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Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
290
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
42
9%
 
Total votes : 449

Re: Adjacent Attacks

Postby kalvaryking on Mon Jun 16, 2008 11:54 pm

i don't much like that idea. i think it would draw the game out way longer than necessary. like it would take really long to conquer everything. maybe it could be an option for the games but not the new standard all the time. i mean some of the games. but not all.
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Re: Adjacent Attacks

Postby Ditocoaf on Tue Jun 17, 2008 12:42 am

kalvaryking wrote:i don't much like that idea. i think it would draw the game out way longer than necessary. like it would take really long to conquer everything. maybe it could be an option for the games but not the new standard all the time. i mean some of the games. but not all.

we're not suggesting that it's the standard. we just want it as an option. you'd be okay with that, right?
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Re: Adjacent Attacks

Postby Ditocoaf on Tue Jun 17, 2008 11:01 pm

nooblet... maybe you'd like to post a thread in callouts, with a link to here?
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Re: Adjacent Attacks

Postby n00blet on Wed Jun 18, 2008 12:17 pm

I'll do just that ;)
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Re: Adjacent Attacks

Postby n00blet on Thu Jun 26, 2008 12:45 am

But no one is responding in either....so I bumped both
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Re: Adjacent Attacks

Postby cicero on Thu Jun 26, 2008 12:48 am

n00blet

I think if this one falls of page one again you're gonna have to let it keep falling ...
If people are expressing their opinion by saying nothing then so be it. [They also seem to have expressed themselves fairly well in the poll.]

No more empty bumps please.

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Re: Adjacent Attacks

Postby n00blet on Sat Jun 28, 2008 12:00 am

The poll, in the way I see it, shows a fairly even distribution of opinions, with those who are OK with it slightly outweighing those who aren't 19 to 17.
So it's not an empty bump, as long as there are people who still like the idea. But, if this does fall off again, I will leave it, sadly.
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Re: Adjacent Attacks

Postby redsox23 on Sat Sep 20, 2008 1:48 pm

Ehhh. i dont like adjacent attacks that much...
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Re: Adjacent Attacks

Postby OliverFA on Sun Sep 21, 2008 12:41 pm

n00blet wrote: update on suggestion: The suggestion is now simply this: Newly conquered countries cannot attack for the duration of the turn they are conquered on.


This is a very good suggestion!

I agree that it would avoid situations in which a player wins due to having a strike of good luck in just one turn. So this is an option for strategy lovers.

Plus, we already have a fortification option that fits with this style, the adjacent fortifications. Right now, this fortification option makes no sense, because we have unlimited army movement. But with this suggestion, that fortification option would be used a lot more.
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Re: Adjacent Attacks

Postby OliverFA on Sun Sep 21, 2008 1:04 pm

n00blet wrote:The poll, in the way I see it, shows a fairly even distribution of opinions, with those who are OK with it slightly outweighing those who aren't 19 to 17.
So it's not an empty bump, as long as there are people who still like the idea. But, if this does fall off again, I will leave it, sadly.


I agree. This idea is in fact well received. 46% of people who cared to vote likes it, and 42% don't like it. Almost half of the pople cares about it. Looks like enough support.

And I say again, this idea fits perfectly with the adjacent reinforcements option, that right now doesn't fit with the rest of current options.
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Re: Adjacent Attacks

Postby OliverFA on Sun Sep 21, 2008 1:09 pm

lancehoch wrote:Why not get a few people together who like the idea and make a game with the stipulation that you are playing by this rule. Tell us how it goes.


Was this game ever made? If not, I would like to volunteer for the experiment.
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Re: Adjacent Attacks

Postby Androidz on Sun Sep 21, 2008 4:06 pm

Sounds like this (but fixed flaws)


Concise description:
  • Let all our terretories start as 1. not 3.
  • Since we get 2 menn from each terretorie removed, we can deploy them wherever we want.
  • Make the first round to be Deploy only phase. When all has deployed then the battle begin.
  • With or Without Adjent Attacks. A terretorie can attack all conteries it border. But not attacked from the advanced terretorie. In other words, if you attack a terretorie and do not forward the menn there you can still attack a new terretorie from the old one but not the new.

Specifics:
  • Lets say you start with 3 terretories on the first round then they start with 1 army each. That gives you 6 armies to deploy anywhere you want. Now this is the first round and you cant attack after you deployed you need to wait for the other players to finish their deploy turn.

This will improve the following aspects of the site:
  • More Fun, More Options, More Me!
  • Gameplay, we need gameplays!


EDIT: after thinkning about it, adjcent attacks should be a option and not togheter with this cause it will be fun with and without adjentattacks. Sorry for posting.
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Re: Adjacent Attacks

Postby Blinkadyblink on Sun Sep 21, 2008 4:48 pm

For what it's worth, I like the adjacent attacks idea too.
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Re: Adjacent Attacks

Postby n00blet on Sun Sep 21, 2008 6:24 pm

Man.........I'd given up on getting support for this in June!
But hey, I appreciate the support :) ...maybe people will pay more attention to it now.
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Re: Adjacent Attacks

Postby Androidz on Sun Sep 21, 2008 6:32 pm

n00blet wrote:Man.........I'd given up on getting support for this in June!
But hey, I appreciate the support :) ...maybe people will pay more attention to it now.


I know you say just 1 attack per contry. but i think it will be a slow game. so let the samme contry attack all its borders..
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