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lackattack wrote:i assume that many deadbeats are new players who never return, so punishments won't help. of course, that's just an assumption i should probably do some data analysis...
Marvaddin wrote:I realized that becoming a deadbeat is the solution for team games in which your partner is a deadbeat, or a complete dumbass. I think Im going deadbeat one of my games (what a partner!!). Until turn 4, I am probably alive, so I quit and dont lose points.
In truth, I hate deadbeats. I think there should be a division between games of recruits and the rest.
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