greenoaks wrote:fumandomuerte wrote:According to the light review from Play Risk Online our beloved Conquer Club lacks Major Command's vitality . I, for one, partially agree, specially when it comes to updates-related topics like this.
I do understand how hard it is to keep a site like this but you have a lot of people paying for a good service...
i play at Major Command as well & they have really beautiful maps with clickies standard,
but not many of them
they take forever to load on my tiny download speed
i can not foe someone who pisses me off
they don't have many players
the forum is close to dead
tournaments are few and far between
yes, vitality is important
fumandomuerte wrote:I do understand how hard it is to keep a site like this but you have a lot of people paying for a good service...
jimfinn wrote:Is a country with multiple borders allowed to attack all of them in one turn? IF so, I think this would be viable.
mightgolower wrote:My favorite part about this idea is how much the game would resemble actual war. It's much more realistic for a territory to attack multiple borders than for an army to go on a rampage. It would be more like a turn is a certain unit of time in which an army can only attack once. Any good strategic video/computer game (i.e. the Total War series) has movement points for each army, but every army can move every turn; so Adjacent Attacks would be much more like the game was probably envisioned to be played when who ever made RISK thought it up.
OliverFA wrote:And it also rewards long term strategic planning while not making everything depend on one lucky event.
OliverFA wrote:I have a question for anyone who is reading (and I am VERY SERIOUS about this):
What are the possibilities of this modification to be outsourced so it can be made by supporters of the game rule and later be incorporated in the site? Or at least, outsourcing as much of it as possible...
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