When should deadbeats get kicked?

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When should deadbeats get kicked?

After missing 1 turn
0
No votes
After missing 2 consecutive turns
13
30%
After missing 3 consecutive turns
12
27%
After missing 4 consecutive turns
0
No votes
One of the above + auto kick if they miss the 1st turn
2
5%
One of the above plus Game Option to kick if they miss the 1st turn
17
39%
 
Total votes : 44

When should deadbeats get kicked?

Postby Ran Taro on Tue Jan 31, 2006 9:21 pm

Like it says. Lackattack asked me to make a poll so here it is.

How many turns do you think deadbeats should be kicked after?

Should they be auto kicked if they miss the first turn? This would eliminate all "total deadbeats" (players who never make a turn) straight away.

Or should there be an OPTION at game start to kick players who miss the first turn? (so you can choose not to play with "total deadbeats" when you start a game).
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Postby Ran Taro on Wed Feb 01, 2006 4:02 pm

Hey Lackattack, convinced yet?
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Postby Ran Taro on Fri Feb 03, 2006 3:52 pm

Pretty interesting that out of 18 votes, not one person has voted for the current solution! (kicked after 4 turns).
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Postby ZawBanjito on Sat Feb 04, 2006 4:58 am

It really doesn't seem like too much to ask that players stick around to at least make the first move if they join a game. After that, whatever's clever... totally whatever.
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Postby lackattack on Mon Feb 06, 2006 2:26 am

Alright, I made auto-kick come after 3 turns after giving this a chance I will be open to looking at 2 turns if need be.

I really don't want to make it a game option. I want to keep Conquer Club easy to use. Sure, power users will want tons of options to tweak things to their liking but the average person IMHO appreciates simple design. take the Apple iPods and the Shuffle for example. Very few buttons.

Conquer Club is the Apple of world-domination type games :P
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Postby Ran Taro on Mon Feb 06, 2006 10:24 pm

itunes has lots of options though - just a simple and clever interface.

If you want simple, why don't you have a "Quickstart" game button with typical options (Classic map, freestyle- no double turns, 6 players, escalating) for casual players, and advanced options for powerusers (who are more likley to subscribe if you start charging anyhow).

Also, why not get rid of the "double turn yes" option, it's less useful than a "kick first turn deadbeats" option anyhow.
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I DON'T AGREE TARO

Postby joetalk on Mon Feb 06, 2006 11:55 pm

I think that the double turn option helps to speed up the game a huge amount, and its one my fav' in this site, but i do agree that options like that will be a great way to sell the site for a future time a long long long time from now, well thats when i could aford to pay for it anyways lololol :lol: :lol: :lol:
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Postby cowmonkey on Tue Feb 07, 2006 5:44 pm

3 turns plus option
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