Eliminate Freestyle Double Turns [Done]

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Postby LLLUUUKKKEEE on Fri Jun 01, 2007 5:46 pm

They miss out on a card though if they do that, so let them.
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Postby iamjhing on Sat Jun 02, 2007 5:35 pm

this is still a glitch, and was most likely NOT intended when the game was made. It's a simple fix... late players can't go first in freestyle.
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Postby Sparqs on Sat Jun 02, 2007 5:50 pm

I think this is a more egregious problem than my rant about waiting for the next player to start and then jumping in for back-to-backs. In this case, you don't even have to sit there waiting for someone to start the next round - you know when your turn will time out.

You may miss a card, if it's a game with cards, but the bonus or strategic advantage may well outweigh that cost.

Sure, there will always be aspects of freestyle that reward optimal-timing play, but some of these problems are very unbalancing and easily addressed. I understand that a new style should fix this, but will things like this 'bug' (I honestly think this one is a bug) in current freestyle be addressed?
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Ending Turns in Freestyle

Postby Wwoody123 on Sat Jan 19, 2008 4:01 pm

* Suggestion Idea: When the last person doesn't end their turn in freestyle game and lets the clock run out, they cannot start the next turn.
* Specifics: Players who don't start a turn should be able to start the next turn, but if you have begun your turn, placed your armies, attacked, fortified, and just sit on your but because it's a no cards game or something, you shouldn't get to start the next turn.
* Why it is needed: Currently we have a protective measure to prevent someone in a freestyle game from going two turns in a row: if you were the last to play, you can't start the next turn. However, if you do start your turn but don't finish it, the game still allows you to begin the next round. I would assume this is because people who would be the last to play but miss their turn can still get in on the action, but people who did not miss their turn and then subsequently start the next round get a huge advantage.
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Postby lackattack on Sat Jan 19, 2008 6:21 pm

So if everyone is taking their turn when the round times out all players would then be locked out for 12 hours?
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Postby khazalid on Sat Jan 19, 2008 6:23 pm

makes sense to me..
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Postby Fire Mario on Sat Jan 19, 2008 6:30 pm

A reason that people would not finish their turns is probably in esclating games, they have four cards, and not want to be forced to turn in cards while their trade-in-value is still low. If they not end their turn, they don't get another card, and won't be forced to turn in a set.
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Postby Wwoody123 on Sat Jan 19, 2008 8:43 pm

lackattack wrote:So if everyone is taking their turn when the round times out all players would then be locked out for 12 hours?


First, in my experience this has never happened so I don't think that it would be an issue in all too many instances.

Second, I think that if my suggestion was implemented it would cause this to happen even more infrequently; people would know that they would have a great advantage by being able to go first and would actually end their turn.

Third, I think that the problem I brought up happens more often in speed games, meaning that the wait will be 2.5 minutes, not 12 hours.

Fourth, even if it was 12 hours, then I don't really see what the big deal is; people have games where there turns are starting and finishing all the time. If they can't afford to wait the 12 hours they should just end their turn in the first place.

Fifth, If the real worry here is that people are being forced to wait, I think it's even worse in the status quo because one person can force everyone to wait an entire turn, if my suggestion was implemented then at worst everyone would have control over the waiting.

Sixth, if you think that this instance would present a significant flaw in my suggestion, then I'm sure that the code can be altered to prevent that from happening.

Fire Mario wrote:A reason that people would not finish their turns is probably in esclating games, they have four cards, and not want to be forced to turn in cards while their trade-in-value is still low. If they not end their turn, they don't get another card, and won't be forced to turn in a set.


That is an alternate motive for why people would not end their turns and is absolutely true. Although my suggestion wouldn't *fix* the cards issue, it's not the problem that it's addressing in the first place but would at least mitigate the offensive power of someone using it for that purpose because they couldn't get a sneak attack in at the beginning of their next turn.

For everyone who voted 'Bad Idea' please feel free to provide your reasoning below and I will promptly dismiss your silliness :twisted:
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Postby wicked on Sat Jan 19, 2008 8:56 pm

I voted yes. 8) I agree if no one finishes their turn, than that's their own fault and they should have to wait. :wink:

But are there any more elegant solutions out there?
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Postby Wwoody123 on Mon Jan 21, 2008 2:19 am

lack, still thinking about it?
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Postby lackattack on Mon Jan 21, 2008 8:20 am

I have this bookmarked, I'll consider it for a future update.
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Eliminate Time-Out Advantage in Freestyle Games

Postby Shino Tenshi on Sun Mar 16, 2008 1:11 pm

Suggestion Idea: Eliminate the advantage of timing out in freestyle games in order to not have to wait for someone else to start their turn.

Specifics: Instead of allowing someone to take their turn immediately after they have timed out, treat their turn order as if they had gone last and don't allow the player to take their turn until someone else has started theirs.

Why it is needed: Many people will time out during freestyle (usually speed freestyle) games in order to go immediately after they're finished their turn. This circumvents the penalty that's already in place for taking your turn last. This allows players who burn down the clock in freestyle games to go last the ability to deploy quicker and have less chance of losing bonuses they've just gained by waiting for everyone else to finish their turns. Effectively, this suggestion would, hopefully, speed games up and if nothing else, make them slightly fairer.
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Postby mitchmitch11 on Sun Mar 23, 2008 1:20 pm

Yes I never thought of that but it would make the game overall more fair. Or just not give back the extra armies for missing their turn.
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Eliminate Freestyle Double Turns

Postby treefiddy on Thu May 08, 2008 5:50 pm

Concise description: Adjust Freestyle in such a way that if someone is active in their turn when the round timer ends; they must still wait half the round or until someone else starts their turn to start their turn. If all players are active when the round expires, then anyone may go at the start of the new round.

Specifics: If Player 1 is playing against Player 2. Player 1 starts and ends their turn. Player 2 can then start their turn, and let the round time out. Because Player 2 did not end their turn, and the round timeout triggered the new turn, Player 2 can immediately take their turn again. If done correctly, Player 2 basically gives up a card (or nothing in No Cards games) to get two turns in a row.

This will improve the following aspects of the site: Will eliminate Double Turns from Freestyle while still allowing people to play faster paced games where they can take their turns at the same time as their opponents and/or teammates. In my opinion, putting everyone on a level playing field and allowing the best player to win without any cheap advantages.

This is basically a more formal request from some discussion that has taken place in the cheating forum in this thread: viewtopic.php?f=5&t=50587
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Re: Eliminate Freestyle Double Turns

Postby Thezzaruz on Thu May 08, 2008 6:22 pm

I strongly support this. Seems quite clear that taking back-to-back turns is meant to be prohibited but this is a loophole to get around that restriction, close it please.
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