Clickable Maps *Pending*

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Re: "Point and Click" instead of "Dropdown List?"

Postby JubjubS22 on Wed Dec 31, 2008 4:34 am

Just for a point of clarification... is the general idea that the click-able map would replace the selection list and form button or
simply interact with the form elements and still require the button to be clicked before action is taken? (action meaning... before the form is posted)

It does not seem like a stretch to click a location on the map to have it chance a value in the selection list. The first click would change the attack from list, the second click would change the target list. Or a drag and drop method would change them both. I know this requires some advanced scripting and have not investigated the current add-on yet, but was trying to get more info on the general concept at this site.

Speaking of the selection lists, I personally think they should have a blank value at the top of the list to avoid having a default value that is actionable. Since the list is alphabetical, it is really easy to accidentally take action on the wrong territories simply because the list always has a value. Yes I know you should just be more careful and double check your selections before you attack and reinforce, but a blank at the top of the list is a nice safety option.
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Re: "Point and Click" instead of "Dropdown List?"

Postby wcaclimbing on Wed Dec 31, 2008 3:22 pm

JubjubS22 wrote:Just for a point of clarification... is the general idea that the click-able map would replace the selection list and form button or
simply interact with the form elements and still require the button to be clicked before action is taken? (action meaning... before the form is posted)

It does not seem like a stretch to click a location on the map to have it chance a value in the selection list. The first click would change the attack from list, the second click would change the target list. Or a drag and drop method would change them both. I know this requires some advanced scripting and have not investigated the current add-on yet, but was trying to get more info on the general concept at this site.

Speaking of the selection lists, I personally think they should have a blank value at the top of the list to avoid having a default value that is actionable. Since the list is alphabetical, it is really easy to accidentally take action on the wrong territories simply because the list always has a value. Yes I know you should just be more careful and double check your selections before you attack and reinforce, but a blank at the top of the list is a nice safety option.


All that makes a lot of sense. Especially the last paragraph.
good idea.
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Re: "Point and Click" instead of "Dropdown List?"

Postby blakebowling on Wed Dec 31, 2008 6:02 pm

JubjubS22 wrote:Just for a point of clarification... is the general idea that the click-able map would replace the selection list and form button or
simply interact with the form elements and still require the button to be clicked before action is taken? (action meaning... before the form is posted)

It does not seem like a stretch to click a location on the map to have it chance a value in the selection list. The first click would change the attack from list, the second click would change the target list. Or a drag and drop method would change them both. I know this requires some advanced scripting and have not investigated the current add-on yet, but was trying to get more info on the general concept at this site.

Speaking of the selection lists, I personally think they should have a blank value at the top of the list to avoid having a default value that is actionable. Since the list is alphabetical, it is really easy to accidentally take action on the wrong territories simply because the list always has a value. Yes I know you should just be more careful and double check your selections before you attack and reinforce, but a blank at the top of the list is a nice safety option.

I think the best solution would be to have a setting "Behavior on Click/Click Selection" "Assault" "Auto Assault" "Ask" and "Behavior on Click/Drag Selection" "Attack" "Auto Attack" "Ask"

I like the both options, I think that after you take a region, if you scroll up/down (on the scroll wheel on the mouse) then it would increase/decrease the number of armies that are advanced, and a click would advance them.

I do like this, and I can't believe its never been suggested before.
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Re: "Point and Click" instead of "Dropdown List?"

Postby JubjubS22 on Fri Jan 02, 2009 4:08 am

Since I am a web developer I can't help but look at things from a code perspective. lol, not like in the Matrix, I don't see the code that well, but I am very familiar HTML form elements. There are always things that can be done to improve a user interface, you just have to be careful not to make things too complex on the coding side since that can easily lead to bugs and performance issues. That fine line is hard to find.

I am exciting about exploring this site, and hopeful that I can find ways to make improvements. Maybe some just as ideas, maybe some as more. I haven't been to the Map Foundry area yet, but I do have some map ideas, maybe that will be my next stop in the forum.

Happy New Years!
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Re: "Point and Click" instead of "Dropdown List?"

Postby Ramplate on Fri Feb 13, 2009 12:23 pm

I'd like the option to choose how many dice I want to attack or defend with.
sometimes you are better off not using the full 2 or 3 all the time
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Re: "Point and Click" instead of "Dropdown List?"

Postby Rocketry on Fri Feb 13, 2009 1:57 pm

lancehoch wrote:Side note, j35t3r.us is Busted.


but still online?
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Re: "Point and Click" instead of "Dropdown List?"

Postby ManBungalow on Fri Feb 13, 2009 3:28 pm

Rocketry wrote:
lancehoch wrote:Side note, j35t3r.us is Busted.


but still online?

I guess he bought Premium back.

I'm pretty sure that banned players can still come online to finish off the games they were in before they were busted.
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Re: Clickable Maps *Pending*

Postby paulk on Wed Sep 23, 2009 6:42 pm

I am just thinking here... since clickable maps are basically built on JavaScript, would it be so hard to include that javascript in the site?

With a few modifications perhaps, it's already ready to go?

About where to link from and to where: since it is programmed when you make the map xml, it seems to me the easiest would be to use each troop areas center point on the map (where all the armies end up) as an image map, with layers with from-to graphical info underneath.
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Re: Clickable Maps *Pending*

Postby Tennisie on Sat Oct 03, 2009 11:05 am

I loaded FireFox but can't get it to work on my PC (keeps crashing). It would be great if clickable maps was built into CC so IE users like me could benefit from it.
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Please Explain Why Clickable Maps Not Implemented Yet?

Postby Surrender Monkey on Mon Nov 16, 2009 9:22 am

LackAttack,

Can we please have a frank conversation? I just want to know why you have not implemented clickable maps? I realize this has been suggested already 1,000 times, but I'm just looking for the reason why not. Is it very difficult to change the coding? Can none of the downloadable aps that make the maps clickable be permanently installed site wide?

I mostly play on another online risk type of site but I really tried to make the switch over here last weekend to CC (yes, If I switched over, i'd become a paying member). I joined 3 games and wanted to give it my best shot to deal with the non-clickable maps. But I just can't so I'm leaving again.

In searching your forum for a clue why you don't have them yet, I see that you had promised this to happen almost 3 years ago (February '07):
lackattack wrote:Clickable maps are coming sometime this year.
viewtopic.php?f=4&t=12160&hilit=clickable Isn't it about time you made good on your promise?

If you want me and 100's like me as members, please make your maps clickable. Please don't tell me, "Oh it's an easy fix to download "so and so's" ap, because if the site owner is too lazy to make it permanelty part of his site, than I'm too lazy to go install this ap on all 3 of my computers I use to play risk on. You don't deserve the time it takes for me to install this ap if you just don't get it.

And LackAttack, your site is still king of the hill for now, but if you don't spend the money it takes to make this change, your two main rivals, Lux Deluxe and LandGrab will overtake you. Your right that the LandGrab site design is still ugly as hell and not-userfriendly, but the word on the street is that Darrell (Desau) over at LG finally came to his senses and is paying a graphic designer to re-design the whole thing.

If Darrel can come to his senses I'm holding out hope that LackAttack can also come to his senses before it's too late. The day you implement clickable maps sitewide, is the day I'll plunk down my $25 and become an active member of CC.

In summary: "If you build it, we will come"
Last edited by Surrender Monkey on Tue Nov 17, 2009 2:33 am, edited 6 times in total.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby haggispittjr on Mon Nov 16, 2009 7:37 pm

pretty ballsy for a noob
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby the.killing.44 on Mon Nov 16, 2009 7:44 pm

Surrender Monkey wrote:but the word on the street

Tru dat, yo
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby Incandenza on Mon Nov 16, 2009 7:46 pm

haggispittjr wrote:pretty ballsy for a noob


And yet, he makes good points.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby alex951 on Mon Nov 16, 2009 7:55 pm

so is lack going to answer? or is he going to ignore it? stay tune and find out!
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby Queen_Herpes on Mon Nov 16, 2009 8:05 pm

alex951 wrote:so is lack going to answer? or is he going to ignore it? stay tune and find out!

why should he answer? This guy already said he isn't coming back.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby alex951 on Mon Nov 16, 2009 8:17 pm

Queen_Herpes wrote:
alex951 wrote:so is lack going to answer? or is he going to ignore it? stay tune and find out!

why should he answer? This guy already said he isn't coming back.


ok but what about everyone else that isnt using firefox. if a premium pays 25 he should not have to go out of his way to download firefox, find the add-ons and install them. the premium should come with it all. hell it should just be a part of the site. but i'm not complaining i have clickies. :D
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby Queen_Herpes on Mon Nov 16, 2009 10:06 pm

alex951 wrote:
Queen_Herpes wrote:
alex951 wrote:so is lack going to answer? or is he going to ignore it? stay tune and find out!

why should he answer? This guy already said he isn't coming back.


ok but what about everyone else that isnt using firefox. if a premium pays 25 he should not have to go out of his way to download firefox, find the add-ons and install them. the premium should come with it all. hell it should just be a part of the site. but i'm not complaining i have clickies. :D

Yep, this is a do-it-yourself site, which is why the fee is so low. Tough grits to you without firefox or without a system that will support the scripts.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby ronc8649 on Mon Nov 16, 2009 11:25 pm

lux deluxe sucks........

go back there if you like it.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby Surrender Monkey on Mon Nov 16, 2009 11:37 pm

Queen_Herpes wrote:why should he answer? This guy already said he isn't coming back.

If LackAttack spends the money to bring Clickable maps to CC, you can hold me to the promise that I will become a paying member.
I will also bring over my girlfriend as a paying member and try to talk a few of my friends into jumping ship as well.

I like a lot of the things Brian/LackAttack has done over here at CC, including the clans, the nice site design, the more active forum communtiy. With clickalbe maps, CC will be the total package. I just hope Brian believes that enough to spend the money to finally get it done.

ronc8649 wrote:lux deluxe sucks........go back there if you like it.

I'm not at Lux Deluxe, I'm at LandGrab, which was doing ok until we started having all of these outages and missing games and...... let's just say that if Brian implemented clickable maps now, it would be perfect timing to grab a whole bunch of dissatisfied LGers.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby neanderpaul14 on Mon Nov 16, 2009 11:49 pm

Surrender Monkey wrote:I like a lot of the things Brian has done over here, including the clans, the nice site design, the more active forum communtiy.
.

Does it have Flame Wars??? :twisted: :twisted: :twisted:
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby ronc8649 on Mon Nov 16, 2009 11:51 pm

neanderpaul14 wrote:
Surrender Monkey wrote:I like a lot of the things Brian has done over here, including the clans, the nice site design, the more active forum communtiy.
.

Does it have Flame Wars??? :twisted: :twisted: :twisted:



i will go there and buy premium if it does.

land grab sucks too. i just looked over the site! it is awful! SUCK IT UP CUPCAKE!
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby Queen_Herpes on Tue Nov 17, 2009 12:27 am

ronc8649 wrote:
neanderpaul14 wrote:
Surrender Monkey wrote:I like a lot of the things Brian has done over here, including the clans, the nice site design, the more active forum communtiy.
.

Does it have Flame Wars??? :twisted: :twisted: :twisted:



i will go there and buy premium if it does.

land grab sucks too. i just looked over the site! it is awful! SUCK IT UP CUPCAKE!


I hear they have coffee and donuts.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby laddida on Tue Nov 17, 2009 12:53 am

theres quit a few people that still dont like clickable maps if it were implemented at least make it an option so it makes both parties happy. Clickable maps is not the easiest thing to learn in the world for new players may drive some new players away as well. I never really liked click maps myself either and ive tried to made mistakes too often with it.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby Surrender Monkey on Tue Nov 17, 2009 1:28 am

laddida wrote:Clickable maps is not the easiest thing to learn in the world for new players may drive some new players away as well.

My friend, u live under a rock. Almost any major software program sold commercially since Windows 3.0 came out in 1990 uses a clickable interface. Not easy to learn? It is the most intuitive type of game interface there is, and I doubt there is any computer literate person that is not familiar with it. A clickable interface is the closest thing you can get to playing risk without a real board.
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Re: Please Explain Why Clickable Maps Not Implemented Yet?

Postby Queen_Herpes on Tue Nov 17, 2009 1:49 am

Surrender Monkey wrote:
laddida wrote:Clickable maps is not the easiest thing to learn in the world for new players may drive some new players away as well.

My friend, u live under a rock. Almost any major software program sold commercially since Windows 3.0 came out in 1990 uses a clickable interface. Not easy to learn? It is the most intuitive type of game interface there is, and I doubt there is any computer literate person that is not familiar with it. A clickable interface is the closest thing you can get to playing risk without a real board.


You fell for laddidas BS? Your reply is right on, Surrender Monkey, but laddida was hoping to keep clickable maps off the site.
O:)
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