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[GP/UI] No Fortifications / Reinforcements

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No fortification Option

Postby WidowMakers on Thu Feb 01, 2007 7:33 am

I was thinking. We have a no cards option, what about a no fortification option. It would make much more strategic games. Just an idea.
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Postby millej11 on Thu Feb 01, 2007 8:37 am

It can't hurt anything, so I don't see why not.
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Postby yeti_c on Thu Feb 01, 2007 11:16 am

Not sure I'd play a game like this - but I like the idea... would definitely make it more strategic.

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[GP/UI] No Fortifications / Reinforcements

Postby Jimari on Mon Mar 12, 2007 1:00 am

How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.
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Postby nmhunate on Mon Mar 12, 2007 10:33 am

I say No to No fortification.
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Postby Bad Speler on Mon Mar 12, 2007 10:36 am

I say yes, its a good option to have although i personally wouldnt use it that often.
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Postby corner G on Mon Mar 12, 2007 1:18 pm

this all depends on how hard it is to add on to the site, I like the idea and I and other players would use the option sometimes, but if it's to difficult to add on the site, than forget it.
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Re: No fortification option

Postby yowzer14 on Mon Mar 12, 2007 1:57 pm

Jimari wrote:How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.


Might be interesting...okay as an option
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Postby Aries on Mon Mar 12, 2007 2:03 pm

Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.


Same with me.
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Postby RobinJ on Mon Mar 12, 2007 2:29 pm

Aries wrote:
Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.


Same with me.


Likewise here. Although I hate chained games and I hate adjacent even more, I could see why some players might like this form of gameplay
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Postby for dummies on Mon Mar 12, 2007 5:46 pm

it would be ok but i think there are more importent things lack can spend his time on
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whats the point

Postby hobs09 on Mon Mar 12, 2007 9:12 pm

I don't see the point. I hardly see any adjacent games started.
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Re: whats the point

Postby CBlake on Mon Mar 12, 2007 9:44 pm

hobs09 wrote:I don't see the point. I hardly see any adjacent games started.


maybe you should open your eyes
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Postby CreepyUncleAndy on Tue Mar 13, 2007 11:16 am

I say "YES" to an option for "No Fortifications" games. That makes you much more cautious than in games allowing fortifications.

Also, I love playing Adjacent Fortification games, so go start one so I can join. :)
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Postby Anarkistsdream on Tue Mar 13, 2007 11:18 am

So you would not be able to fortify at the beginning of every round, either???

That makes no sense... You'ld have three armies on every country and the last person to go would have the advantage.
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Postby MExe on Tue Mar 13, 2007 11:26 am

I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???
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Postby Anarkistsdream on Tue Mar 13, 2007 11:28 am

MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???


Hahahaha... It is only messages in the games, stud...
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Postby hecter on Tue Mar 13, 2007 11:29 am

MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???

Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.
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Postby Anarkistsdream on Tue Mar 13, 2007 11:44 am

hecter wrote:
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???

Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.


hehe.
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Postby Jimari on Tue Mar 13, 2007 9:52 pm

You fortify at the end of your turn this is what I was talking about
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Postby MasterZ on Tue Mar 13, 2007 10:06 pm

hmmm, I was thinking about an idea, what about having another attack step after the fortification step, but after that attack step no more fortifying. So play would go: deploy - attack - fortify - attack - end
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No Fortifications

Postby Coleman on Tue May 08, 2007 11:09 am

I'd like a no fortifications option.

That's really all there is to say.
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Postby Guilty_Biscuit on Tue May 08, 2007 11:23 am

Sounds painful - I like it :D
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Postby wicked on Tue May 08, 2007 11:35 am

No one's forcing you to fortify. :wink:
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Postby firth4eva on Tue May 08, 2007 11:36 am

wicked wrote:No one's forcing you to fortify. :wink:


but he wnats a rule where you are forced not to
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