Okay, slightly off-topic but I just have to say how awesome you are, Lack. The site is unbelievably good and it's even more awesome to see that you're considering improving it and it's like one of the most awesome things ever when you do improve it. I'm so glad I found this site early in its life and I hope that it'll stay this way 'till forever. Now onto the comments.
Itrade wrote:Perhaps you should be able to specify how long a turn will be in the start of a game, anywhere between a week to a few hours.
Cool idea. Why not even 5 minute rounds? It would make things really flexible. Then again, I don't want to compete with realtime games like Risk II. I'm really trying to build a community of people who visit Conquer Club daily. I have to think about the implications...
Absolutely no problem with it. Since these are options during game creation, if people don't like it, they can just not join and make their own game with their own rules that people will evantually fill.
Itrade wrote:Perhaps we could have the option to skip a turn and save the troops for later?...Or perhaps you could say "Skip all turns for the next X days/turns" if you're going on a holiday or something, so you don't bog down other players.
An "on vacation" switch and a "bank my armies" button, eh? That's something to think about too...
Yes exactly what I'm saying. With double turns you could pull off a master strategy by banking one turn, then playing the armies from that turn, then playing your armies from your double turn.
Itrade wrote:Finally, unjoined games. Is there a period of time whereafter they're deleted?
I don't have a problem with unjoined games. They'll eventually get filled, and because there is no activity they take up minimal space.
I see. But they do steal game numbers. Game number 150 with exotic options could start after game 300 with normal options. Not really a major thing, more of a pet peeve. Perhaps games should be arranged by date started, or perhaps they should be numbered upon launch.