Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
43
9%
 
Total votes : 453

Re: Adjacent Attacks [Submitted Suggestion]

Postby fumandomuerte on Tue Jan 25, 2011 3:49 am

That's why I called it a light review. I hope things get better for lackattack but c'mon, 3 years is a LOT of time when it comes to the internet.
Anyway, fingers crossed to see this AA option working before the end of the decade ;)
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Tue Jan 25, 2011 11:00 am

greenoaks wrote:
fumandomuerte wrote:According to the light review from Play Risk Online our beloved Conquer Club lacks Major Command's vitality :roll:. I, for one, partially agree, specially when it comes to updates-related topics like this.
I do understand how hard it is to keep a site like this but you have a lot of people paying for a good service...

i play at Major Command as well & they have really beautiful maps with clickies standard,

but not many of them
they take forever to load on my tiny download speed
i can not foe someone who pisses me off
they don't have many players
the forum is close to dead
tournaments are few and far between

yes, vitality is important


But all this vitality comes directly from members of the community, who give their time to the site for free. I don't blame any contributor, map maker or tournament runner, because they do it for free not receiving anything but the personal satisfaction of doing it. Even more. The little help that those community members have for their maps or tournaments come from tools created by other members. If we remove the community, what vitality remains, if any?

fumandomuerte wrote:I do understand how hard it is to keep a site like this but you have a lot of people paying for a good service...

I agree. I don't expect thousands of updates for the price we pay. But definitely I expect something.
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2011 Adjacent Attacks Tournament

Postby OliverFA on Tue Feb 08, 2011 5:09 pm

2011 Adjacent Attacks Tournament

In case you are interested, there is a new tournament using the Adjacent Attacks rule here viewtopic.php?f=90&t=137505
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Re: Adjacent Attacks [Submitted Suggestion]

Postby SuicidalSnowman on Wed Mar 02, 2011 8:35 pm

For anyone interested, I started a topic here viewtopic.php?f=444&t=139346

to start a social group for those of us who want to play/organize AA and other rule variants.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby mightgolower on Wed Mar 09, 2011 7:03 pm

My favorite part about this idea is how much the game would resemble actual war. It's much more realistic for a territory to attack multiple borders than for an army to go on a rampage. It would be more like a turn is a certain unit of time in which an army can only attack once. Any good strategic video/computer game (i.e. the Total War series) has movement points for each army, but every army can move every turn; so Adjacent Attacks would be much more like the game was probably envisioned to be played when who ever made RISK thought it up.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby jimfinn on Wed Mar 09, 2011 8:47 pm

Is a country with multiple borders allowed to attack all of them in one turn? IF so, I think this would be viable.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby TheForgivenOne on Wed Mar 09, 2011 9:09 pm

jimfinn wrote:Is a country with multiple borders allowed to attack all of them in one turn? IF so, I think this would be viable.


Don't think so. Once you attack with Country A, whether you advance it or not, then it is done attacking.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby Ace Rimmer on Thu Mar 10, 2011 8:29 am

not true TFO. A territory can attack every territory it borders and advance to any of them, but can't go any further. Think of the ports in Age of Realms or the subway stations in City Mogul - they make very interesting choke points.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby fumandomuerte on Thu Mar 10, 2011 1:26 pm

mightgolower wrote:My favorite part about this idea is how much the game would resemble actual war. It's much more realistic for a territory to attack multiple borders than for an army to go on a rampage. It would be more like a turn is a certain unit of time in which an army can only attack once. Any good strategic video/computer game (i.e. the Total War series) has movement points for each army, but every army can move every turn; so Adjacent Attacks would be much more like the game was probably envisioned to be played when who ever made RISK thought it up.


Totally agree. This game setting is solid rock. It also reminds my somehow diplomacy.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Thu Mar 10, 2011 2:25 pm

And it also rewards long term strategic planning while not making everything depend on one lucky event.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby -=- Tanarri -=- on Thu Mar 10, 2011 4:10 pm

OliverFA wrote:And it also rewards long term strategic planning while not making everything depend on one lucky event.


I very much agree with this. It also makes the dynamics of escalating games quite interesting. No longer are there kill runs, there is simply a whole lot of positioning, planning, and waiting for the right moment to push forward. I won't say anything more than that, since anyone who hasn't figured it out will make a nice point farm 5 years form now when this gets implemented :D
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Re: Adjacent Attacks [Submitted Suggestion]

Postby mightgolower on Fri Mar 11, 2011 9:17 pm

Plus you can monitor your diplomacy quite easily. Much better for anticipating attacks and betrayals, just like the real world. (Didn't help Stalin much though)
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Sun Mar 13, 2011 3:47 pm

In fact. Wasn't the big size of the USSR what prevented the nazis from doing the R*SK style attack they did in smaller countries? The allies were lucky that real world implements adjacent attacks! ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Mon Mar 14, 2011 11:41 am

I have a question for anyone who is reading (and I am VERY SERIOUS about this):

What are the possibilities of this modification to be outsourced so it can be made by supporters of the game rule and later be incorporated in the site? Or at least, outsourcing as much of it as possible...
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks [Submitted Suggestion]

Postby -=- Tanarri -=- on Mon Mar 14, 2011 1:52 pm

OliverFA wrote:I have a question for anyone who is reading (and I am VERY SERIOUS about this):

What are the possibilities of this modification to be outsourced so it can be made by supporters of the game rule and later be incorporated in the site? Or at least, outsourcing as much of it as possible...


That's an interesting question, though I wouldn't hold my breath for a positive answer to this one. At least for anything past something like the AA Enforcer plugin. Anything more I would expect that lack would prefer to keep the site code as private as possible.
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