ROUND LIMIT OPTION in the start your own game link

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Would you like the option offered for round limited games?

yes
30
67%
no
15
33%
 
Total votes : 45

Postby Skittles! on Thu Apr 26, 2007 1:46 am

Why would you do that?

I think, that if you run of out Rounds and there is not a person that killed everyone else, the game should go to the person with the most amount of territories, or how many armies they would get.
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Postby Tubby Rower on Thu Apr 26, 2007 9:43 am

maybe after a certain amount of turns, you stop getting the new armies from territories.
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Postby CreepyUncleAndy on Thu Apr 26, 2007 2:20 pm

Hmmm....interesting. This is used in real-life games sometimes to prevent the game from dragging on and interfering with other games and real life. I think it's perfect for tournaments (say 20, 50 and 100-round tourney games).

For new games.... Say, you could set the total number of rounds a new game would be limited to (or leave it at default "infinite"), and people would keep an eye on the clock, rushing to landgrab at the end.

Unfortunatly, this seems like it would favor the last player (usually pink), as with a lucky hand of cards, they could make a phenomenal final push. Also, you might have people just keep building and building in no-cards games (which already happens), getting ready for the final eleventh-hour push.

Once it's over.... The server would have to calculate a way to score -- say, +1 for each territory owned, and +X for each continent where X = that continent's bonus, +1 for each card in hand, +1 for every (five?) ten armies you control, +10 for each opponent that you personally have eliminated....

scores would be totaled and compared, with ties going first to the "lowest" ranked player (i.e., a Private tied for Victory Points with a Major would be given the win) then the "highest" in the turn order (i.e., if Private Blue and Private Pink are tied for points, Blue would win because Pink had the advantage of going last).

If I may be so bold, might I suggest trading in a set of cards would extend the game 3 additional rounds? (Ducks as mods and spammers hurl a torrent of flaming Spam cans at him.)
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Postby hasaki on Thu Apr 26, 2007 8:29 pm

I when i was thinking about it. i thought it would be good to add some presure into the game. I know this is not for everyone but if would make a nice game choice.
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Postby joeyjordison on Fri Apr 27, 2007 1:27 pm

it would stop build games nicely.

CreepyUncleAndy wrote:If I may be so bold, might I suggest trading in a set of cards would extend the game 3 additional rounds? (Ducks as mods and spammers hurl a torrent of flaming Spam cans at him.)


that wouldn't work at all. its an idea but think about it, in a 6 player game everyone cashes in 5th round say and that adds on 18 rounds to the game. they then all gets sets again by round 8 and it adds on 18 more rounds.

did i understand u rite?

finally i think a new scoring option where you gain more points for how quickly you win would be good
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Postby billybobjoe on Sun Apr 29, 2007 11:32 am

or instead of no points given out you could split up the points of the players eliminated between the remaining players.
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Maximum Number of Rounds

Postby tkirby on Mon Nov 23, 2009 2:10 am

Add ability to set a max # of rounds so games can't devolve into 300 round, troop building snooze fests. Whoever's ahead at the end of max rounds wins. If I wanted a lot of sitting around for months on end, waiting to fight, I'd join the army.
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Re: Maximum Number of Rounds

Postby Tupence on Mon Nov 23, 2009 4:43 pm

I doubt this would ever be implemented, but if it was, how would the person who is ahead be decided? Would it be based on the total number of territories, or armies?
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Re: Maximum Number of Rounds

Postby Halmir on Mon Nov 23, 2009 5:11 pm

This could be a bit of quirky fun. U could decide victory conditions as most territories held at close, with highest bonus due on the next round used as tie-breaker. Or in fact the other way around works pretty well also :)
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Limited round games

Postby Aalmeida17 on Sun Feb 07, 2010 6:48 pm

hey guys i have a sugestion , what abbout a option to limited your game !

ex: you limited to round 4 , at round 4 the game OVER , and the guy with most troops WIN , simple and very cool to tourneys , cuz some games if all the players good never end , some games still active after 800 turns, and in a tourney game that sucks , so i think its a good idea even if just used in tourneys (or not) :lol:
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Re: Limited round games

Postby Sir. Ricco on Tue Feb 09, 2010 5:33 pm

Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.
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Re: Limited round games

Postby SultanOfSurreal on Tue Feb 09, 2010 5:45 pm

Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.


every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)
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Re: Limited round games

Postby Aalmeida17 on Tue Feb 09, 2010 6:01 pm

SultanOfSurreal wrote:
Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.


every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)

:lol: =D> =D>

yhea we can not do all the rules thinking in multis , and every type is a multi type, so we have multihunters
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Re: Limited round games

Postby Sir. Ricco on Tue Feb 09, 2010 10:56 pm

SultanOfSurreal wrote:
Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.


every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)

We don't need to make it easier on them either. That is why there needs to be minimum round requirement, as I stated above. 4 rounds is way to short, something around 20 rounds.
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Re: Limited round games

Postby Aalmeida17 on Wed Feb 10, 2010 9:30 am

Sir. Ricco wrote:
SultanOfSurreal wrote:
Sir. Ricco wrote:Easily abused by Multis. Unless there was a minimum requirement. All the multi would have to do is suicide on neutral while the player built up.


every gametype is abusable by multis, we really shouldn't be basing our rules around cheaters (this is the same reason I think limiting new players to certain maps is retarded when it's only meant to appease a hyper-minority of players who actually care about their rank)

We don't need to make it easier on them either. That is why there needs to be minimum round requirement, as I stated above. 4 rounds is way to short, something around 20 rounds.

lol 20 rouns?
part of the games end before the 10 round
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