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yeti_c wrote:Boo - our game ran out of time - Nooblet - can you create another and send me the details?
C.


YES, for all the reasons you stated. Especialy the part about it being more realistic. More like the kind of ''RISK'' they play in the war rooms. A slow motion race, where you can see everything coming. Now if you could manage a way to eliminate the dice from the game, you would have a pure form of strategic conquest. akin to ''chess''. I suppose it could be done with a mathmaticle formala that would simply take in to account the number of forces in the fight. You can even have stronger armies than others. because of various reasons such as troop freshness, or even where they are from. Some armies are just better fighters. All in all, ...it is a wonderful idea.Ditocoaf wrote:This seems like a good option... I would definitely try a few games, and if there's a good possibility I'd like it and keep playing. It'd be a much slower game, but people already play no-cards adjacent, so that's not really an issue. It would require radically different strategies, which is why I like it so much. You could watch a group of armies advancing turn by turn. You couldn't take an area just by amassing one huge centralized force, instead it would be smarter to attack on all sides, to avoid counter-attacks... it might be more realistic in that respect.
A very emphatic yes to this idea.

The massive stale mates you speak of, is already the prob. you have with ''esc.'' games. The better games I think, are the no cards. The more luck you can remove from the game, the better. This option takes ''adjasent'' to the extreme. I would try it out.FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.
The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.

n00blet wrote:Due to popular demand, another AA game is now open for your gaming pleasure![]()
Game 3613149
The password is the same as with previous ones, for those who have played before. If you're new to Adjacent Attacks and would like to join, shoot me a pm and I'll give the pass to you.
If this game fills up before everyone gets a chance, I'll make another one, never fear

Im confused. I thought he said the first time, newly aquired countries cant attack until the next turn. That makes sense. Like an extreme form of ''adj.'' It will make, for new strats. to ponder. Sounds cool to me.lancehoch wrote:Apparently I am a douche as well. I wanted to have one more thing specified. If I attack, but do not conquer country B from country A, can I still attack from country A to country C? Also, this would needlessly extend games. I just finished a game on Doodle in two turns by running through five countries of one player and six of another. If this were implemented I would have needed more than 11 turns to make the same move. Extending a Doodle game 9 extra turns seems pointless. What would happen if this were on World 2.1?

You dont play adj. much, do you. The strat. you mention works well with unlimited forts. which is what I normaly like to play. Adj. is part of the original hasbro rules. And plays a bit diff. Thats not bad, just diff.Ditocoaf wrote:Woah... I just realized that I've completely misread this idea. I thought that it meant that you couldn't attack with a territ you just conquered... but upon re-reading, it seems that all this would do is make it so no one country can attack more than once. Which is kind of pointless, because you don't often attack multiple targets from the same country in any given turn -- you zig-zag around advancing armies to the territ you just conquered.
so my "yes" vote changes to a "no", as this would not change the game very much at all.

Ditocoaf wrote:n00blet wrote:Due to popular demand, another AA game is now open for your gaming pleasure![]()
Game 3613149
The password is the same as with previous ones, for those who have played before. If you're new to Adjacent Attacks and would like to join, shoot me a pm and I'll give the pass to you.
If this game fills up before everyone gets a chance, I'll make another one, never fear
I DEMAND A FLAT-RATE GAME!
no, really. We were going to do that one, but it never happened, and now I need another chance. please?
porkenbeans wrote:YES, for all the reasons you stated. Especialy the part about it being more realistic. More like the kind of ''RISK'' they play in the war rooms. A slow motion race, where you can see everything coming. Now if you could manage a way to eliminate the dice from the game, you would have a pure form of strategic conquest. akin to ''chess''. I suppose it could be done with a mathmaticle formala that would simply take in to account the number of forces in the fight. You can even have stronger armies than others. because of various reasons such as troop freshness, or even where the are from. Some armies are just better fighters. All in all, ...it is a wonderful idea.Ditocoaf wrote:This seems like a good option... I would definitely try a few games, and if there's a good possibility I'd like it and keep playing. It'd be a much slower game, but people already play no-cards adjacent, so that's not really an issue. It would require radically different strategies, which is why I like it so much. You could watch a group of armies advancing turn by turn. You couldn't take an area just by amassing one huge centralized force, instead it would be smarter to attack on all sides, to avoid counter-attacks... it might be more realistic in that respect.
A very emphatic yes to this idea.![]()
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porkenbeans wrote:You dont play adj. much, do you. The strat. you mention works well with unlimited forts. which is what I normaly like to play. Adj. is part of the original hasbro rules. And plays a bit diff. Thats not bad, just diff.Ditocoaf wrote:Woah... I just realized that I've completely misread this idea. I thought that it meant that you couldn't attack with a territ you just conquered... but upon re-reading, it seems that all this would do is make it so no one country can attack more than once. Which is kind of pointless, because you don't often attack multiple targets from the same country in any given turn -- you zig-zag around advancing armies to the territ you just conquered.
so my "yes" vote changes to a "no", as this would not change the game very much at all.
n00blet wrote:Ditocoaf wrote:n00blet wrote:Due to popular demand, another AA game is now open for your gaming pleasure![]()
Game 3613149
The password is the same as with previous ones, for those who have played before. If you're new to Adjacent Attacks and would like to join, shoot me a pm and I'll give the pass to you.
If this game fills up before everyone gets a chance, I'll make another one, never fear
I DEMAND A FLAT-RATE GAME!
no, really. We were going to do that one, but it never happened, and now I need another chance. please?
Oh, whoops. Lol I couldn't remember the exact settings of the one that was dropped. So here's a flat-rate game. Invite all you frirends!![]()
Game 3613839

n00blet wrote:Due to popular demand, another AA game is now open for your gaming pleasure![]()
Game 3613149
The password is the same as with previous ones, for those who have played before. If you're new to Adjacent Attacks and would like to join, shoot me a pm and I'll give the pass to you.
If this game fills up before everyone gets a chance, I'll make another one, never fear

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