JamesKer1 wrote:Over the years, we have had several ways of dealing with team turn order. At the beginning, players would go through in order, taking back to back turns- red, green, blue, etc. In order to fix this problem, an option was implemented that allowed players to select play order- the original way, or each team would have a "freestyle" turn where team had sequential 24 hour periods to play, and members on the team would play it as a freestyle turn. Issues came up with this when it was abused as Double Turns. Now we have our current system, a sequential resolution that alternates teams. All threads pertaining to these ideas have been merged here, as arguments in favor and against each option have been included and merged into this thread. If you find an appropriate thread to merge here, please contact a Suggestions Moderator.
How about you make Team Games Sequential by TEAM but FREESTYLE by players.
EXAMPLE: Team A can all move in Freestyle but they end their turn as a team and Team B can move in Freestyle and then they end their turn.
This would end people who just keep their turn open to wait for the other players to go because there would be no benefit to it. I hope this makes sense because I think it is a good solution for both sides of this argument.
This would also eliminate the need for a time limit (other than the 24 hour one) on a teams turn because they would move, fortify, and have to end because they wouldn't be able to wait and see the other teams move.
What do you think?