Double Turns and Freestyle Turn Holding

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Postby love monky 2 on Tue Feb 21, 2006 10:11 pm

ya i had the same problem but it was like this ok i was in a doubles game and the ppl just did not fortifiy there ppl till the could both go snd made it real frustratinjg i think there should be a time limit on fortifacations like an hour or half an hour
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Postby TowerClimber on Mon Feb 27, 2006 3:57 pm

I totally agree. The only problem is that they then stop in the attack phase or maybe in deploy phase or after attacking once and then stopping there, that is too many places to cheat. My suggestion would be a click timer, maybe 20 minutes or so, between clicks. This way if a player gets booted off the Internet for some reason they should have enough time to sign back on and resume their play.

No matter what gets decided on this. This is an AWESOME site. Great work.
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Postby max is gr8 on Tue Feb 28, 2006 11:30 am

Maybe you can make that an option
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Turn Time Limit

Postby RLeary06 on Tue Feb 28, 2006 3:21 pm

How about a 10 minute turn time limit in Doubles games. I've played too many games where the other team does not end there turn so as to have a double turn when my partner and I turn our backs.
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Postby thegrimsleeper on Tue Feb 28, 2006 4:37 pm

Well, that's just common holding. Why should it be allowed in standard games and NOT doubles games?

For the record, setting a time limit for turns is something we've discussed before, and lack SHOULD be working on, especially now that we're paying him... :twisted:
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Postby apwessen on Tue Feb 28, 2006 4:42 pm

thegrimsleeper wrote:Well, that's just common holding. Why should it be allowed in standard games and NOT doubles games?


Because they can coersively decide a time when to have a double turn. Such as person A and B wait until there is little time left in the round. A goes and then B. Now the round is over. A goes right away and then B. This gives their team a big advantage.
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Postby RLeary06 on Tue Feb 28, 2006 4:43 pm

It doesn't make sense to NOT allow double turns in a doubles game - but then the other team just manipulates it so they do take double turns. Double turns should go by teams in team games and individuals in individual games.
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Double Turns Affecting Teams

Postby RLeary06 on Tue Feb 28, 2006 10:10 pm

Double turns should be for an entire team in team games and indivual in individual games. I'm sick of people holding their turn in team games so that they get a double turn.
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double turns---eliminated

Postby Plowable_Earth on Sat Mar 04, 2006 4:46 pm

double turns should be eliminated cause too many people r holding their finishing of games till the last person has played or till there is no more time left and people haven`t gone cause they waiting for them to finish game
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Postby Marvaddin on Sat Mar 04, 2006 5:08 pm

Its not a bad suggestion. Double turns sucks a lot!! :x
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Postby Risk_06 on Sat Mar 04, 2006 6:22 pm

Well...if you don't like double turns, why not just stop playing games with them and just play regular, Freestyle games or Sequential?
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Postby Marvaddin on Sat Mar 04, 2006 6:36 pm

I already do this. The problem is, the single utility of double turns style is to promove unfair playing, almost a point robbery. I also think many beginner play this type, and without conditions of predict the bad use of this resource. There is no justice in a double turns game with holders. The reason for free style is obvious: faster games, but I think double turns dont help it in nothing. So, to me double turns option is expendable.
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Time Limit on taking a turn

Postby fishfleas on Tue Mar 07, 2006 11:30 am

This is rediculous... I'm getting tired of people holding their turn.... Marvaddin is the most recent one added to my list.... why dont' we implement a time frame you have when you start your turn till you end it. 1 hour would be good. that way if someone had something happen they have ample time to get back to it.


Marvaddin in my game right now has NOTHING he can do.... yet he hasn't ended his turn... and even stated that he might not end it. THis is wrong....
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Postby max is gr8 on Tue Mar 07, 2006 11:32 am

Maybe as an option as it is PERFECTLY ALLOWED i don't do it but it's allowed
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Postby kingwaffles on Tue Mar 07, 2006 11:32 am

This has been suggested many times, and I believe it is being programmed in.
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Postby fishfleas on Tue Mar 07, 2006 11:45 am

I know it's allowed atm... but it's not right... it's a way of getting around rules, and plain annoying people.
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Postby max is gr8 on Tue Mar 07, 2006 11:45 am

It doesn't annoy the people who do it
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Postby GOD on Tue Mar 07, 2006 6:46 pm

max is gr8 wrote:It doesn't annoy the people who do it


that's the dumbest thing ever. of course it doesn't annoy those people, but if they are going to lose, why do they have to be an ass about it and not end the turn? to be spiteful? if so that is very very lame
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Postby giovanniaugustus on Tue Mar 07, 2006 6:53 pm

this is unreal, in game 6170 musicdork19 is one turn away from losing and hes holding his turn just to be obnoxious.
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Postby Romber on Tue Mar 07, 2006 9:03 pm

yea and what really pisses me off is if your out but the game isnt over you cant replace it (im not premium yet) This means, just because someone is obnoxious, I have to wait a long time to free up a game. But once I go premium I dont think it will matter.
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Postby RLeary06 on Tue Mar 07, 2006 10:02 pm

Game 6666 - doubles holding to get double turns. I hate that.
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Postby Marvaddin on Wed Mar 08, 2006 12:37 am

"Game 6666 - doubles holding to get double turns."

This is exactly what this sucker fishfleas and his partner were doing in game 6439.

See what he wrote in the chat:
2006-03-07 11:35:06 - fishfleas: Red and Green we are going to wait till you guys take your turn....
2006-03-07 11:35:36 - fishfleas: we didn't have a good start so we're just waiting to see which direction to go...
(...)
2006-03-07 12:09:04 - fishfleas: there is nothing wrong with wanting to go last....

And see the game log:
2006-03-07 11:23:05 - fishfleas receives 3 armies for 7 territories
(...)
(...)
(...)
All players playing...
(...)
(...)
2006-03-07 12:14:07 - fishfleas deployed 3 armies on Inner Mongolia

Now, I ask: who was holding? Who this stupid loser think he is tricking?

Dont even play against this guy, because he dont play if he has a bad start. Moahahahahah...
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Time Limit

Postby Scarus on Wed Mar 08, 2006 10:48 am

Max. I don't know what you're doing, but you've been sitting on a yellow light in our game for 22 hours. You've posted 3 or 4 times since then, could you pay attention to your games?

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Postby max is gr8 on Wed Mar 08, 2006 12:29 pm

Oh sorry I sometimes get confused when it's multipul fort :oops: :oops: :oops:
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Doubles Double Turns

Postby kingwaffles on Sat Mar 11, 2006 11:49 pm

I'm pretty sure this has been brought up before but I though it was valid and seemed to have died and I couldn't find the post. My reasoning is that if two people on one team are playing at the same time they can double turn it by hacing one end and then the other start, which I feel is against the idea of no double turns.
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