Night Strike wrote:Come on keiths31, you put forth a good idea but you forgot to use the form. Geez, you're letting your fellow G1 members down. Good thing I've got your back.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
sfhbballnut wrote:wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered
Optimus Prime wrote:sfhbballnut wrote:wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered
If people no ahead of time that they cannot fortify, they will be much more careful about placing armies. They will be placing 3 here, 4 there, 2 over there and such. That way they can advance in more complicated fashions.
I see this idea as one that will REALLY prove who knows how to play strategically and who doesn't. Would LOVE to see it implemented.
keiths31 wrote:Herakilla wrote:
militant wrote:keiths31 wrote:Herakilla wrote:
It means quote for truth, so Herakilla agrees with the post he quoted.
Antway, i think no forts would be a awesome idea, and like optimus said it would increase stratergy used in games. Thumbs up from me to
For the record, I was not the first one to suggest this. I forget who was, but I remember a month or 2 ago I thought of it and before making a suggestion, I searched for it. There was another thread already started. I'm not sure who started it, or what happened to the idea. I re-thought of this the other day and started one. It's gonna be interesting.keiths31 wrote:*for the record-this is Timminz idea*
But, they could attack away first, leaving only 1. In some situations.Forza AZ wrote:Interesting idea. Team games will change a lot also with this as you would have to attack your partners armies to get a bonus. Think this will result in longer and more interesting team games.
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