[GP/UI] No Fortifications / Reinforcements

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Postby cena-rules on Tue Aug 21, 2007 2:28 pm

yeah id like this

there is a no cards so why not no forts?
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Postby lalaland on Tue Aug 21, 2007 3:08 pm

I think it's a cool idea... although I personally would never play it.

I like my fortifications :D
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Postby AndyDufresne on Tue Aug 21, 2007 3:32 pm

This idea was brought up a few weeks/months ago I remember. It was met with some people liking it, and others hating it. But no ruling was ever made on rejection or not.


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Postby Coleman on Tue Aug 21, 2007 3:42 pm

Yeah it was my idea. And I'm not even sure I like it, but I had it, so I posted it.

http://www.conquerclub.com/forum/viewtopic.php?t=18608
Warning: You may be reading a really old topic.
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"No fortification" game option?

Postby T7 on Wed Sep 12, 2007 8:50 am

As well as escalating, chained and adjacent, I think a "no fortification" option would be interesting - it would increase strategy of deployment and increase the amount of forethought you put into your planning...
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Postby yeti_c on Wed Sep 12, 2007 10:10 am

Not a bad shout this...

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Postby AndyDufresne on Wed Sep 12, 2007 10:17 am

Search before you post, as there are at least two (perhaps more!) topics about this. :)


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No Fortifications

Postby BeakerWMA on Mon Dec 17, 2007 8:28 am

<Subject>:
Concise Idea: when you end your attacks your turn is done. No fortifying.

<Body>:

Suggestion Idea: No fortifications permitted (consider it trench warfare where your armies stay where they are unless they are attacking).

Specifics: As indicated, once you are done attacking you are not allowed to fortify at all.

Why it is needed: Another type of gameplay (would give 4 different kinds of fortification games). This would force players to really consider where they are placing their reinforcements as they could not rectify mistakes by forting. Gameplay/strategy would be difficult as your main army could be trapped if you don't place your armies properly at the outset.

Just a thought...
(I did a search and didn't see this mentioned before)
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Postby BeakerWMA on Tue Dec 18, 2007 9:31 am

anyone? thoughts, comments...
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Postby lord voldemort on Tue Dec 18, 2007 9:55 am

mmm a lil intresting.. if it happened. it would def need to be a playable option. but yer. it is something different that could make stratergies different
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Postby Wisse on Tue Dec 18, 2007 10:33 am

great idea :D
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Postby BeakerWMA on Tue Dec 18, 2007 11:10 am

lord voldemort wrote:mmm a lil intresting.. if it happened. it would def need to be a playable option. but yer. it is something different that could make stratergies different


This was my thinking. I was finishing an unlimited fort turn the other day and moving armies around and it hit me how interesting it would make a game if you couldn;t do any shifting at all at the end of your turn. Make the proper placing of your armies so much more important, really have to take your time and think of all the potential outcomes.
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Postby Risktaker17 on Tue Dec 18, 2007 4:40 pm

I would never play it.
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Postby BeakerWMA on Tue Dec 25, 2007 6:59 pm

up
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Postby hecter on Tue Dec 25, 2007 7:48 pm

I quite like this... Very interesting :D
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