Adjacent Attacks

Suggestions that have made it through the grind, and have become integrated into the site!

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
43
9%
 
Total votes : 453

Re: Adjacent Attacks [Submitted Suggestion]

Postby SuicidalSnowman on Thu Apr 28, 2011 9:16 am

TheForgivenOne wrote:
gimli1990 wrote:so what else can those of us who very like this idea do to get it impletented??


Nothing. lackattack has the final say when/if something gets implemented.



When this first started, I thought it would never happen, as the site updates were only minor things. Recently, however, we have seen major coding implementations of features such as clickable maps. This makes me hopeful that one day AA will be implemented.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Thu Apr 28, 2011 10:08 am

I agree. Last updates have been big ones, and this brings hope.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby Victor Sullivan on Fri May 20, 2011 11:23 pm

I just thought of something: killer neutrals. Any map with killer neutrals won't be able to use the Adjacent Attacks setting :|

-Sully
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Re: Adjacent Attacks [Submitted Suggestion]

Postby greenoaks on Sat May 21, 2011 12:13 am

Victor Sullivan wrote:I just thought of something: killer neutrals. Any map with killer neutrals won't be able to use the Adjacent Attacks setting :|

-Sully

i think the suggestion is that killer neutrals will be the only place you can advance from.

this might make coding a much bigger job than it would have been if this site did not have KN
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Sat May 21, 2011 5:07 am

greenoaks wrote:
Victor Sullivan wrote:I just thought of something: killer neutrals. Any map with killer neutrals won't be able to use the Adjacent Attacks setting :|

-Sully

i think the suggestion is that killer neutrals will be the only place you can advance from.

this might make coding a much bigger job than it would have been if this site did not have KN


Not so big. We already discussed it while redacting the original proposal. Right now, when the list of attacking territories is built, all the territories in the map are checked. Witg the proposal, at the begining of a player turn, a list of allowed attack territories would be built. Tgis list would contain all territories owned by the player at the begining of his turn plus all the killer neutral territories. From that poont the code would work exactly as it works now.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby Victor Sullivan on Sat May 21, 2011 8:54 pm

OliverFA wrote:
greenoaks wrote:
Victor Sullivan wrote:I just thought of something: killer neutrals. Any map with killer neutrals won't be able to use the Adjacent Attacks setting :|

-Sully

i think the suggestion is that killer neutrals will be the only place you can advance from.

this might make coding a much bigger job than it would have been if this site did not have KN


Not so big. We already discussed it while redacting the original proposal. Right now, when the list of attacking territories is built, all the territories in the map are checked. Witg the proposal, at the begining of a player turn, a list of allowed attack territories would be built. Tgis list would contain all territories owned by the player at the begining of his turn plus all the killer neutral territories. From that poont the code would work exactly as it works now.

Ah, that makes sense. Thanks for clearing that up.

-Sully
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Tue Jun 21, 2011 3:46 am

Hey guys! There is a thread about which suggestion you would like to see implemented first. If you support Adjacent Attacks, please go to that thread and write a few words saying it. Thanks!

http://www.conquerclub.com/forum/viewto ... 9&t=146989
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Re: Adjacent Attacks [Submitted Suggestion]

Postby firsal901 on Tue Jun 21, 2011 6:53 am

Question, if you attack from territory A to b then advance only 10 out of 35 to territory B,
can you still attack from territory A?
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Tue Jun 21, 2011 6:57 am

Elmo9199 wrote:Question, if you attack from territory A to b then advance only 10 out of 35 to territory B,
can you still attack from territory A?


Yes. With the 25 remaining armies that you have in territory A.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby gimli1990 on Mon Jul 11, 2011 2:59 am

so anyone have a update on when this will get implemented as i do believe it was #1 on the community opinion on what should be implemented first????
i love we finally got AA otherwise known now as trench YES!!!!!
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Re: Adjacent Attacks [Submitted Suggestion]

Postby TheForgivenOne on Mon Jul 11, 2011 4:01 am

gimli1990 wrote:so anyone have a update on when this will get implemented as i do believe it was #1 on the community opinion on what should be implemented first????


Just because it's #1 on the community opinion, doesn't mean lack will do it first.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Mon Jul 11, 2011 7:59 am

I think that what gimli means is that, as there is so much interest in the suggestion, all that interested people are curious to know if there are any news about it.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby Sniper08 on Wed Jul 13, 2011 5:56 am

TheForgivenOne wrote:
gimli1990 wrote:so anyone have a update on when this will get implemented as i do believe it was #1 on the community opinion on what should be implemented first????


Just because it's #1 on the community opinion, doesn't mean lack will do it first.


yes but it has so much support that it would be high on his priority list.what was the idea behind the community poll if not to point out to lack what suggestion ppl most want to see implemented.

i figure we got another year before this is implemented
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Re: Adjacent Attacks [Submitted Suggestion]

Postby TheForgivenOne on Wed Jul 13, 2011 1:57 pm

Sniper08 wrote:
TheForgivenOne wrote:
gimli1990 wrote:so anyone have a update on when this will get implemented as i do believe it was #1 on the community opinion on what should be implemented first????


Just because it's #1 on the community opinion, doesn't mean lack will do it first.


yes but it has so much support that it would be high on his priority list.what was the idea behind the community poll if not to point out to lack what suggestion ppl most want to see implemented.

i figure we got another year before this is implemented


It was to show him what the community DID support. He still has his own agenda that he had that he is working on.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Wed Jul 13, 2011 6:24 pm

Of course. He has his own agenda. We just hope that our devoted support will convince him to increase the priority of AA in such agenda ;)
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Re: Adjacent Attacks [Submitted Suggestion]

Postby eddie2 on Thu Jul 14, 2011 1:51 am

why has lackattack not came in here and explained what is going on. this is just ignorance this is a well backed sug.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby TheForgivenOne on Thu Jul 14, 2011 2:42 am

eddie2 wrote:why has lackattack not came in here and explained what is going on. this is just ignorance this is a well backed sug.


Because he happens to be a very busy guy?
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Thu Jul 14, 2011 6:14 am

My personal opinion is that it would be in CC benefit to implement this suggestion ASAP, because it opens a completely new field of playing that would atract (and/or retain) a whole sector of players that simply don't enjoy unlimited attacks.

But having said that, it's Lack's choice to decide what gets implemented and when. And if he has not implemented it yet, I suppose he has a reason for it. I just hope wathever keeps this suggestion from being implemented changes soon :)
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Re: Adjacent Attacks [Submitted Suggestion]

Postby -=- Tanarri -=- on Fri Jul 15, 2011 8:16 pm

Hopefully it's all of Lack's hard work fixing the XML that is preventing him from implementing this and other suggestions. For the time being I'll just be happy when the XML is updated and R&C can finally be completed... not that I'll likely get to play a proper (4+ player) game on it anytime in the near future unless I magically dig up 4+ free hours one night for a speed game on it.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby gimli1990 on Tue Aug 09, 2011 2:47 pm

just putting in my support for this again
i love we finally got AA otherwise known now as trench YES!!!!!
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Re: Adjacent Attacks [Submitted Suggestion]

Postby swimmerdude99 on Tue Aug 09, 2011 2:56 pm

I like the idea because I agree that it would add another difficult and hard to master version of play, involving more than basic tactics. You have to plan accordingly, however I would be interested to see if the luck factor in these games would really go down, you get knocked out of a bonus area by two territs, and the game is over. At the same time, in larger games, it would be kinda cool. I'm in agreement with the idea.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Tue Aug 09, 2011 5:26 pm

Most certainly it is less sensible to the luck factor. Luck plays still a part in the game, but not too much. You should try joining one of the AA tournaments to se by yourself.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby -=- Tanarri -=- on Tue Aug 09, 2011 9:13 pm

OliverFA wrote:Most certainly it is less sensible to the luck factor. Luck plays still a part in the game, but not too much. You should try joining one of the AA tournaments to se by yourself.


Or find some AA games within the Experimental Games user group. I haven't checked it in a while, but I presume they're still organizing games there.
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Re: Adjacent Attacks [Submitted Suggestion]

Postby gimli1990 on Wed Aug 10, 2011 4:03 am

we have been trying to get games going.

but it seems some people have not been checking back to join games now who might that be? :-k

answer is everyone besides me and oliverFA
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Re: Adjacent Attacks [Submitted Suggestion]

Postby OliverFA on Wed Aug 10, 2011 1:15 pm

gimli1990 wrote:we have been trying to get games going.

but it seems some people have not been checking back to join games now who might that be? :-k

answer is everyone besides me and oliverFA


That's why I run tournaments. It's easier to find players that way ;)
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Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

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