Conquer Club

Stop multis from playing (Merged) [Done]

Suggestions that have been archived.

Moderator: Community Team

is turning busted multis armies into neutrals a good idea?

a resounding YES!!!
85
93%
a resounding HECK NO!!!!
6
7%
 
Total votes : 91

Re: Prevent busted multi's from finishing games

Postby juventino on Fri Mar 27, 2009 5:21 pm

I dont think we need to have it as a rule. But as a possibility. When it is 100% sure when somebody cheats. There are people who admits it and such. In these cases it is ok to freeze their account until they loose their game. And sure it can affect people in their game but imagine loosing to a cheat. It sucks.
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Re: Prevent busted multi's from finishing games

Postby Woodruff on Fri Mar 27, 2009 6:39 pm

Night Strike wrote:This has been suggested before, but I believe rejected. There are cases where people are wrongly busted, so why should they be forced to deadbeat all their games? This has come to light much more so in those instances where people have accidentally been busted when manimal or other trolls make multis.


I absolutely understand the cases of "wrongly busted" and it being better to play it safe, and I agree with that position. However, for instances like manimal...come on, there is no reason at all to allow them to continue playing.
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Re: Prevent busted multi's from finishing games

Postby cicero on Fri Mar 27, 2009 6:49 pm

Merge Post
MULTES - posts 22 to 23 January 2009 - first post here
Prevent busted multi's from finishing games - posts 27 March 2009 - first post here


This thread collects suggestions together which advocate that busted multi's not be allowed to finish their games. None of these suggestions specifies exactly what should happen in such circumstances. [If there are more threads that should also be merged here, please PM me a link.]

If you're trying to solve this problem there are other discussions - which do propose specifics - that I suggest we contribute to:
Turning Busted Multis Armies into Neutrals
[Again if there are other threads that should be added please PM me.]

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Legitimate Player Protection

Postby Woodruff on Sun Mar 29, 2009 10:53 pm

Concise description:
  • Banned multis pulled out of games not yet started
  • Banned multis in games already started be removed

Specifics:
  • Once an account is determined to be a banned multi (particularly one of those who are creating large numbers of multis), they should be removed from any new games they have in the queue that have not yet started (in other words, the game can go on to finish getting players, but the multi would be removed).
  • Once an account is determined to be a banned multi (particularly one of those who are creating large numbers of multis), they should be removed (turning their armies to neutral) in any games they are already playing in.

This will improve the following aspects of the site:
  • Conquer Club's legitimate users are somewhat more protected from these illegitimate multis
  • Same as above.
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Re: Legitimate Player Protection

Postby lancehoch on Mon Mar 30, 2009 12:05 am

Woodruff wrote:Banned multis pulled out of games not yet started

I fully support this part of the suggestion. This will not affect any games in progress and will stop the multis from preying on legitimate members of the community.
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Re: Legitimate Player Protection

Postby Kotaro on Mon Mar 30, 2009 12:09 am

It's not the idea that's not solid, it's always the coding. And besides, that won't help these days that much. manimal and Ramned have made it clear they're ready, willing, and able to quickly make 30 or so multi's in a minute. Any game where there are open spots on the same team, or on enough open spots, they can screw up the game.
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Re: Legitimate Player Protection

Postby DarthBlood on Mon Mar 30, 2009 8:45 pm

then how about this? if you are in a game of banned multis, as i saw happened with tdans, then you pm an admin to pull you out of the game. this way, it's not the player who decides that he or she doesn't feel like playing, it's the admin/mod who does so.
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Re: Legitimate Player Protection

Postby sailorseal on Mon Mar 30, 2009 9:05 pm

What if the player is un-busted via e-ticket? ;)
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Re: Legitimate Player Protection

Postby the.killing.44 on Mon Mar 30, 2009 9:08 pm

sailorseal wrote:What if the player is un-busted via e-ticket? ;)

Then he can rejoin the game by himself. If it's started, so what. This suggestion wouldn't affect unbusted people at all.

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Re: Legitimate Player Protection

Postby Woodruff on Mon Mar 30, 2009 9:13 pm

sailorseal wrote:What if the player is un-busted via e-ticket? ;)


I believe I addressed that by stating that this suggestion was primarily intended to affect those who are repeatedly creating multiple multi's. So the singular individual should not be affected, in my view. Did you read my suggestion?
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Re: Legitimate Player Protection

Postby GenuineEarlGrey on Mon Mar 30, 2009 10:33 pm

While the Mods and Co work on a more solid solution [ :!: :lol: ].....

....there is a way to take some volume out of their thunder....

....we could refer to the book of K.I.S.S.

Kotaro wrote:manimal and Ramned have made it clear they're ready, willing, and able to quickly make 30 or so multi's in a minute.

Sounds like they two have plenty of time on their hands. Students perhaps! I wonder if the Mods have enough I.T. info to find out where there campus is. The head of computing would not appreciate college resources being used like this.

Kotaro wrote:Any game where there are open spots on the same team, or on enough open spots, they can screw up the game.

They can only do that if you play along. Just stop playing. No fun for them, you lose the same number of points and they have to wait for three turns for the game to finish.


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Re: Legitimate Player Protection

Postby Artimis on Tue Mar 31, 2009 3:52 am

There is also the option of a points reset for players caught in a multi infested game.
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Re: Legitimate Player Protection

Postby Timminz on Tue Mar 31, 2009 4:40 am

GenuineEarlGrey wrote:Sounds like they two have plenty of time on their hands. Students perhaps! I wonder if the Mods have enough I.T. info to find out where there campus is. The head of computing would not appreciate college resources being used like this.

*manimal's only 12 or 13 years old. No campus. Egged is possibly old enough to be out of high school, although clearly not smart enough. I bet he can't even write his own History papers, and buys them online.
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Re: Legitimate Player Protection

Postby DarthBlood on Tue Mar 31, 2009 6:40 pm

Artimis wrote:There is also the option of a points reset for players caught in a multi infested game.

points reset...as in reset to what you were previously, or reset to 1000? if it's 1000, that's stupid and pointless...

and timminz, as awesome of a guy you are, that was totally off topic. that belongs in flame wars o_o
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Re: Legitimate Player Protection

Postby GenuineEarlGrey on Tue Mar 31, 2009 7:02 pm

DarthBlood wrote:
Artimis wrote:There is also the option of a points reset for players caught in a multi infested game.

points reset...as in reset to what you were previously, or reset to 1000? if it's 1000, that's stupid and pointless...


Mmmmm.....

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Re: Legitimate Player Protection

Postby Woodruff on Tue Mar 31, 2009 11:51 pm

GenuineEarlGrey wrote:
DarthBlood wrote:
Artimis wrote:There is also the option of a points reset for players caught in a multi infested game.

points reset...as in reset to what you were previously, or reset to 1000? if it's 1000, that's stupid and pointless...


Mmmmm.....
There's another way. It's a kind of K.I.S.S. with attitude.
Speak softly and carry a big stick.
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All the posting in the forum is just bathing these guys in glory.


That's exactly what we need...a big stick. Sadly, this site seems unwilling to even use a limp...<ahem>
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Re: Legitimate Player Protection

Postby stormbind on Wed Apr 01, 2009 5:42 pm

Rather than target user accounts, why not target the games? For example, when an game is determined to be infected, why not make the game an unrated one?

Does Cutesy*Club report these people to the user's ISP on the basis that they are interfering with the functionality of networked services and harassing other network users?
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Re: Legitimate Player Protection

Postby ender516 on Sun Apr 05, 2009 2:15 am

stormbind wrote:Does Cutesy*Club report these people to the user's ISP on the basis that they are interfering with the functionality of networked services and harassing other network users?

Very good point! Most ISP user agreements, if enforced, could put these multis out of business. Maybe the parents of these juvenile delinquents would do something if their network access was threatened by their child's behaviour. In fact, I believe there are some jurisdictions where such interference and harassment could lead to criminal charges. Lower the boom on them, CC!
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Re: Legitimate Player Protection

Postby owenshooter on Mon Apr 13, 2009 9:14 am

ender516 wrote: In fact, I believe there are some jurisdictions where such interference and harassment could lead to criminal charges. Lower the boom on them, CC!

they've done it before, i don't know why they won't do it now... maybe twill had the "set" required to go through with that serious of an action...-0
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multiple accounts

Postby amhowie on Wed May 06, 2009 2:32 am

why is there no way of ending the game when people get busted for multiple accounts???
i just dont get it. How can someone create multiple accounts, they go in and cheat, then gets caught cheating and the people who run conquer club can not just stop the game.

there must be something that can be done about this???
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Re: Prevent busted multi's from finishing games

Postby n8dog on Wed May 06, 2009 5:13 am

I've recently fallen victim to my first known instance of playing against a multi, not once, but twice in a few days. Pandev2 , tarutao2, paperyoga joined 2 open triple freestyle games with myself, amhowie and reggie_mac. You can read all about it here. They were busted and I had assumed that there were adequate policies that dealt with this, but today after searching the forum on this issue, I've afraid to say that I'm quite disgusted.

The only 'grey' areas that I've come across so far is when someone is either falsely accused or wrongly busted, but that's it.

I remember when I first signed up, the site said it only had 2 rules, no multiple accounts and no secret alliances. It even went further to say that multiple accounts were strictly forbidden, but after what I've read in the forums, that isn't the case. I'd like to be sarcastic for a moment and say that the first rule should read something like this:

If you create multiple accounts and get caught, you'll get the pleasure of being able to finish all the games that you are part of and are waiting to play. But because we kinda consider this illegal, you may wanna start quite a lot of games, because not everybody reads the forum, so you ca be assured that the games that appears to sit there forever, will in no doubt be joined by somebody less suspecting. You'll be able to use your unfair advantage to the max, and claim some points while you're at it. And to rub it in, brag about cheating in the game chat.


When there is absolutely no doubt that someone has created a multiple account and cheated, something should be done - for example, the user account is deleted (CC obviously has a 'user manager' console and I'd guess that there's even a little box that would allow you to search for a user. I'd even hazard the guess that beside there username an icon may be visible that would give an admin the ability to click it, and thus deleting the account or at least suspending the games they are in).

Allowing them to play on is bullshit. How does that fit under the definition of strictly forbidden? The current site stance as it stands practically condones this action. By not taking a firm stance as it is implied in the rules, you create/have created an environment that breeds cheating.
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Re: Prevent busted multi's from finishing games

Postby AndyDufresne on Wed May 06, 2009 1:50 pm

This may be higher up on Lack's priority list now, within the top few spots...expect more in a few weeks.


--Andy
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Re: Prevent busted multi's from finishing games

Postby Timminz on Wed May 06, 2009 3:03 pm

AndyDufresne wrote:This may be higher up on Lack's priority list now, within the top few spots...expect more in a few weeks.


--Andy

The sooner, the better.
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Re: Prevent busted multi's from finishing games

Postby AndyDufresne on Wed May 06, 2009 3:20 pm

I wholeheartedly agree.


--Andy
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Re: Prevent busted multi's from finishing games

Postby owenator on Wed May 06, 2009 4:00 pm

AndyDufresne wrote:I wholeheartedly agree.


--Andy


I'm impressed with your attitude and your consistency for the betterment of CC to resolve most matters quickly Andy. =D>
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