more than a year old....
I doubt this will ever be added to CC, cause of the plugin.

That's a shame, since the plugin is a greasemonkey script, and not everyone uses Firefox.


its a shame that everything you need is free as well. also is another shame that the CC homepage says
This website will not work on some outdated web browsers. For best results use Firefox.
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Re: Re:

Postby multiplayertim on Wed May 07, 2008 4:50 pm

jetpac wrote:
wcaclimbing wrote:
Stoney229 wrote:
lackattack wrote:Clickable maps are coming sometime this year.

Will lack not be implementing this, then... since there is now a plugin for it?


This thread is more than a year old....
I doubt this will ever be added to CC, cause of the plugin.

That's a shame, since the plugin is a greasemonkey script, and not everyone uses Firefox.


just use it for conquerlcub
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Re: Clickable Maps *Pending*

Postby MasterX1111 on Wed Jun 11, 2008 11:56 am

clickable maps are amazing
if anyone has ever played "Attack" on facebook which is facebook's version of risk, they should know what i am talkin about, it is amazing and very easy to play. I think that there should be clickable maps on this site. it makes gameplay so much easier and faster. Instead of looking at the drop down menus and at the map, back and forth, for like 5 to 20 minutes until you finish your turn u could finish it in like 2 mins max with clickable maps. Because you are not constantly looking up and down trying to figure out which to country to fortify from, which country to attack from and how many armies to use, its all right there for you to see more clear then those drop down menus. And also if you are a player like me that gets clicker friendly and ends up losin armies in australia because you think you are still takin on iceland and you ran out of armies to attack iceland, this feature will put an end to clicker friendly peoples bad habit. This feature would also probably increase the popularity of this club also because of the easy factor of clickable maps. i vote for clickable maps.
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Re: Clickable Maps *Pending*

Postby MasterX1111 on Wed Jun 11, 2008 1:48 pm

anyone should try facebooks versions of risk it is great, but has a couple kinks
get on facebook click on applications on the lefthand column then click on browse more applications then search "Attack" and add that application and you can get on and play either facebooks 24hrs gamestyle or you can play live games with other people on facebook. On "Attack" there are clickable maps and it makes the game so much more fun and easier.
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"Point and Click" instead of "Dropdown List?"

Postby j35t3r.us on Tue Dec 30, 2008 7:45 pm

Simply put, instead of having a drop down menu of listed territories for attack, reinforcement, deployment, etc etc, allow clicking on the map itself.

This would take a LOT of work I know, having to change maps, reformat the ENTIRE system, but would definitely be more user friendly.

Deployment? Click the territory, each click will deploy a unit onto your "stack" on that territory. Have a bunch to deploy? Click a number(or a box marked: "All"), then click the territory.

Attack. "Drag and Drop" your "stack" onto their "stack." Then click one of the following options: Roll 1 Dice, Roll 2 Dice, Roll 3 Dice, or Auto-Attack. Or course, on this site you are not required to move at least the number of units as the dice you rolled, so you might as well only have the option of: "Attack" or "Auto-Attack."

Reinforcement. Same as above, drag and drop. Drag from one of your stacks to another of your stacks following the set reinforcement rule for that game. Then click the # of units you would like to transfer there.




Not too passionate about this change, just thought I'd voice it. The system works. But how often have you guys "double-clicked" an attack, or a redeploy, or missed a reinforcement or something due to the current setup. Again... The system works, but hey, its a suggestion forum eh?



*poof*




EDIT: Was brought to my attention there was an Addon you can use to accomplish what I am suggesting. My suggestion goes website-wide to make it a stock play method rather than an addon.
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Re: "Point and Click" instead of "Dropdown List?"

Postby GrimReaper. on Tue Dec 30, 2008 7:47 pm

theres a add on called clickable maps in the gd forum
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Re: "Point and Click" instead of "Dropdown List?"

Postby j35t3r.us on Tue Dec 30, 2008 8:00 pm

Ty Grim. /edited
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Re: "Point and Click" instead of "Dropdown List?"

Postby GrimReaper. on Tue Dec 30, 2008 8:04 pm

i really dont like it so im going to have to say no to this one
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Re: "Point and Click" instead of "Dropdown List?"

Postby j35t3r.us on Tue Dec 30, 2008 8:46 pm

You don't like it. Any reason or you just "don't like it."


What are the advantages of a scroll-down menu vs a user-friendly click-able map?


I hope this doesn't turn into a Linux vs Windows war ;p
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Re: "Point and Click" instead of "Dropdown List?"

Postby GrimReaper. on Tue Dec 30, 2008 8:51 pm

personally it gets annoying when u click the wrong thing and and a good number of ppl dont like it already its fine as it is being an option. i dont use it but some ppl do
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Re: "Point and Click" instead of "Dropdown List?"

Postby j35t3r.us on Tue Dec 30, 2008 8:59 pm

I see, thank you for the explanation instead of the simple "no vote."


I agree, mis-clicking could be a bigger issue that it already is. However, having all of your marbles on the table with the "Point and Click" interactive map, rather then relying on looking back and fourth between the map and the action bar is annoying as well.

I would like to hear other peoples thoughts on:

Current Interface vs. Interactive Map Interface.
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Re: "Point and Click" instead of "Dropdown List?"

Postby gundiesalvo on Tue Dec 30, 2008 9:52 pm

I prefer current interface, same reason as Grim.

Sure, you have to go back and forth some times, but I usually look at the map, think my strategy, and then do the movements, and trust me, you get familiar with the maps, and then you don't have to go back to look at the map so much. I've screwed up MANY times hitting "end attacks" when I want to hit "Attack" so I can see myself screwing up A LOT more if with the interactive point and click thingy.
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