rdsrds2120 wrote:So this question remains:
"For what games do medals get stripped for?"
Also, do we have the ability to just ban certain maps from being manual, or can we do it per settings as well? If so, what are all the combinations of maps and settings that we don't want manual troops to be allocated?
-rd
I'm going to say it again:
- to allow for manual deployment, for singles games a map must have for each player at least 2 territories that do not start neutral, of which at least 1 territory must not be coded as a starting position.
- In the case of team games, the 2 territories minimum doesn't apply, but each player must still start with at least 1 territory that is not coded as starting position.
Per map+gametype combination, each player starts with a certain number of droppable (non-neutral) territories. Of those territories, a certain number of territories are coded as "starting positions" in the XML, and those starting point territories will not be available for manual deploy - they will always start with the amount of troops specified in the XML, manual or not. Thus follows the 2 rules I have specified:
In a singles game, you must have at least 2 territories in the start - otherwise you only have a choice of 1 territory to drop, and manual deploy is a moot point. Also at least one of those territories must be a non-starting-position territory, because if they are all coded as starting positions, the troops will not become available for manual deployment. Got it so far? Good.
Now, in a team game, the rules should be a bit different, because you can also opt to drop on your teammates. Thus, the 2 territory minimum doesn't apply, because the team will always have a total number of territories of at least 2. But nonetheless each team member must have at least one non-starting-position territory, just like in singles games.
---
Therefore, each map should be considered separately for singles/team games and taking the number of players in account, because the amount of starting territories also varies according to the number of players.
I think the easiest way would be to write a script that analyzes the XML, gets the starting territory amounts for each gametype/player amount/map combination, and then decides whether the map is viable for manual deployment or not. ChipV, I'm looking at you