Eliminate Freestyle Double Turns [Done]

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Re: Eliminate Freestyle Double Turns

Postby treefiddy on Fri May 09, 2008 11:42 am

poo-maker wrote:Do you guys have any ideas in mind as to what you would like a new rule to be? We definitely don't want a rule change that resembles anything like the old system where players would play at the last minutes. Leaving only a couple of minutes for their opponent to play in that round.


I like the way I described it. If any player is active (yellow arrow next to name) when the round ends; it locks them out the same way it would if they were the ones to trigger the new round.
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Re: Eliminate Freestyle Double Turns

Postby Thezzaruz on Fri May 09, 2008 11:47 am

poo-maker wrote:Do you guys have any ideas in mind as to what you would like a new rule to be? We definitely don't want a rule change that resembles anything like the old system where players would play at the last minutes. Leaving only a couple of minutes for their opponent to play in that round.


As I see it it should work as it does now but with players being active when the clock runs out being counted the same as if they had activated the new turn. It won't be that big a difference but it should stop any blatant abuse of the "no back-to-back" rule.




Edit: That's what I get for having a smoke mid-post, pre-empted. :D
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Re: Eliminate Freestyle Double Turns

Postby poo-maker on Fri May 09, 2008 11:50 am

treefiddy wrote:
poo-maker wrote:Do you guys have any ideas in mind as to what you would like a new rule to be? We definitely don't want a rule change that resembles anything like the old system where players would play at the last minutes. Leaving only a couple of minutes for their opponent to play in that round.


I like the way I described it. If any player is active (yellow arrow next to name) when the round ends; it locks them out the same way it would if they were the ones to trigger the new round.

Ah, ok... I don't mind this rule that much, but if i could decide, I wouldn't change it. It's a part of freestyle that I like. Though, I understand why people would like this to be implemented. It would make the game fairer.
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Re: Eliminate Freestyle Double Turns

Postby bbqpenguin on Fri May 09, 2008 3:50 pm

i would like to change my opinion, at least somewhat. i admit i didn't read the op well enough to fully understand it. i fully oppose using "running out of time" as a tactic and i agree that this is an exploitable loop hole. however, double turns taken via the lest person to take a turn on round x starting his next turn 2 seconds after another player starts on turn y should still be allowed
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Re: Eliminate Freestyle Double Turns

Postby cramill on Fri May 09, 2008 5:11 pm

bbqpenguin wrote:i would like to change my opinion, at least somewhat. i admit i didn't read the op well enough to fully understand it. i fully oppose using "running out of time" as a tactic and i agree that this is an exploitable loop hole. however, double turns taken via the lest person to take a turn on round x starting his next turn 2 seconds after another player starts on turn y should still be allowed

Yes, nothing about starting your turn right after someone needs to be changed.
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Re: Eliminate Freestyle Double Turns

Postby cramill on Mon May 12, 2008 1:39 pm

Looks like theres been more discussion in the 'cheating' thread linked in the first post of this thread. Do we have any comments by the mods? Is this being discussed between the mods? Because, the other thread still says [Pending].
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Re: Eliminate Freestyle Double Turns

Postby Velvecarrots on Mon May 12, 2008 4:56 pm

I like the idea, but I have a question:

Dubs freestyle speed game no cards Classic 4 players. Elite players know that in these games running out of time is the best strategy. What happens when all 4 players run out of time, like in Game 2111453 for example? Do they all get locked out and miss a turn?

This probably also happens in 2 player speed no card games, but I'm too lazy to confirm it. :lol:
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Re: Eliminate Freestyle Double Turns

Postby cramill on Mon May 12, 2008 5:16 pm

Velvecarrots wrote:I like the idea, but I have a question:

Dubs freestyle speed game no cards Classic 4 players. Elite players know that in these games running out of time is the best strategy. What happens when all 4 players run out of time, like in Game 2111453 for example? Do they all get locked out and miss a turn?

This probably also happens in 2 player speed no card games, but I'm too lazy to confirm it. :lol:

I guess that everyone would get to start at the beginning of the next round since no one actually ended their turn. But if everyone gets locked out, it wouldn't force any one to miss a turn, you would jut be locked out until half of the round passes.
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Re: Eliminate Freestyle Double Turns

Postby treefiddy on Tue May 13, 2008 10:33 am

That's two questions now that were answered by my original suggestion. ><
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Re: Eliminate Freestyle Double Turns

Postby strokem1257 on Tue May 13, 2008 10:16 pm

need another example of the double turn.... take at look at what just happened to me... :cry:

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Re: Eliminate Freestyle Double Turns

Postby MrBenn on Wed May 14, 2008 5:01 am

yeti_c wrote:
poo-maker wrote:
yeti_c wrote:Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you :roll: :roll: :roll: :roll: know it... very shocked at Poo Maker for his comments - I thought that you were better than that.

C.

Yeti, the double turns in freestyle are what helps to make freestyle so much fun. Anyone and everyone can do it, so I don't see anything unfair about it.


Exactly a reason why I don't play Freestyle... it doesn't make it fun for the people that don't use the loopholes... it just makes it a guaranteed way to lose.


Before I had premium, I always used to try and play/join freestyle games, as this way I knew I'd at least be able to take some turns every day - which to my mind, is the major advantage of freestyle over standard.

Since having premium though, I have seen/experienced enough abuse of the 'run out of time' loophole to put me off playing freestyle games - primarily as I have a life to get on with in between turns, and dislike behaviour that feels unfair and distinctly like cheating.

I would support a rule change as the OP proposed - any players still active in their turn at the end of the round would be 'locked out' until half way through the next one; in the same way that happens currently to the last player to end a round.
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Re: Eliminate Freestyle Double Turns

Postby Thezzaruz on Mon May 26, 2008 12:54 pm

Did we ever get a mod to look/have an opinion about this???



I still think that the rule should change to prevent double turns.
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Re: Eliminate Freestyle Double Turns

Postby wicked on Mon May 26, 2008 12:56 pm

I brought it up for discussion with Lack, but there wasn't an elegant fair solution we could come up with. So if you have any bright ideas, please do share.

edit: Just reread thread (thought it was an old one, not a new proposal) and see the suggestion for whoever's "active" at end of turn can't start. That may work.
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Re: Eliminate Freestyle Double Turns

Postby suggs on Mon May 26, 2008 1:02 pm

Sugg: play Sugg.
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Re: Eliminate Freestyle Double Turns

Postby Herakilla on Mon May 26, 2008 1:08 pm

so what happens in 1v1 freestyle speed when both players are active and time runs out? that happens very often
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