Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
43
9%
 
Total votes : 453

Re: Adjacent Attacks

Postby OliverFA on Sat Oct 18, 2008 6:07 am

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Re: Adjacent Attacks

Postby OliverFA on Sat Oct 18, 2008 4:29 pm

In a normal game, I would have broken Africa bonus, but with the adjacent attacks rule I just cannot reach it

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Re: Adjacent Attacks

Postby OliverFA on Sat Oct 18, 2008 5:03 pm

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Last edited by OliverFA on Tue Oct 21, 2008 1:57 pm, edited 2 times in total.
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Re: Adjacent Attacks

Postby OliverFA on Sun Oct 19, 2008 5:46 am

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Re: Adjacent Attacks

Postby n00blet on Sun Oct 19, 2008 10:07 pm

OliverFA wrote:Image


You're only documenting every turn so everyone can see you trash us. Shame on you :evil:


:lol:
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Re: Adjacent Attacks

Postby OliverFA on Mon Oct 20, 2008 3:41 am

n00blet wrote:You're only documenting every turn so everyone can see you trash us. Shame on you :evil:


:lol:


Don't worry, I will document the World 2.1 game too, so everybody can see how you killed me very early in the game by destroying my bonus in La Plata ;-)
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Re: Adjacent Attacks

Postby yeti_c on Mon Oct 20, 2008 4:46 am

OliverFA wrote:Well, you know there is a game still waiting. So you can PM n00blet and I bet he will accept your offer ;-)


Really?

How do I join?

C.
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Re: Adjacent Attacks

Postby OliverFA on Mon Oct 20, 2008 4:50 am

yeti_c wrote:
OliverFA wrote:Well, you know there is a game still waiting. So you can PM n00blet and I bet he will accept your offer ;-)


Really?

How do I join?

C.


I am afraid that game is already full. But is there is enough interest, I don't see why we cannot try another test game. The more people that try it, the more feedback we can have about the subject. We could try a World 2.1 game with escalating cards, a World 2.1 without cards, or a Classic with flat rate, because neither of those combinations has been tested yet.
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Re: Adjacent Attacks

Postby yeti_c on Mon Oct 20, 2008 4:58 am

Prefer Classic personally.

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Re: Adjacent Attacks

Postby lancehoch on Mon Oct 20, 2008 10:00 am

OliverFA wrote:
n00blet wrote:You're only documenting every turn so everyone can see you trash us. Shame on you :evil:


:lol:


Don't worry, I will document the World 2.1 game too, so everybody can see how you killed me very early in the game by destroying my bonus in La Plata ;-)

Umm...that was actually my doing.
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Re: Adjacent Attacks

Postby OliverFA on Mon Oct 20, 2008 10:31 am

lancehoch wrote:
OliverFA wrote:
n00blet wrote:You're only documenting every turn so everyone can see you trash us. Shame on you :evil:


:lol:


Don't worry, I will document the World 2.1 game too, so everybody can see how you killed me very early in the game by destroying my bonus in La Plata ;-)

Umm...that was actually my doing.

Not exctly. He did it first. I rebuilt my bonus... and then you broke it for the second time. Are you all against me? :(
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Re: Adjacent Attacks

Postby Ditocoaf on Mon Oct 20, 2008 12:40 pm

I'd love to try a Classic w/ flat rate, myself.
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Re: Adjacent Attacks

Postby n00blet on Mon Oct 20, 2008 1:32 pm

Well, with so much interest, I decided to make yet another test game. Pm me for the password if you would like to play.

If you haven't played in any of them yet, I'll give you priority to play in this one. If you have played in the others, but want to play some more, feel free to shoot me a pm too ;)

Game 3502830
Settings are:
Classic Art
8 players
Standard
Sequential
Flat Rate
Adjacent Forts
No Fog
Casual
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Re: Adjacent Attacks

Postby OliverFA on Mon Oct 20, 2008 2:01 pm

I joined, but if there if someone else wants to play and there is no room y will drop to cede my place to someone else
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Re: Adjacent Attacks

Postby OliverFA on Tue Oct 21, 2008 1:57 pm

Look at Kenya in the Horn. Only one army despite cyan having the full Magreb. Also, if green wants the Indian subcontinent he will have to commit some armies to Sri Lanka who will not be able to go back to the border for long time. The same goes for US. It has only 1 and 2 armies, but green wont' be able to conquer it in one turn despite having lots of reinforcements from Chine and Australia.

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Re: Adjacent Attacks

Postby yeti_c on Tue Oct 21, 2008 2:53 pm

I've joined - looking forward to playing - Hope we can recruit more people soon.

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Re: Adjacent Attacks

Postby Ditocoaf on Tue Oct 21, 2008 8:48 pm

OliverFA wrote:Also, if green wants the Indian subcontinent he will have to commit some armies to Sri Lanka who will not be able to go back to the border for long time.

Well, that particular thing is due to the adjacent reinforcements, not due to the attack style...
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Re: Adjacent Attacks

Postby Ditocoaf on Thu Oct 30, 2008 12:15 pm

I posted game 3502830 in one of my clan forums; it should fill up soon enough.
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Re: Adjacent Attacks

Postby Charles_IV on Fri Oct 31, 2008 4:55 pm

I think the idea is good. I have a variant of the idea under the topic "Restricted Reinforcement". People have expressed various concerns which I don't see, and I think if this option or mine is introduced it will be easy to see that these games will have their own unique tactical considerations, based upon much more realistic force movement options. Deployment and maneuver of forces is so critical in strategic planning, it's a shame that the game system we use utilizes an impossible movement system that no real army can duplicate. No German Blitzkreig, no American "shock and awe" ever utilized movement where embattled forces could move farther and faster than non-embattled forces.

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Re: Adjacent Attacks

Postby sully800 on Wed Nov 05, 2008 12:13 pm

The adjacent attacks escalating game is one of the most interesting I have ever played. I thought it might be boring since it is so easy to protect people. Over protection could just lead to a stale mate and a build game with escalating cards.

The great part is that since protecting people is extremely easy, you don't even need to block. A person can protect themselves by attacking a single territory to escape their foe. And you can even let someone else take a player out, because they won't be able to continue and conquer the whole map on one turn. It's been a great setting so far.
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Re: Adjacent Attacks

Postby yeti_c on Thu Nov 06, 2008 4:24 am

Boo - our game ran out of time - Nooblet - can you create another and send me the details?

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Re: Adjacent Attacks

Postby Ditocoaf on Thu Nov 06, 2008 1:39 pm

yeti_c wrote:Boo - our game ran out of time - Nooblet - can you create another and send me the details?

C.

Do it with 6 players... because I only managed to recruit two more.
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Re: Adjacent Attacks

Postby Ditocoaf on Thu Nov 06, 2008 8:18 pm

The escalating game has actually turned out very well so far... at first, it seemed like we'd never kill off all the armies we were getting from spoils, but now we've actually eliminated 3, almost 4 of the players, and the final showdown should be fairly dynamic. This is a totally valid and fun play setting... definitely not a weakness, like I thought it might be.
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Re: Adjacent Attacks

Postby n00blet on Thu Nov 06, 2008 9:28 pm

Due to popular demand, another AA game is now open for your gaming pleasure :)

Game 3613149

The password is the same as with previous ones, for those who have played before. If you're new to Adjacent Attacks and would like to join, shoot me a pm and I'll give the pass to you.

If this game fills up before everyone gets a chance, I'll make another one, never fear :D
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Re: Adjacent Attacks

Postby porkenbeans on Thu Nov 06, 2008 11:05 pm

Ditocoaf wrote:This seems like a good option... I would definitely try a few games, and if there's a good possibility I'd like it and keep playing. It'd be a much slower game, but people already play no-cards adjacent, so that's not really an issue. It would require radically different strategies, which is why I like it so much. You could watch a group of armies advancing turn by turn. You couldn't take an area just by amassing one huge centralized force, instead it would be smarter to attack on all sides, to avoid counter-attacks... it might be more realistic in that respect.

A very emphatic yes to this idea.
YES, for all the reasons you stated. Especialy the part about it being more realistic. More like the kind of ''RISK'' they play in the war rooms. A slow motion race, where you can see everything coming. Now if you could manage a way to eliminate the dice from the game, you would have a pure form of strategic conquest. akin to ''chess''. I suppose it could be done with a mathmaticle formala that would simply take in to account the number of forces in the fight. You can even have stronger armies than others. because of various reasons such as troop freshness, or even where they are from. Some armies are just better fighters. All in all, ...it is a wonderful idea. =D> =D> =D>
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