Conquer Club

[GP/UI] Paratroop Reinforcements

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Would you like to see this implemented ?

Yes
136
57%
No
102
43%
 
Total votes : 238

Re: fortify anywhere

Postby drunkmonkey on Thu Oct 28, 2010 11:35 am

I think this would be detrimental to strategy, especially in team games. Now, there are times you have to decide between making an attack (usually for a card), or defending a teammate. With this, you could do both easily. It takes away a lot of the tactical decisions that make the game interesting.

I also don't like the idea of being able to send your auto-deploy troops anywhere on the map. That's not what they were designed for. Again, team games would almost be ruined by this. Picture a feudal team game where the lead player is getting 8+ reinforcements from each teammate per turn.
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Re: fortify anywhere

Postby Metsfanmax on Thu Oct 28, 2010 10:10 pm

Wonderful idea. I think games played on this setting would be interesting in their own unique way.
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Re: fortify anywhere

Postby Victor Sullivan on Fri Oct 29, 2010 4:29 pm

drunkmonkey wrote:I think this would be detrimental to strategy, especially in team games. Now, there are times you have to decide between making an attack (usually for a card), or defending a teammate. With this, you could do both easily. It takes away a lot of the tactical decisions that make the game interesting.

I also don't like the idea of being able to send your auto-deploy troops anywhere on the map. That's not what they were designed for. Again, team games would almost be ruined by this. Picture a feudal team game where the lead player is getting 8+ reinforcements from each teammate per turn.

I see your point, but this is easily fixed if you choose another setting. At the same time, this would present new and exciting gameplay to every map, including (and maybe especially) the auto-deploy ones you are referring to.
Metsfanmax wrote:Wonderful idea. I think games played on this setting would be interesting in their own unique way.

Metsfan seems to agree :D
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Re: fortify anywhere

Postby drunkmonkey on Fri Oct 29, 2010 4:47 pm

Victor Sullivan wrote:I see your point, but this is easily fixed if you choose another setting.


You can't just list all the pros, and dismiss the cons with "it's only an option". You need to address the concerns if you're serious about this suggestion. Then wait three or four years for a chance at implementation.
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Re: fortify anywhere

Postby grifftron on Fri Oct 29, 2010 5:06 pm

Just go play MC if you wanna fort anywhere. Been there, done that.
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Re: fortify anywhere

Postby mibi on Fri Oct 29, 2010 9:00 pm

Indeed, anywhere-unlimited is a very fun option. Basically what happens is that it feels like the game skips to round after a turn or two. People consolidate their troops in a bonus they are strong in. Its particulary interesting on escalating, because rarely are you able to be spread out all over the map. It's a good way to get to the meat of the game quickly, by passing the setup phase for the most part.

It should be implemented here.
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Re: fortify anywhere

Postby Victor Sullivan on Thu Nov 04, 2010 11:02 pm

mibi wrote:It should be implemented here.

I agree. At least two people have brought it up and we have three pages of comments, that has to count for something, right?
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Re: fortify anywhere

Postby greenoaks on Mon Dec 06, 2010 11:22 pm

how much support does Paratroop spoils require to be stickied ?
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Re: fortify anywhere

Postby TheForgivenOne on Mon Dec 06, 2010 11:31 pm

Stickied as well
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Re: fortify anywhere

Postby stahrgazer on Tue Dec 07, 2010 12:01 am

RundyMC wrote:Concise description:
You can reinforce one territory with the troops from another, regardless of if they are connected or not.

Specifics/Details:
This would be an alternative to the current Reinforcement options of Unlimited, Adjacent & Chained.

It would be similar to Adjacent and Chained in that you can only make the one reinforcement but you can Paratroop them to anywhere on the map.


How this will benefit the site and/or other comments:
This will add a new element to the strategy of troop placement & movement. It would be particularly useful on maps that have an auto-deploy.


I wouldn't want to play this setting. The next suggestion will be unlimited anywheres.
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Re: fortify anywhere

Postby drunkmonkey on Tue Dec 07, 2010 12:34 am

Stickied with 35% disapproval? Really?
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Re: fortify anywhere

Postby TheForgivenOne on Tue Dec 07, 2010 1:47 am

drunkmonkey wrote:Stickied with 35% disapproval? Really?


Well, some suggestions have been sticked with only 53% approval, even though I didn't agree with it.

I'm just stickying it to see if anything else happens with the thread.
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Re: fortify anywhere

Postby rathmaskalion on Mon Jan 17, 2011 1:23 am

I like the idea... As with any other suggestion about game modes, it just provides another option (which could be quite entertaining) Stuff like this doesn't ruin strategy, it changes it...and only as an option.
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reinforce anywhere even if there not connected

Postby Donlarry on Sun Jan 30, 2011 4:06 pm

kinda like a space drop put it any where on the map if your connected or not
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Re: reinforce anywhere even if there not connected

Postby Mr_Adams on Sun Jan 30, 2011 6:04 pm

screw everybody over if they don't go first. first person to go round one forts everything into one good spot, then goes first round 2 and take a huge chunk of the map.
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Re: reinforce anywhere even if there not connected

Postby Woodruff on Sun Jan 30, 2011 6:56 pm

Mr_Adams wrote:screw everybody over if they don't go first. first person to go round one forts everything into one good spot, then goes first round 2 and take a huge chunk of the map.


Yeah, that's pretty much how I see it also. One player gets a manual deployment and everyone else gets an automatic deployment.
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Re: reinforce anywhere even if there not connected

Postby 40kguy on Sun Jan 30, 2011 7:10 pm

Woodruff wrote:
Mr_Adams wrote:screw everybody over if they don't go first. first person to go round one forts everything into one good spot, then goes first round 2 and take a huge chunk of the map.


Yeah, that's pretty much how I see it also. One player gets a manual deployment and everyone else gets an automatic deployment.

well its just like doodle earth or city mogul you go first you win.
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Re: reinforce anywhere even if there not connected

Postby Timminz on Sun Jan 30, 2011 8:42 pm

The last site trying to emulate a certain Risky game, that I tried, had this as an option. Overall I didn't find the site worthwhile, although a number of former "big names" from CC are there (or were when I saw it).
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Re: reinforce anywhere even if there not connected

Postby Woodruff on Mon Jan 31, 2011 12:36 am

40kguy wrote:
Woodruff wrote:
Mr_Adams wrote:screw everybody over if they don't go first. first person to go round one forts everything into one good spot, then goes first round 2 and take a huge chunk of the map.


Yeah, that's pretty much how I see it also. One player gets a manual deployment and everyone else gets an automatic deployment.


well its just like doodle earth or city mogul you go first you win.


And you believe that's a strong argument in favor of it?
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Re: reinforce anywhere even if there not connected

Postby stahrgazer on Mon Jan 31, 2011 2:19 am

40kguy wrote: well its just like doodle earth or city mogul you go first you win.


I don't doodle, but I've won going second on city mogul.

Reinforce without the regions in-between? No consistency to that in a rt war, unless one considers grabbing everyone by heli and paratrooping them into another place; but a heli would have limited space for the troops. So, perhaps, if there were a penalty, like, lose two to move one if they're not in chain, would work.
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Re: reinforce anywhere even if there not connected

Postby Donlarry on Tue Feb 01, 2011 2:12 am

stahrgazer wrote:
40kguy wrote: well its just like doodle earth or city mogul you go first you win.


I don't doodle, but I've won going second on city mogul.

Reinforce without the regions in-between? No consistency to that in a rt war, unless one considers grabbing everyone by heli and paratrooping them into another place; but a heli would have limited space for the troops. So, perhaps, if there were a penalty, like, lose two to move one if they're not in chain, would work.






the marines have this thing where its an airplane that fly's really high like the top layer of the atmosphere like close to space and so it goes really fast and u can be anywhere u want thats where i thought of it...helicopter what is this the 80's

High-altitude aircraft offer the opportunity to experience other aspects of space than the weightless experiences provided by parabolic aircraft. Passengers in a flight to 60,000 feet and above would see the curvature of the earth below and the dark sky of space above. They would see expansive views of whatever region they were flying over, above most of the clouds.



http://www.youtube.com/watch?v=-1250fZuhUg
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Re: reinforce anywhere even if there not connected

Postby Donlarry on Tue Feb 01, 2011 10:05 pm

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Re: reinforce anywhere even if there not connected

Postby Queen_Herpes on Tue Mar 08, 2011 10:33 am

I really like this idea as an option. I'm guessing the suggestion is to have the following reinforcement game settings:

-chained
-adjacent
-unlimited connected
-unlimited disconnected
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Re: reinforce anywhere even if there not connected

Postby Metsfanmax on Tue Mar 08, 2011 10:40 am

Hasn't paratroop reinforcements been suggested multiple times already?
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Re: reinforce anywhere even if there not connected

Postby Queen_Herpes on Tue Mar 08, 2011 10:43 am

I thought I found allt he paratroop suggs and tried to get them merged, but maybe I did that in my sleep.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

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