increase army movement amounts, 999 is not enough [Done]

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Postby hecter on Mon Dec 24, 2007 4:39 pm

KoE_Sirius wrote:One more thing with this bug,When we attacked a large army of 3000+.The server was timing out.Is this happening,because of a strain on the server or was we just unlucky at the time.

If you autoattack, it's because the server has to pull at least 1500 dice rolls all at once. If you're just regular attacking, it could be that the large game log was putting strain on the server and your computer, especially if you have greasemonkey.
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Postby wcaclimbing on Mon Dec 24, 2007 7:30 pm

just wait until the spamalot build game tests out 100 thousand vs 100 thousand :wink:

or even 1 mil vs 1 mil.

How long would the server be down for?

I remember a 15,000 vs 13,000 downed the servers for 15 minutes, but that was at least two server updates ago, so i have no idea for right now.
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Postby AndyDufresne on Mon Dec 24, 2007 8:49 pm

I'd let lack know beforehand. :)


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Postby wcaclimbing on Mon Dec 24, 2007 9:19 pm

AndyDufresne wrote:I'd let lack know beforehand. :)


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LOL.

if/when we choose to autoattack, we will be giving lack a 24 hour warning on it.

But that won't be for a long time, cause our game is only up to around 3000 armies...
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Postby Incandenza on Tue Dec 25, 2007 12:28 am

Giant autoattacks tend to crach the attacker's browser. I autoattacked 2000 vs. 2000 and it almost broke my computer. :lol:

But it would be nice to eliminate the 999 ceiling. If for no other reason, it might lead to some change in long build games.
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Postby wcaclimbing on Tue Dec 25, 2007 8:53 am

Incandenza wrote:Giant autoattacks tend to crach the attacker's browser. I autoattacked 2000 vs. 2000 and it almost broke my computer. :lol:


well that will just make it even more interesting :wink:

my computer's pretty good, but im fairly certain that it wouldn't be able to handle 100,000 sets of dice (500,000 dice images on one page...).

It'll be intense :roll:
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increase army movement amounts, 999 is not enough

Postby richardgarr on Fri Aug 08, 2008 1:09 am

increase # of armies that can be forted or deployed

Specifics:
    Alow more then 999 men to be deployed or forted at one time.

This will improve the following aspects of the site:
    will allow large army counts to be used properly in attacks
    will help to finish long term games that have grown to large for a limit of 999 men allowed for movement
I am in a few long term games, and find it very irritating to not be able to move my mass piles of men into attack positions.
This limitation of 999 , has stopped many a good opportunity for finishing my games.
I am sure it would take very little to allow a larger # t be deployed or moved forward.
Currently this limitation is a hindrance in finishing some of my games.
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Re: increase army movement amounts, 999 is not enough

Postby cena-rules on Fri Aug 08, 2008 2:36 am

I agree.

No more else to say
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Re: increase army movement amounts, 999 is not enough

Postby Visaoni on Fri Aug 08, 2008 4:12 am

This is a great suggestion. Can't say I haven't had the idea myself a number of times. There comes a point in a game where a stale mate is, more or less, forced. You can attack, but after that you are stuck with 999 men able to continue attacking. It just isn't enough. The only hope is that everybody comes to their senses and start slowly decreasing the armies on the board, but even then the board doesn't change much besides the numbers for awhile.
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Re: increase army movement amounts, 999 is not enough

Postby jiminski on Fri Aug 08, 2008 5:06 am

I think i agree. .. i'll think a little more.
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Re: increase army movement amounts, 999 is not enough

Postby richardgarr on Sat Aug 09, 2008 5:32 pm

bump
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Re: increase army movement amounts, 999 is not enough

Postby Paddy The Cat on Tue Aug 12, 2008 10:20 pm

yes, and its about time someone said it too :D

truly needed

right now to defend [a bonus] in a high army game, all you have to do is put 2000 on an interior territory behind one of you outer territories thats not part of a bonus you want to keep, and if someone did decide to attack you, they can never break you can they cant advance enough armies #-o
Last edited by Paddy The Cat on Thu Aug 14, 2008 12:25 pm, edited 1 time in total.
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Re: increase army movement amounts, 999 is not enough

Postby KoE_Sirius on Wed Aug 13, 2008 3:34 pm

Yep I agree .We should be able to move our whole army .
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Re: increase army movement amounts, 999 is not enough

Postby Hotdoggie on Wed Aug 13, 2008 3:59 pm

Same for deploying...let us deploy over 999 at a time...its a right farce deploying 2+ times when you have to scroll so much.
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Re: increase army movement amounts, 999 is not enough

Postby cicero on Wed Aug 13, 2008 5:26 pm

Merged:

Troop deployment bug - posts 30 May 2006 to 2 June 2006 - first post here
Brazil map - posts 25 Feb 2007 - first post here
Unable to advance large amounts of armies on World 2.0 - posts 16 to 17 March 2007 - first post here
1000 + armies bug - posts 4 to 6 October 2007 - first post here
Armies stranded urgent 40 minutes until turn ends - posts 16 October 2007 - first post here
999 TROOPS - posts 24 to 25 December 2007 - first post here
increase army movement amounts, 999 is not enough - posts 8 August 2008 to date - first post here

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Re: increase army movement amounts, 999 is not enough

Postby jbrettlip on Thu Aug 14, 2008 8:36 am

How about upping the limit, but also reflecting the limit in the drop down menu. No need to populate the drop down to 1001, and then say "illegal fortification". So if the limit you can move is 5000 and you have 8000 armies, you can lighten the load on the server by not populating that field to 8000.
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Re: increase army movement amounts, 999 is not enough

Postby lancehoch on Thu Aug 14, 2008 9:06 am

Why not just have it as a text field, or would parsing a number cause more grief and be a bigger strain on the server?
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No maximum amount in fortifications

Postby Diamonds14 on Wed Sep 10, 2008 9:24 am

Concise description:
  • Having no maximum number of armies that can be moved at one time.

Specifics:
  • In games with large armies (1000+), at the end of your turn there is a maximum of 999 armies that you can move at one time. So if i have 1040 armies on (classic map for example) Alaska and i want to move them to Northwest territories, i would have to do that in two turns (999 first turn and 39 second turn).I know this happens rarely, but when it does happen it would be nice to be able to move as much as you want. I'm not sure if this is even possible because of computer coding, but of what i know of computer it is possible.

This will improve the following aspects of the site:
  • This will improve the efficiency of troop fortifications in large army games. Im in one of the few das schloss games and its annoying and ruins strategies that i cant move more than 999 at a time. I know this is like maybe 1% at most of CC games, but as i said when it does happen, it would be nice to do what you want to do.

..Just a suggestion, in the long, it doesn't make much of a difference. It would be nice though.

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Re: No maximum amount in fortifications

Postby blakebowling on Wed Sep 10, 2008 10:07 am

I understand how this could be a problem in adjacent and chained games, and in unlimited how it's annoying.

But, as you said, it doesn't happen that often (most commonly on World 2.1).

As far as I know, it is possible (most anything is possible, but many things aren't probable)
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Re: No maximum amount in fortifications

Postby Diamonds14 on Wed Sep 10, 2008 11:10 am

blakebowling wrote:I understand how this could be a problem in adjacent and chained games, and in unlimited how it's annoying.

But, as you said, it doesn't happen that often (most commonly on World 2.1).

As far as I know, it is possible (most anything is possible, but many things aren't probable)



..So the point of that post was.. to let us know that it happens on world 2.1 most often (which im not too sure if thats true) and that its possible.. so pretty much you needed something to say so you just made up some stuff.
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Re: No maximum amount in fortifications

Postby OliverFA on Wed Sep 10, 2008 11:15 am

Yes. I know it is not a big issue. But would be nice to fix it. And shouldn't be so difficult from a technical point of view.
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Re: No maximum amount in fortifications

Postby blakebowling on Wed Sep 10, 2008 11:28 am

Diamonds14 wrote:
blakebowling wrote:I understand how this could be a problem in adjacent and chained games, and in unlimited how it's annoying.

But, as you said, it doesn't happen that often (most commonly on World 2.1).

As far as I know, it is possible (most anything is possible, but many things aren't probable)



..So the point of that post was.. to let us know that it happens on world 2.1 most often (which im not too sure if thats true) and that its possible.. so pretty much you needed something to say so you just made up some stuff.

Can we remember that this is 'Suggs and Bugs', not 'Criticize the post before you'
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Re: No maximum amount in fortifications

Postby Stroop on Wed Sep 10, 2008 11:49 am

blakebowling wrote:
Diamonds14 wrote:
blakebowling wrote:I understand how this could be a problem in adjacent and chained games, and in unlimited how it's annoying.

But, as you said, it doesn't happen that often (most commonly on World 2.1).

As far as I know, it is possible (most anything is possible, but many things aren't probable)



..So the point of that post was.. to let us know that it happens on world 2.1 most often (which im not too sure if thats true) and that its possible.. so pretty much you needed something to say so you just made up some stuff.

Can we remember that this is 'Suggs and Bugs', not 'Criticize the post before you'


You weren't adding anything to or commenting on the suggestion, you didn't even say if you liked the suggestion or not, so why did you post? Diamonds14 is right to say what he said =D>

I don't know if this is actually the meaning of it, but perhaps the fortification limit is meant to discourage people from building up such huge stacks, in an attempt to prevent never-ending games, in that case I think it should stay in place. If 999 is the limit simply because lack felt like making it 999, this should definitely be increased.
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Re: No maximum amount in fortifications

Postby blakebowling on Wed Sep 10, 2008 3:39 pm

Stroop wrote:
blakebowling wrote:
Diamonds14 wrote:
blakebowling wrote:I understand how this could be a problem in adjacent and chained games, and in unlimited how it's annoying.

But, as you said, it doesn't happen that often (most commonly on World 2.1).

As far as I know, it is possible (most anything is possible, but many things aren't probable)



..So the point of that post was.. to let us know that it happens on world 2.1 most often (which im not too sure if thats true) and that its possible.. so pretty much you needed something to say so you just made up some stuff.

Can we remember that this is 'Suggs and Bugs', not 'Criticize the post before you'


You weren't adding anything to or commenting on the suggestion, you didn't even say if you liked the suggestion or not, so why did you post? Diamonds14 is right to say what he said =D>

I don't know if this is actually the meaning of it, but perhaps the fortification limit is meant to discourage people from building up such huge stacks, in an attempt to prevent never-ending games, in that case I think it should stay in place. If 999 is the limit simply because lack felt like making it 999, this should definitely be increased.

I think it was done because he didn't envision games with more than 999 armies,

and I said that it was annoying when it happened, therefore I thought it should be changed.
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Re: No maximum amount in fortifications

Postby Snorri1234 on Wed Sep 10, 2008 3:52 pm

I fully support complaining about something that happens only to build-games which means the whole point of the game is ignored anyway.
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