Metsfanmax wrote:jonofperu wrote:Any progress on this?
I think that when a certain mechanic gets "quirky" and forces players to adopt a particular inconvenient and possibly counter-intuitive strategy it affects gameplay - makes the game less enjoyable.
Just read through some forum discussion on intentional deadbeating to pass troops to a teammate for the win in a round limit game.
Fix it with this change.
Total team strength is a more natural/logical measure as a winning condition.
Single player troops as a measure of team strength adds a more artificial layer to strategy and hinders gameplay.
With the change in administration we're transitioning to a new system for how to get suggestions pushed through, and I'll try to get this near the top of the list because it's not an extensive change.
I have been on a team where we had less troops overall, but one strong player and because of that we won. I think this doesn't really need implemented because if people know what is going on in the game, they can pile troops to win. The problem is that it really depends on the map and situation as to which team would actually win if the game played out.
IMO, don't change gameplay options unless there is an egregious error. This is not an error, it's a personal preference.