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Metsfanmax wrote:greenoaks wrote:but you can't always fort ALL of your troops to one player due to map design, neutrals and the other team's terits blocking the path. adjacent forts would make it nigh on impossible.
OK, but those things apply to both teams. If you didn't plan ahead and make your troops movable to one of your partners well in advance, then you weren't planning properly.
If you want to criticize the current system, fine. It's not very logical. But don't say it's unfair unless you can back up that claim.


Metsfanmax wrote:greenoaks wrote:Evil Semp wrote:It is a team game so the total team troops should be what is used.
i agree.
any word from our master about why he wants team games to not be decided by the teams total effort
There wasn't particularly serious objection at the time, partially because you can achieve the same result just by forting all your troops to your teammate. There's nothing unfair about that approach because it doesn't benefit one team at the expense of another. Everyone has the same standard applied to them.

Evil Semp wrote: By forting all troops to one player changes it from PLAYING the game and just trying to win. The journey to winning the game should be playing the game.
greenoaks wrote:where in the Instructions or the announcement thread by Lack does it state team games are decided by 1 individual?

Evil Semp wrote:Metsfanmax wrote:greenoaks wrote:Evil Semp wrote:It is a team game so the total team troops should be what is used.
i agree.
any word from our master about why he wants team games to not be decided by the teams total effort
There wasn't particularly serious objection at the time, partially because you can achieve the same result just by forting all your troops to your teammate. There's nothing unfair about that approach because it doesn't benefit one team at the expense of another. Everyone has the same standard applied to them.
Weather it was a serious objection or not I don't really remember. Maybe I misunderstood. By forting all troops to one player changes it from PLAYING the game and just trying to win. The journey to winning the game should be playing the game.


Funkyterrance wrote:Again, I don't like...humor, dark or otherwise.
Metsfanmax wrote:I just haven't seen a strong reason (yet) why the current mechanism results in a less enjoyable game. I would not have coded the system this way, but now that I've thought about it, I don't have a particularly strong objection to it.
Bones2484 wrote:Metsfanmax wrote:I just haven't seen a strong reason (yet) why the current mechanism results in a less enjoyable game. I would not have coded the system this way, but now that I've thought about it, I don't have a particularly strong objection to it.
Team games are about the team, not the individual player.
Which team do you feel is strongest in the below scenario?
Team 1 (23 total armies)
A - 1 army left
B - 1 army left
C - 1 army left
D - 20 armies left
Team 2 (76 total armies)
E - 19 armies left
F - 19 armies left
G - 19 armies left
H - 19 armies left
I think it's clear that Team 2 deserves the win in a Round Limit game, but current coding would give it to Team 1. Even though the rule is clear, I'd be disappointed to lose a game this way. I would support this change.

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