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Ditocoaf wrote:Newly conquered territories cannot attack.
kerntheconkerer wrote:Its ok but too far fetched from RISK which this site is based on..
lancehoch wrote:Well, actually assassin is slightly based off of the real life board game. If you play with secret missions, some of the missions say eliminate all of the red armies or blue armies. So assassin does not really change the game all that much. Not being allowed to attack from a conquered territory would slow all games to a halt. Imagine Feudal Wars and AOR with this setting.
kerntheconkerer wrote:Its ok but too far fetched from RISK which this site is based on..
n00blet wrote:i actually had big maps like feudal war in mind with this setting. it would not slow games to a halt...rather, people would just need to develop radically different strategies. instead of setting up line of territories to conquer through, people would need to surround the intended victim. choke points would be of greater value, and positioning one's troops would be key.
Bones2484 wrote:n00blet wrote:i actually had big maps like feudal war in mind with this setting. it would not slow games to a halt...rather, people would just need to develop radically different strategies. instead of setting up line of territories to conquer through, people would need to surround the intended victim. choke points would be of greater value, and positioning one's troops would be key.
Huh? The bombardment would make it impossible to ever get to a castle with such slow movement. It would take you at least 3-4 turns to get to a castle once you've broken into hostile territory and by the time you got there you'd have no armies left...
Ditocoaf wrote: It's just as hard for everybody.
Thezzaruz wrote:Ditocoaf wrote: It's just as hard for everybody.
Grind to a halt you mean...
Ditocoaf wrote:Thezzaruz wrote:Ditocoaf wrote: It's just as hard for everybody.
Grind to a halt you mean...
People say the same about no-cards games, yet lots of other people still play them.
And perhaps this wouldn't work as well on Feudal War... well, most settings don't work as well with every map.
Bones2484 wrote:n00blet wrote:i actually had big maps like feudal war in mind with this setting. it would not slow games to a halt...rather, people would just need to develop radically different strategies. instead of setting up line of territories to conquer through, people would need to surround the intended victim. choke points would be of greater value, and positioning one's troops would be key.
Huh? The bombardment would make it impossible to ever get to a castle with such slow movement. It would take you at least 3-4 turns to get to a castle once you've broken into hostile territory and by the time you got there you'd have no armies left...
kerntheconkerer wrote:Its ok but too far fetched from RISK which this site is based on..
lancehoch wrote:Ok, lets picture a game on feudal. Your first turn, you can bombard all the surrounding territories down to 1, then you can take out 1 territory, then it all stops. Then your next turn you might be able to take 2. Then you get bottlenecked because you cant really attack spread out and you have these two 10s to worry about. Then trying to find the other guys, you might have to cross norther plains, one territory at a time. Then 20 turns later, you run into them. Maybe you knock down their front army. if you then have to go into their realm you have to take them one territory at a time. They still have a castle to build up 5 armies per turn that you cannot do anything about, but they can bombard you without fear of retribution for a while. finally 40 or so turns into the game, you may have taken a second castle. Repeat this process up to 4 or 6 times for a large game. Then what?
lancehoch wrote:Ok, lets picture a game on feudal. Your first turn, you can bombard all the surrounding territories down to 1, then you can take out 1 territory, then it all stops. Then your next turn you might be able to take 2. Then you get bottlenecked because you cant really attack spread out and you have these two 10s to worry about. Then trying to find the other guys, you might have to cross norther plains, one territory at a time. Then 20 turns later, you run into them. Maybe you knock down their front army. if you then have to go into their realm you have to take them one territory at a time. They still have a castle to build up 5 armies per turn that you cannot do anything about, but they can bombard you without fear of retribution for a while. finally 40 or so turns into the game, you may have taken a second castle. Repeat this process up to 4 or 6 times for a large game. Then what?
Ditocoaf wrote:I think the "I don't want it" votes are mostly actually "I don't care" people.
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