yeti_c wrote:Also - what is "one attack"?
1 roll of the dice?
1 successful territory conquer?
If the first one - then that would make for a very very slow game!
If the latter - what's stopping someone attacking each territory they can attack down to 1/2 until they then decide to kill the one they are after? - I guess some validation could be written in to force the attack to only the 1 territory... however - I think that this would cause a lot of problems for new comers - especially when they don't advance their troops and then lose them next turn. (Not to mention N00b's points above)
Questions like this are why I think that we should just have the rule be "You can only attack from territories you owned at the beginning of your turn". We can go through maps where this would cause problems (Arms Race, Das Schloss) and have hard coding that does not allow these maps to be played with this option, just like the AORs cannot be played with 8 players. Also, saying a KN territory can attack when conquered will allow people to say (at least until it is coded into the site), well that territory over there I was allowed, so why not this territory. The easiest way to explain the rule is the one sentence I typed above, there are no exceptions, there are no clauses. It is easier to have one person deal with the exceptions and say it would break the game, this setting is not allowed than it is to have people guessing at what the hard and fast rule is that was coded in. Citadel would still be a valid map, just the central territory would be useless.
List of maps that would not work, given the rule above:
1) Arms Race
I will add to this list as maps are put forward that do not work, but for now, that is the only one.