Overall, there has long been a bias towards maps that mirror the classic. The assumption is that is what brings people here. Partially true, because a big way people have historically found out about the site is to key in "Risk" or so. A huge majority likely do play classic first.
HOWEVER, saying people first come here for that reason is not the same as saying people stay here for that reason. There have been repeated comments about why people stay. Most are backed by a fair amount of evidence. Only partially anecdotal evidence. For the most part, these claims have not even been truly refuted, just "well, no one really knows, so.." and so forth.
When person after person comes and says "people stay in large part because of the number of maps".. and virtually no one (other than Queen Herpes) says that people are leaving because there are too many maps,
so Queen Herpes thinks this is a good idea. We got that. So the idea has been revised. But, no matter of revision will change that the basic principle is wrong.
LIMITING MAPS IS NOT GOING TO KEEP PEOPLE HERE. The whole idea is silly.
There ARE problems. The biggest fixable pproblems, specifically are that maps are not very well categorized or described. The second problem is that Assassin is not very well explained. Having too many maps does not even rank on this list, just giving people a better way to find particular maps perhaps.
The TRUE big problems, the things that actually drive people away won't be fixed by CC. The biggest problems are people who just cannot be bothered to read and poor sports. Those are facts of humanity. Truth is, most of us are just as glad those folks leave when they do. Their occasional presence brings down the site for the rest of us. BUT, we live with those few knowing that most of the people here are otherwise.
The SECOND problem is really just a subclass of the poor sports bit. There is a group that has gotten good at a particular map or style of play and feels they, basically "ought to make conquerer" (or at least should stay in the upper ranks). They get to the point where others know they are good and basically avoid them or that map, but they don't want to reach out and try other types because they might (likely would) lose rank. OR, they get angry because they are stuck playing poorer players who might occasionally get lucky and win, thus bringing down their score. These problems have been debated ad anuseum. Again, it really and truly boils down to do these people want to play or just sit and keep their rank.
There are a lot of GOOD ideas out there that have just gone by the way side. They got support, but somehow were never adopted by admin. Why this one is put in a sticky is hard to understand.