yeti_c wrote: poo-maker wrote: yeti_c wrote:
Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you
know it... very shocked at Poo Maker for his comments - I thought that you were better than that.
Yeti, the double turns in freestyle are what helps to make freestyle so much fun. Anyone and everyone can do it, so I don't see anything unfair about it.
Exactly a reason why I don't play Freestyle... it doesn't make it fun for the people that don't use the loopholes... it just makes it a guaranteed way to lose.
Before I had premium, I always used to try and play/join freestyle games, as this way I knew I'd at least be able to take some turns every day - which to my mind, is the major advantage of freestyle over standard.
Since having premium though, I have seen/experienced enough abuse of the 'run out of time' loophole to put me off playing freestyle games - primarily as I have a life to get on with in between turns, and dislike behaviour that feels unfair and distinctly like cheating.
I would support a rule change as the OP proposed - any players still active in their turn at the end of the round would be 'locked out' until half way through the next one; in the same way that happens currently to the last player to end a round.