Deadbeats in Doubles

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Deadbeats in Doubles

Postby madeinchinain85 on Thu Feb 09, 2006 2:31 pm

How about if in an alliance game, and there is a deadbeat that is booted from the game, all of the deadbeats territories and troops are reassigned to their allies with their troops, or perhaps with a troop penalty (all continents with more than 3 troops are reduced to 3, and if they have 3 or less they maintain the same number of troops).
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Postby madeinchinain85 on Thu Feb 09, 2006 8:18 pm

hehe, just realized i put this in the wrong forum, can someone please move it to suggestions?
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Deadbeats in Doubles, and Moderators

Postby madeinchinain85 on Thu Feb 09, 2006 11:26 pm

How about if in an alliance game, and there is a deadbeat that is booted from the game, all of the deadbeats territories and troops are reassigned to their allies with their troops, or perhaps with a troop penalty (all continents with more than 3 troops are reduced to 3, and if they have 3 or less they maintain the same number of troops).

I know I posted this before, but it was in the wrong forum, and I don't think there are any moderators around to move threads around for us.
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Postby elebdae on Tue Feb 14, 2006 6:08 pm

Don't you hate it when your ally just leaves the game because he knows he's got good chances of loosing?
It happened to me and the only thing I want to do is play against that /"?$%$//"?$/?%&%/??/%$?%$&&/$ and kill him! :twisted:

If his armies would have been reassigned, I would have granted him my pardon, but now he goes down as long has I live! :twisted:

Peace :wink:
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Postby qeee1 on Tue Feb 14, 2006 6:14 pm

On the other hand, granting you his/her armies does give you an unfair advantage...
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Postby Marvaddin on Tue Feb 14, 2006 7:15 pm

I dont think so. After three turns of no partner game, the situation we call in Brazil "uma pindaíba danada", it doesnt count that much.

One more time, I repeat: I think two turns is nice for the elimination of deadbeats. One day for a turn, because a lonely deadbeat is, we call in Brazil, "um pé no saco".
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Postby areon on Tue Feb 14, 2006 7:26 pm

Quee heh play a game of triples where your partners both quit, it won't be unfair because by the time they're booted out your opponents were doing turns while you were stuck trying to control a small area.
"We spend as much effort on indifference as our parents spent in the war."

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Postby shaddowfire on Tue Feb 14, 2006 11:23 pm

2006-02-14 07:33:16 - ZawBanjito gets a card
2006-02-14 23:11:30 - ebam was kicked out for missing 3 turns
2006-02-14 23:11:30 - anal was kicked out for missing 3 turns
2006-02-14 23:11:30 - witchie, ZawBanjito, shaddowfire won the game
2006-02-14 23:11:30 - areon loses 18 points
2006-02-14 23:11:30 - ebam was a deadbeat
2006-02-14 23:11:30 - anal was a deadbeat
2006-02-14 23:11:30 - witchie gains 6 points
2006-02-14 23:11:30 - ZawBanjito gains 6 points
2006-02-14 23:11:30 - shaddowfire gains 6 points

take this how you will, but it sucks being on the winning team and getting 6 points... something needs to change
Blades will bleed. Shields will shatter. But as the light fades, will the hero rise again or will darkness reign?

~Twilight Princess
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