More Game Types *To-Do*

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More Game Types *To-Do*

Postby Haydena on Fri May 19, 2006 1:56 pm

I think it may be a good idea to expand on the game types, other than just "Standard" "Doubles" and "Triples"... Maybe change those to Singles, Doubles and Triples in a new category called "Team Sizes", and then have different game modes

Such as "Domination" (Everyone is against each other and the last one standing gets points)...

Urrm, need a name for this one, but basically you get points for the players you kill, not for being the last player standing...

Maybe another one where one player is branded as the player who must be eliminated, and each player must try to eliminate that player, but not knowing who is who (could have interesting results)

Don't know how hard these would be to code, but I for one would like to see more different game modes or options to change the gameplay away from simple Risk...
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Postby lilwdlnddude on Fri May 19, 2006 2:00 pm

wow. these are very interesting ways to play. lol, i like it.
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Postby Haydena on Fri May 19, 2006 2:18 pm

These might come to a bit of a problem with team games though lol... Maybe only in singles games... :)
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Postby kingwaffles on Fri May 19, 2006 3:26 pm

Dude, those are some sweet ideas. I would love to have some new gameplay types like that, While we're at it, what about secret mission risk?
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Postby Hoff on Fri May 19, 2006 3:44 pm

Maybe we could include "mission cards" as well. That would be an interesting game type.
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Postby Marvaddin on Fri May 19, 2006 3:56 pm

I feel no lack of mission cards... Im always trying not complete my mission until I can kill all players :twisted: It will be strange: you are the stronggest, and instantly you lose because a pathetic guy have 2 continents, ahhh! As you know, sometimes with some luck and a set you can do it in round 4, no need to do almost nothing.

About taking points for killing other players, we discussed it already... You dont need a good strategy to win, only attack the weakest, etc, etc... It removes the real competition for the first place. All or nothing is my vote.

Anyone with me? :wink:
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Postby thegrimsleeper on Fri May 19, 2006 4:06 pm

Haydena wrote:you get points for the players you kill, not for being the last player standing...


This was actually suggested once long ago... And I came up with a great name for it: [color=dark red]Cutthroat[/color].

I still think it's a great idea, and your other ones are intriguing... Except isn't "Domination" the way we're playing now?? :P

I like the "Smear-the-Queer" idea as well.

I bet they'd all get tons of mileage if lack ever found time to implement any of them...
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Postby Haydena on Sat May 20, 2006 6:09 am

Yeah "Domination", is what is already played, was just a name for it...

I would really like to see different ways of playing this wonderful game, and Marv, if you don't like the sound of these game types then you don't have to play them :)
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Postby Marvaddin on Sat May 20, 2006 10:50 am

Haydena wrote:I would really like to see different ways of playing this wonderful game, and Marv, if you don't like the sound of these game types then you don't have to play them :)


Of course, but if I remember well, lack is not inclined to this cutthroat thing... But I know they have it in WaW, so, maybe you are in the wrong site :lol:
(Just kidding)
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Postby nascarfan38124 on Wed Jun 28, 2006 5:01 pm

i enjoy playing the mission risk more because it is usually a shorter game and i would also like to see a capital risk where, if you dont know, each person would pick a capital from their beging territories and the objective is to capture all the capitals and if your capital is captured then you are not out of the game this gives kinda of a second chance

i would like to see these games and you can put a team mode where the teams have one mission and/or capital
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Postby zorba_ca on Wed Jun 28, 2006 10:45 pm

While I am a fan of new game types, I am NOT a fan of "Mission" risk.

From what I understand, every player has a different "mission" to accomplish and whoever accomplishes it first wins the game.

The trouble with this format is the absence of one central goal. Without knowing what the intent is of the other players the game becomes much more based on luck than on skill (like Marv's example).

Variations such as Cutthroat, or Capitals are interesting. Even if the game had a universal mission - Just not individual missions for every player.
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Postby wacicha on Wed Jun 28, 2006 11:05 pm

since i have been on the recieving end of zorba_ca mission in the games now mainly to kick my but and take my points.. i would rather not have a different mission then to get even
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Postby nascarfan38124 on Thu Jun 29, 2006 9:19 pm

zorba_ca wrote:While I am a fan of new game types, I am NOT a fan of "Mission" risk.

From what I understand, every player has a different "mission" to accomplish and whoever accomplishes it first wins the game.

The trouble with this format is the absence of one central goal. Without knowing what the intent is of the other players the game becomes much more based on luck than on skill (like Marv's example).

Variations such as Cutthroat, or Capitals are interesting. Even if the game had a universal mission - Just not individual missions for every player.


yea but the unknown of the missions is the best part of the game i think it makes it more exciting because you are constantly tring to figure out your opponants mission and how to counter and/or defend aganst it while still fullfilling your own mission i would like to see it and if you dont like it much then dont play it but i think it is the best way to play

PS you wrote "from what i heard" which implies you havent played it yet i suggest you should try first then post again
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Re: Extra game types

Postby nascarfan38124 on Thu Jun 29, 2006 9:24 pm

Haydena wrote:I think it may be a good idea to expand on the game types, other than just "Standard" "Doubles" and "Triples"... Maybe change those to Singles, Doubles and Triples in a new category called "Team Sizes", and then have different game modes

Such as "Domination" (Everyone is against each other and the last one standing gets points)...

Urrm, need a name for this one, but basically you get points for the players you kill, not for being the last player standing...

Maybe another one where one player is branded as the player who must be eliminated, and each player must try to eliminate that player, but not knowing who is who (could have interesting results)

Don't know how hard these would be to code, but I for one would like to see more different game modes or options to change the gameplay away from simple Risk...


I like your Ideas and i think that mabye we can adapt modes of play from classic first person shooters like halo, but mabye not, just an idea
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Postby zorba_ca on Thu Jun 29, 2006 10:59 pm

wacicha wrote:since i have been on the recieving end of zorba_ca mission in the games now mainly to kick my but and take my points.. i would rather not have a different mission then to get even


Not sure what that means due to the glaring lack of punctuation. :D

Insult? Compliment? I think we all know you well enough to know you're nothing but a good-hearted guy.

If I have eliminated you recently (and I only recall facing-off in a handful of games) it's not that I targeted you (I don't target anyone)... you were just in my way. :)

Getting even is the best mission there is.

nascarfan38124 wrote:PS you wrote "from what i heard" which implies you havent played it yet i suggest you should try first then post again


I would, but I can't find anyone willing. :lol:
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