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Postby Aerial Attack on Fri Sep 21, 2007 1:52 pm

Ishiro wrote:Just use chat. And if your partner won't use chat, PM them. If they don't respond to PMs, they probably make a good ignore candidate.


My sentiments exactly. Although, it would be nice if you could have two ignore lists:

1. Do not play with/against - this person is rude
2. Do not partner - definitely play against (this person is easy points *cackle* !!)

I'm only (mostly) kidding about about the ignore lists thing.
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Postby Gilligan on Sun Sep 23, 2007 7:55 am

Bump.
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Postby GreecePwns on Sun Sep 23, 2007 8:54 am

Having this as an option would be nice. I don't know what everyone has against options?
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Postby BeakerWMA on Sun Sep 23, 2007 9:08 am

I always post what cards I have to my partners...other changes I think should take priority over this one...
I am serious...and don't call me Shirley.
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Postby Gilligan on Fri Sep 28, 2007 6:15 pm

Bump.
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Postby Optimus Prime on Sat Sep 29, 2007 11:02 am

It's kind of cool that this is a pending feature now.
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Team Games and Card Visibility

Postby Shatners Bassoon on Fri Feb 06, 2009 6:57 pm

I don't know if this has been suggested before but as a keen team player i would find it most beneficial to be able to see the cards that a team mate holds as well as my own.

In general most experienced players post in chat what cards they hold but i just feel it would add to the smooth running of he game to have some sort of visualization next to team mate of what cards they hold.

Kind regards,

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Re: Team Games and Card Visibility

Postby owenshooter on Fri Feb 06, 2009 8:06 pm

yeah, i've discussed this with other team players, and it makes perfect sense. when you get in a game, if it is chatty, you have to scroll up to see the cards each member has posted. that can be amazingly easy or excruciatingly difficult. seeing your team members cards would be a great addition to team games, especially trips and quads! the black jesus thinks you are a genius... now if only you would fill out the proper form as instructed to do when starting a new thread...-0
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Re: Team Games and Card Visibility

Postby lancehoch on Sat Feb 07, 2009 2:29 am

Do you want the territory names or just the colors?
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Re: Team Games and Card Visibility

Postby blakebowling on Sat Feb 07, 2009 2:33 am

lancehoch wrote:Do you want the territory names or just the colors?

I, personally, would just use the colors, but it shouldn't be too much more difficult to do the names as well.
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Re: Team Games and Card Visibility

Postby lancehoch on Sat Feb 07, 2009 2:46 am

blakebowling wrote:I, personally, would just use the colors, but it shouldn't be too much more difficult to do the names as well.

I don't know. Once in a while it is necessary to take a territory from a teammate, but you wouldn't want to take a territory where they would be getting a +2 bonus. I was thinking that you might as well just give all the information, your teammate could just type it in, but if it is possible to code the colors, it should be just as easy to code in the names as well.
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Re: Team Games and Card Visibility

Postby Shatners Bassoon on Sat Feb 07, 2009 10:29 am

lancehoch wrote:Do you want the territory names or just the colors?


Both would be the ideal situation.
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Re: Team Games and Card Visibility

Postby HardAttack on Sat Feb 07, 2009 8:20 pm

thanks SB, great idea and i believe this will work great =D> =D>
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Re: Team Games and Card Visibility

Postby Joodoo on Sat Feb 07, 2009 10:14 pm

just ask your team mates in game chat
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Re: Team Games and Card Visibility

Postby HardAttack on Sun Feb 08, 2009 12:05 am

Joodoo wrote:just ask your team mates in game chat


there are ways to go to rome from milano...
1/ you can use airways
2/ you can use railways
3/ you can use long way buses
4/ you can run
5/ you can walk

or you can still wud like to ask to your friend 8-)

you got my point mate? :)
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See team-mate's spoils ?

Postby ManBungalow on Sat Apr 11, 2009 1:22 pm

Concise description:
  • You should be able to see your team-mate's spoils in a team game.

Specifics:
  • Should not be too hard to code.
    A four man doubles game should be set up in two columns as so:
    Assume that column one shows the players (players 1 & 2 on one team, and 3 & 4 on the other), column two represents their own spoils and column 3 represents their team-mate's spoils.
    Code: Select all
    1-   1   2
    2-   2   1
    3-   3   4
    4-   4   3
    (Coding is not my most confident trait)

This will improve the following aspects of the site:
  • Makes strategies more developed.
  • Allows foreplanning, even when a partner does not communicate.
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Re: See team-mate's spoils ?

Postby ubersky on Sat Apr 11, 2009 2:00 pm

Probably not that big of a deal. In doubles, I usually communicate my Spoils to my partner.

Seems like a way to help if you have a bad communicating partner(s), but in the end, does it really do anything, since only they can cash them in?
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Re: See team-mate's spoils ?

Postby Velvecarrots on Sat Apr 11, 2009 2:26 pm

It can be good if you have to take out your partner to have any chance at winning, and you want to know if your combined 6 cards will give you 2 sets.

It also can change your game play if say you know your partner has a 3 card mixed set in flat rate.

Great suggestion. And it should be pretty easy from a coding aspect. Though in quads games it might be a lot of cards to keep track of...up to 20.
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Re: See team-mate's spoils ?

Postby cicero on Sat Apr 11, 2009 2:36 pm

Merge post:

Ability to see teammates (NOT OPPONENTS!) cards - posts 8 August to 29 September 2007 - first post here
Team Games and Card Visibility - posts 7 to 8 February 2009 - first post here
See team-mate's spoils ? - posts 11 April 2009 - first post here

It may be worth noting that the first of these threads is marked as "pending".

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Re: See team-mate's spoils ?

Postby EagleofGreenErth on Sat Apr 11, 2009 4:19 pm

I personally dislike this. Team games are all about communication. In my games I usually tell my partner "set" or "2 pair, 2r 2g" etc. With this feature, teams would communicate less, and those that do talk to their partner lose an advantage to lazy teams.
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Re: See team-mate's spoils ?

Postby ubersky on Sat Apr 11, 2009 5:24 pm

so... the only real benefit is if you have to take out your partner and get his/her spoils? If he/she is in agreement, then you are likely already communicating well. If they are not in agreement, then well...Not a very good partner are you?
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Re: See team-mate's spoils ?

Postby sailorseal on Sat Apr 11, 2009 7:23 pm

I have total support of this, especially with non-talkative team mates
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Re: Team Games and Card Visibility

Postby demonfork on Sat Apr 11, 2009 7:38 pm

Joodoo wrote:just ask your team mates in game chat


This is what I do in team games, it's really not hard to do either.

Do we really need this when the information can so easily be shared in team chat?
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Re: Team Games and Card Visibility

Postby ManBungalow on Sun Apr 12, 2009 3:28 pm

demonfork wrote:
Joodoo wrote:just ask your team mates in game chat


This is what I do in team games, it's really not hard to do either.

Do we really need this when the information can so easily be shared in team chat?

Your point is valid, but what do you do when you get stuck with a team-mate who, for whatever obscure reason, does not communicate? You're likely to lose the game anyway, but knowing what spoils they have increases your odds.
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Show teammates cards

Postby jonka on Sat Jun 27, 2009 6:09 pm

In team games, you should be able to see teammates cards, so you don't have to constantly ask. This will make the game better by allowing players to make more strategic moves, and help players who's teammates are silent.
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