ROUND LIMIT OPTION in the start your own game link

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Would you like the option offered for round limited games?

yes
30
67%
no
15
33%
 
Total votes : 45

Postby maniacmath17 on Sat Feb 24, 2007 1:31 pm

I like the offer draw option a lot better. You can't tell which games are going to turn into a stalemate or at which turn. The best way would just be having every player agree that the game is a draw, and no points to anyone.

This would also be great if you just want to play a friendly game in which no points are exchanged. Just play until the last player is down to 1 troop and agree on a draw.
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Postby steelplayin on Sat Feb 24, 2007 4:44 pm

both for non prem and prems-at least it would encourge not prems to join or start no card games-excellent point brought up-
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Postby reverend_kyle on Sun Feb 25, 2007 2:57 am

Shitty Idea, goes against the purpose of the game risk. There are so many better options out there, that havent been added that this should and probably will never get done.
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Postby maniacmath17 on Sun Feb 25, 2007 3:01 am

not sure why you needed to make a 2nd thread about this, but I'll just repeat what I said in the earlier one.

I like the offer draw option a lot better. You can't tell which games are going to turn into a stalemate or at which turn. The best way would just be having every player agree that the game is a draw, and no points to anyone.

This would also be great if you just want to play a friendly game in which no points are exchanged. Just play until the last player is down to 1 troop and agree on a draw.
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Postby steelplayin on Mon Feb 26, 2007 2:03 pm

not a bad idea either-i like both though-and this thread was only posted once but was moved
Last edited by steelplayin on Tue Feb 27, 2007 10:53 am, edited 1 time in total.
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Postby steelplayin on Mon Feb 26, 2007 2:05 pm

okay rev-thanks for the feedback
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Postby vic on Wed Feb 28, 2007 12:21 am

this is awesome - so bascially the top rankers can play each other and not lose any points...

It is bad enough that I don't see any colonels at the 2200 point level and above playing any rts, open games (unless they are teamed of course); and that is fine you want to protect your points, I can understand that...

but alteast need to keep some sort of competition amongst yourselves.

the whole points system is bs IMHO, but thats a different issue...

To come back to the original idea, I think that it is awesome :), a limit will make it much more challenging!

maniacmath17 wrote:not sure why you needed to make a 2nd thread about this, but I'll just repeat what I said in the earlier one.

I like the offer draw option a lot better. You can't tell which games are going to turn into a stalemate or at which turn. The best way would just be having every player agree that the game is a draw, and no points to anyone.

This would also be great if you just want to play a friendly game in which no points are exchanged. Just play until the last player is down to 1 troop and agree on a draw.
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Postby max is gr8 on Wed Feb 28, 2007 2:28 pm

This would be useful for tournaments because then it would be tres useful to stop a game when it's done with in tournaments
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Postby steelplayin on Wed Feb 28, 2007 3:42 pm

nice-2 players that have played since january of last year that like the idea
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Postby AK_iceman on Wed Feb 28, 2007 5:39 pm

Nah, I think that since this is a WORLD DOMINATION game, that you should have to dominate the world to win.
Assassin games offer a different skill to win those, but other than that I prefer having to take the entire map to win.
Decent idea, I just don't see it as an option.
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Postby AAFitz on Wed Feb 28, 2007 6:09 pm

i might not put it at the top of the list either, but, it would create some interesting strategies in the rounds approaching the end of the game

if based only on the number of territories....virtually any player in the game could win if they planned correctly...though, it might have to be set up so that everyone finishes their turn in that round....

if based on the total number of armies, it would force the top players to fight each other, thereby giving the players with less armies a fighting chance too....the games might end up being decided by just a few armies, and almost always would result in a melee near the end of the game

it really would be fun...and really, its what happens at the end of every extended game like that anyways for the most part...its just this way you would know when that would be

like anything else...having the option available someday might be nice...options never really hurt....its more the priorities that matter
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Postby AK_iceman on Wed Feb 28, 2007 6:23 pm

But in a sequential game, couldn't this be abused by taking your turn at a specific time so that you end up playing last and therefore having a huge advantage?
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Postby steelplayin on Thu Mar 01, 2007 11:17 am

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Postby steelplayin on Thu Mar 01, 2007 11:24 am

the last player to go would have the advantage of making the last move, but the players that go before him have the advantage of putting a dent in those plans-it works both ways
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Round limits

Postby hasaki on Thu Apr 26, 2007 1:19 am

I tried looking it up but could not find anything.

I had this idea if we could choose to put a round limit on our games for example 10, 20, 30, 40, 50, 100, 200. And lets say if no winner is decided within the time limit the game is a draw and no points are given.

(this is not a time limit. i like having 24 hours to take my turns.)
Last edited by hasaki on Thu Apr 26, 2007 5:02 pm, edited 1 time in total.
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Postby Skittles! on Thu Apr 26, 2007 1:46 am

Why would you do that?

I think, that if you run of out Rounds and there is not a person that killed everyone else, the game should go to the person with the most amount of territories, or how many armies they would get.
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Postby Tubby Rower on Thu Apr 26, 2007 9:43 am

maybe after a certain amount of turns, you stop getting the new armies from territories.
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Postby CreepyUncleAndy on Thu Apr 26, 2007 2:20 pm

Hmmm....interesting. This is used in real-life games sometimes to prevent the game from dragging on and interfering with other games and real life. I think it's perfect for tournaments (say 20, 50 and 100-round tourney games).

For new games.... Say, you could set the total number of rounds a new game would be limited to (or leave it at default "infinite"), and people would keep an eye on the clock, rushing to landgrab at the end.

Unfortunatly, this seems like it would favor the last player (usually pink), as with a lucky hand of cards, they could make a phenomenal final push. Also, you might have people just keep building and building in no-cards games (which already happens), getting ready for the final eleventh-hour push.

Once it's over.... The server would have to calculate a way to score -- say, +1 for each territory owned, and +X for each continent where X = that continent's bonus, +1 for each card in hand, +1 for every (five?) ten armies you control, +10 for each opponent that you personally have eliminated....

scores would be totaled and compared, with ties going first to the "lowest" ranked player (i.e., a Private tied for Victory Points with a Major would be given the win) then the "highest" in the turn order (i.e., if Private Blue and Private Pink are tied for points, Blue would win because Pink had the advantage of going last).

If I may be so bold, might I suggest trading in a set of cards would extend the game 3 additional rounds? (Ducks as mods and spammers hurl a torrent of flaming Spam cans at him.)
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Postby hasaki on Thu Apr 26, 2007 8:29 pm

I when i was thinking about it. i thought it would be good to add some presure into the game. I know this is not for everyone but if would make a nice game choice.
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Postby joeyjordison on Fri Apr 27, 2007 1:27 pm

it would stop build games nicely.

CreepyUncleAndy wrote:If I may be so bold, might I suggest trading in a set of cards would extend the game 3 additional rounds? (Ducks as mods and spammers hurl a torrent of flaming Spam cans at him.)


that wouldn't work at all. its an idea but think about it, in a 6 player game everyone cashes in 5th round say and that adds on 18 rounds to the game. they then all gets sets again by round 8 and it adds on 18 more rounds.

did i understand u rite?

finally i think a new scoring option where you gain more points for how quickly you win would be good
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Postby billybobjoe on Sun Apr 29, 2007 11:32 am

or instead of no points given out you could split up the points of the players eliminated between the remaining players.
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Maximum Number of Rounds

Postby tkirby on Mon Nov 23, 2009 2:10 am

Add ability to set a max # of rounds so games can't devolve into 300 round, troop building snooze fests. Whoever's ahead at the end of max rounds wins. If I wanted a lot of sitting around for months on end, waiting to fight, I'd join the army.
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Re: Maximum Number of Rounds

Postby Tupence on Mon Nov 23, 2009 4:43 pm

I doubt this would ever be implemented, but if it was, how would the person who is ahead be decided? Would it be based on the total number of territories, or armies?
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Re: Maximum Number of Rounds

Postby Halmir on Mon Nov 23, 2009 5:11 pm

This could be a bit of quirky fun. U could decide victory conditions as most territories held at close, with highest bonus due on the next round used as tie-breaker. Or in fact the other way around works pretty well also :)
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Limited round games

Postby Aalmeida17 on Sun Feb 07, 2010 6:48 pm

hey guys i have a sugestion , what abbout a option to limited your game !

ex: you limited to round 4 , at round 4 the game OVER , and the guy with most troops WIN , simple and very cool to tourneys , cuz some games if all the players good never end , some games still active after 800 turns, and in a tourney game that sucks , so i think its a good idea even if just used in tourneys (or not) :lol:
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