Androidz wrote:n00blet wrote:Man.........I'd given up on getting support for this in June!
But hey, I appreciate the support ...maybe people will pay more attention to it now.
I know you say just 1 attack per contry. but i think it will be a slow game. so let the samme contry attack all its borders..
What you are referring to is the original suggestion. If you read down on the first post of this topic, you would see that that concern of yours has been dealt with, as the suggestion is simply:
n00blet wrote: Newly conquered countries cannot attack for the duration of the turn they are conquered on.
So, all countries would be able to attack all bordering countries in the same turn. However, countries that were only gained in that turn would not be able to attack anything until the next turn.
Country A only borders Country B and Country C
Country B only borders Country D and Country E
Country C only borders Country F and Country G
Player 1 owns Countries A and B. They start their turn, and deploy on those two countries.
Player 1 then attacks and conquers Country C from Country A, and advances all of his armies. However, Country C cannot attack Countries F and G until the next turn.
Player 1 then attacks and conquers Country D from Country B. Player 1 decides to advance only half of his armies (which are now inactive for the rest of the turn)
Player 1 then attacks and conquers Country E from Country B, and then advances all remaining armies (which are also inactive for the rest of the turn)
I hope that example makes the parameters of my suggestion clear, if they were not already.