Turn delay [done]

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Turn delay [done]

Postby Itrade on Thu Jan 12, 2006 1:26 am

Can we have an option to turn turn delay off?
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turn delay

Postby lackattack on Thu Jan 12, 2006 8:49 am

Here's the deal with turn delay: when the last player takes his turn, a new round begins and he/she can immediately take a second turn. You can take advantage of the double-turn to conquer a continent and earn the bonus before anyone has a chance to bust you. or take out a weak opponent before he/she gets a chance to play. that is arguably unfair.

So I put in a turn delay rule that makes you wait 180 minutes between turns, to give some time for other players login.

There is no turn delay on sequential games, because you can't take a double-turn in sequential.

So, should I remove turn delay? it could make double-turns a huge part of the strategy, but at least you cannot do two double-turns in a row. people won't be annoyed with having to wait.
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Postby destructo on Thu Jan 12, 2006 9:19 am

definitely dont remove it, if u could make an option to have turn delay on,that would be cool though,even though personally I hate it
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Postby Ran Taro on Thu Jan 12, 2006 4:10 pm

There definatley needs to be some mechanism to prevent double turns.

I would suggest that, rather than a delay, the game simply doesn't allow a player to take two turns in a row. The last player in each round's dot would be red at the start of the next round, and they can't play until someone else has made a move - at which point their dot turns green again.

If you wanted to get fancy, you could add another colour dot for this (orange?) or even mouse over text that says "Played last last round, cant play first this round". Else you could just add it to the rules page if that's too hard.
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Postby molestar on Thu Jan 12, 2006 5:22 pm

I disagree with changing it.

It should be a game option when creating the game, either allow double moves or disallow?

Anyone agree with that?
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Re: Turn delay

Postby Itrade on Fri Jan 13, 2006 12:39 am

Itrade wrote:Can we have an option to turn turn delay off?


Notice how I said an option and not asking for it to be removed entirely. You put it in for a reason but if some people disagree they should always be able to turn it off when creating a new game.
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turn delay

Postby lackattack on Fri Jan 13, 2006 9:43 am

You're right, turn delay can be a game option.

I also find Ran Taro's idea very interesting. Unlike turn delay, it will allow for quick rounds under 180 minutes.

So the rule can be "if you are the last to play in a round, you cannot be the first to play in the next round" and I can add a game option "Allow double-turns: Yes No"

Is this the ultimate solution or what?
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Postby molestar on Fri Jan 13, 2006 2:08 pm

whta?
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Re: turn delay

Postby Ran Taro on Sat Jan 14, 2006 6:51 am

lackattack wrote:You're right, turn delay can be a game option.

I also find Ran Taro's idea very interesting. Unlike turn delay, it will allow for quick rounds under 180 minutes.

So the rule can be "if you are the last to play in a round, you cannot be the first to play in the next round" and I can add a game option "Allow double-turns: Yes No"

Is this the ultimate solution or what?


I think so, why not give it a go, see how it works?
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Re: turn delay

Postby Itrade on Mon Jan 16, 2006 7:23 pm

lackattack wrote:You're right, turn delay can be a game option.

I also find Ran Taro's idea very interesting. Unlike turn delay, it will allow for quick rounds under 180 minutes.

So the rule can be "if you are the last to play in a round, you cannot be the first to play in the next round" and I can add a game option "Allow double-turns: Yes No"

Is this the ultimate solution or what?


Exactly what I was meaning. Excellent.
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