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Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
44
10%
 
Total votes : 454

Re: Adjacent Attacks

Postby n00blet on Fri Nov 07, 2008 12:00 am

porkenbeans wrote:
Ditocoaf wrote:This seems like a good option... I would definitely try a few games, and if there's a good possibility I'd like it and keep playing. It'd be a much slower game, but people already play no-cards adjacent, so that's not really an issue. It would require radically different strategies, which is why I like it so much. You could watch a group of armies advancing turn by turn. You couldn't take an area just by amassing one huge centralized force, instead it would be smarter to attack on all sides, to avoid counter-attacks... it might be more realistic in that respect.

A very emphatic yes to this idea.
YES, for all the reasons you stated. Especialy the part about it being more realistic. More like the kind of ''RISK'' they play in the war rooms. A slow motion race, where you can see everything coming. Now if you could manage a way to eliminate the dice from the game, you would have a pure form of strategic conquest. akin to ''chess''. I suppose it could be done with a mathmaticle formala that would simply take in to account the number of forces in the fight. You can even have stronger armies than others. because of various reasons such as troop freshness, or even where the are from. Some armies are just better fighters. All in all, ...it is a wonderful idea. =D> =D> =D>


If you want to try it out, feel free to pm me. I want as many people as possible to be able to test it out :)
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Re: Adjacent Attacks

Postby Ditocoaf on Fri Nov 07, 2008 12:26 am

porkenbeans wrote:
Ditocoaf wrote:Woah... I just realized that I've completely misread this idea. I thought that it meant that you couldn't attack with a territ you just conquered... but upon re-reading, it seems that all this would do is make it so no one country can attack more than once. Which is kind of pointless, because you don't often attack multiple targets from the same country in any given turn -- you zig-zag around advancing armies to the territ you just conquered.

so my "yes" vote changes to a "no", as this would not change the game very much at all.
You dont play adj. much, do you. The strat. you mention works well with unlimited forts. which is what I normaly like to play. Adj. is part of the original hasbro rules. And plays a bit diff. Thats not bad, just diff.

FYI, the post you're quoting here was written before n00blet changed his proposal slightly.

n00blet wrote:
Ditocoaf wrote:
n00blet wrote:Due to popular demand, another AA game is now open for your gaming pleasure :)

Game 3613149

The password is the same as with previous ones, for those who have played before. If you're new to Adjacent Attacks and would like to join, shoot me a pm and I'll give the pass to you.

If this game fills up before everyone gets a chance, I'll make another one, never fear :D

I DEMAND A FLAT-RATE GAME!

no, really. We were going to do that one, but it never happened, and now I need another chance. please?


Oh, whoops. Lol I couldn't remember the exact settings of the one that was dropped. So here's a flat-rate game. Invite all you frirends! :)

Game 3613839

Thanks :D
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Re: Adjacent Attacks

Postby yeti_c on Fri Nov 07, 2008 4:08 am

I am in - and the game is live - awesome.

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Re: Adjacent Attacks

Postby yeti_c on Fri Nov 07, 2008 4:09 am

n00blet wrote:Due to popular demand, another AA game is now open for your gaming pleasure :)

Game 3613149

The password is the same as with previous ones, for those who have played before. If you're new to Adjacent Attacks and would like to join, shoot me a pm and I'll give the pass to you.

If this game fills up before everyone gets a chance, I'll make another one, never fear :D


I've joined this one too - I'm assuming it will also be an AA game?

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Re: Adjacent Attacks

Postby sully800 on Fri Nov 07, 2008 9:59 am

The escalating game is about to finish up, and I loved those settings (not just because I'm going to win :lol: )

It's kind of like reverse fog of war....you get a lot MORE info than normal. You get to see your opponents maneuvering about for position, which is normally not possible in escalating because you have to protect people so much. You also get to make large attacks without fear of hanging someone so you can use strategies that never get employed in regular escalating.

The whole thing is slower paced- watching troops advance, waiting for the right time to strike, etc. And it doesn't seem to be as dependent on luck because having a set with 3 cards or missing a set with 4 cards is not likely to change the game. Cash in order no longer matters, board position and strategy become much more dominant.

I would like to see a high ranking adjacent attack game just to make sure it doesn't turn into a protective stale mate.
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Re: Adjacent Attacks

Postby Ditocoaf on Fri Nov 07, 2008 10:35 am

Yeah... it's no longer about when you cash, but it's completely about your position... being in a place with a lot of room to expand, yet dependable, is essential. This was really fun!
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Re: Adjacent Attacks

Postby Gunner1980 on Fri Nov 07, 2008 1:01 pm

What I'd like to see is a speed game with that setting... :D
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Re: Adjacent Attacks

Postby n00blet on Sat Nov 08, 2008 4:28 pm

Still two spots left in Game 3613149
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Re: Adjacent Attacks

Postby switchblade on Sat Nov 08, 2008 5:21 pm

Adjacent Attacks would be awesome, but then what about Unlimited Attacks? Plus, in the end, it would take away from the Risk Experience.

I would suggest maybe MAP with Adjacent Attacks instead.
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Re: Adjacent Attacks

Postby Ditocoaf on Sat Nov 08, 2008 5:39 pm

switchblade wrote:Adjacent Attacks would be awesome, but then what about Unlimited Attacks? Plus, in the end, it would take away from the Risk Experience.

I would suggest maybe MAP with Adjacent Attacks instead.

We're suggesting this as an option you can choose to use or not, like whether to use unlimited or adjacent reinforcements. So you could make Adjacent Attacks games, or you could make normal attack games.
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Re: Adjacent Attacks

Postby n00blet on Sat Nov 08, 2008 9:35 pm

At the time this was originally suggested, from May to June 2008, there was a lot less support for the idea due to an unclear statement of the idea, joking poll terms, and various misconceptions with respect to it. So, at Ditocoaf's suggestion, I have reset the poll with 3 very clear choices. If you have already voted, please vote again so I can more easily tally interest/disinterest.

Immediately before being reset the poll read as follows:


What do you think about Adjacent Attacks?

You may select 1 option

Great Idea! Give it to me now!
----------------------------------------- 17 votes----------17%

I think this would be kind of fun....I might try it.
----------------- 30 votes----------31%

It doesn't matter to me either way.
----------------------------------- 7 votes-----------7%

I don't like the idea------------------------------------------------------ 39 votes----------41%

Other (Please specify.....)
---------------------------------------------- 2 votes-----------2%

Total votes : 95
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Re: Adjacent Attacks

Postby Evan Thomas on Sat Nov 08, 2008 10:14 pm

wow i remember this sug's first days... only 20 or so replies :lol:
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Re: Adjacent Attacks

Postby noretreat on Sat Nov 08, 2008 10:55 pm

something better than that , being able to swap cards woops spoils with your team8s eh
I am always open for suggestions .
Just make them good or I am gone, and this kitty is a rockin so hurry before I'm out the door
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Re: Adjacent Attacks

Postby sully800 on Sun Nov 09, 2008 12:14 am

I'm sure there are new xml treats that I don't know about, but I'm pretty sure it would not be possible to create and adjacent attacks map. When you conquer a territory you inherit that territory's attack routes, so you can continue attacking across the board. I suppose this COULD be installed as an XML feature instead of a game option, but I think it makes much more sense as a game option. It would be fun on all maps, and the gameplay is very different from normal. It's at least as different as FOW, even though that may seem impossible at first.

A speed adjacent attacks game would be great....but I don't know if a test game would work well. There have already been 3 incidents of people accidentally breaking the rules, twice to break someone's continent. In a speed game, such "mistakes" would be even more unfair and more likely to happen. So I think I will sit out any speed AA unless it is actually a game option so people cannot break the rules.
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Re: Adjacent Attacks

Postby yeti_c on Mon Nov 10, 2008 5:53 am

sully800 wrote:I'm sure there are new xml treats that I don't know about, but I'm pretty sure it would not be possible to create and adjacent attacks map. When you conquer a territory you inherit that territory's attack routes, so you can continue attacking across the board. I suppose this COULD be installed as an XML feature instead of a game option, but I think it makes much more sense as a game option. It would be fun on all maps, and the gameplay is very different from normal. It's at least as different as FOW, even though that may seem impossible at first.


Correct - can't be done in current XML.


sully800 wrote:A speed adjacent attacks game would be great....but I don't know if a test game would work well. There have already been 3 incidents of people accidentally breaking the rules, twice to break someone's continent. In a speed game, such "mistakes" would be even more unfair and more likely to happen. So I think I will sit out any speed AA unless it is actually a game option so people cannot break the rules.


Yeah - I guess it's tricky to remember which game is which - if we had the ability to put Custom tags on each game - then that would be cool - and would display where the tourney tag does.

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Re: Adjacent Attacks

Postby Thezzaruz on Tue Nov 11, 2008 10:43 am

sully800 wrote:I would like to see a high ranking adjacent attack game just to make sure it doesn't turn into a protective stale mate.

Don't they already do that more often than not???
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Re: Adjacent Attacks

Postby Geger on Tue Nov 11, 2008 12:25 pm

I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:
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Re: Adjacent Attacks

Postby OliverFA on Tue Nov 11, 2008 6:57 pm

Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:


That is an alternative definition, and fits the suggestion!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Adjacent Attacks

Postby sully800 on Tue Nov 11, 2008 11:23 pm

Thezzaruz wrote:
sully800 wrote:I would like to see a high ranking adjacent attack game just to make sure it doesn't turn into a protective stale mate.

Don't they already do that more often than not???


High ranking games currently involve a lot of protection. Such protection is not needed in AA and would cause a stale mate. I would like to see a few high ranking AA games to make sure the tactics don't play out like normal to create an unbreakable build situation.
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Re: Adjacent Attacks

Postby yeti_c on Wed Nov 12, 2008 5:45 am

OliverFA wrote:
Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:


That is an alternative definition, and fits the suggestion!


I hadn't thought about Fog - sadly it's a lot harder to "test" with - because it would be possible to cheat a lot easier!!

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Re: Adjacent Attacks

Postby lancehoch on Sat Nov 15, 2008 1:23 pm

OliverFA wrote:
Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:


That is an alternative definition, and fits the suggestion!

Not exactly...If I own Norway and Lower Canada on World 2.1 I can see both Greenland and Iceland. Does that mean that I can attack Greenland and then Iceland from Lower Canada, not under the current rules, but under the new suggestion it would be allowed.
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Re: Adjacent Attacks

Postby Ditocoaf on Sat Nov 15, 2008 2:42 pm

lancehoch wrote:
OliverFA wrote:
Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:


That is an alternative definition, and fits the suggestion!

Not exactly...If I own Norway and Lower Canada on World 2.1 I can see both Greenland and Iceland. Does that mean that I can attack Greenland and then Iceland from Lower Canada, not under the current rules, but under the new suggestion it would be allowed.

True... but his description is close, and makes sense. In fact, if you were playing Fog of War, the only territs you could attack would be those that you can see at the beginning of your turn. He doesn't say that you can always attack them, just that they're the only ones you can attack.
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Re: Adjacent Attacks

Postby OliverFA on Sat Nov 15, 2008 5:58 pm

lancehoch wrote:
OliverFA wrote:
Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:


That is an alternative definition, and fits the suggestion!

Not exactly...If I own Norway and Lower Canada on World 2.1 I can see both Greenland and Iceland. Does that mean that I can attack Greenland and then Iceland from Lower Canada, not under the current rules, but under the new suggestion it would be allowed.


You are right Lancehoch. The FoW description misses an important part of the proposal. The one that says that a player cannot attack from newly conquered territories. Then better to come back to the original description.
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Re: Adjacent Attacks

Postby Geger on Sat Nov 15, 2008 10:47 pm

Agree!! Back to original description.

I just wanted to say, that a game with adjacent attack + fog can be an interesting game. You are right that we can't test it. Also we must wait 'til this suggestion will be implemented :)
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Re: Adjacent Attacks

Postby lancehoch on Sun Nov 16, 2008 12:56 pm

Geger wrote:Agree!! Back to original description.

I just wanted to say, that a game with adjacent attack + fog can be an interesting game. You are right that we can't test it. Also we must wait 'til this suggestion will be implemented :)

Why can it not be tested? Just ask someone to set it up. I am sure that Oliver and a few of the others would be more than willing to test out a few more options.
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