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PostPosted: Thu Jun 15, 2006 8:52 pm
by Skriptal
something really needs to be done about team deadbeats.... its so annoying

PostPosted: Thu Jun 15, 2006 9:17 pm
by zip_disk
Currently the best way to avoid this is not to play in games with rookies since they're the most likely to deadbeat. In your games though the rookies joined afterwards, if you really want to avoid that you should be the last person to enter a team rather than the first. That way you know you won't end up with a rookie unless someone quits first and changes the order.

Getting the teammate's units however sounds like a bad idea under the current rules. Currently a deadbeat gets none of the points if their team wins so I think all the points go to the other player.

This creates a situation ripe for abuse since a player can create multis (All the multi has to do is join a game with the main account. That's it.), get all the armies when the multi deadbeats, and then play like a single player with a huge territory. Then if the player wins the game, they get double the amount of points they'd normally get in a team game since they don't have to share with the deadbeat.

PostPosted: Thu Jun 15, 2006 11:15 pm
by Skriptal
I understand that, but when you are alone and if you have invested massive amounts of units in a teammates territory they are basically useless. Leaving you at a massive disadvantage. and the chances of a normal player beating at least 2 other people or maybe 4 others, is very difficult if not impossible.

The multi's is another thing. Its the same as a person creating 5 multis and then playing a 5v1 and getting the points from that. its no different, but what can you do about that?

PostPosted: Fri Jun 16, 2006 1:25 am
by zip_disk
Skriptal wrote:I understand that, but when you are alone and if you have invested massive amounts of units in a teammates territory they are basically useless. Leaving you at a massive disadvantage. and the chances of a normal player beating at least 2 other people or maybe 4 others, is very difficult if not impossible.

The multi's is another thing. Its the same as a person creating 5 multis and then playing a 5v1 and getting the points from that. its no different, but what can you do about that?


Generally speaking I don't invest troops into my teammates unless I feel that I can trust them to some degree. Most players with ranking you can trust to some degree so I don't hesitate but rookies I might wait a turn or 2 just to see if they play.

On your second point there is a bit of difference. With that rule change the deadbeat multi only has join a game. With many multis you need multiple computers and play at least 2 turns with all of them. Even more turns if you don't want to be blatantly obvious about it. Plus its rather obvious if it happens often. Deadbeat partners aren't that rare an event.

As many people say, the best protection against it is to play with people you know won't deadbeat.

PostPosted: Fri Jun 16, 2006 12:14 pm
by joeyjordison
i think the suggestion makes a lot of sense. when a team mate gains a continent i will often give all my armies in order to defend it. if the player then deadbeats i hav lost. the whole point of a team game is cooperation.

PostPosted: Thu Jun 29, 2006 9:03 pm
by whitewarrior
I agree, I think it would be a lot more fair in a game if the deadbeats teratory would go to his partners. If this was done it would get rid of a lot of unessasary losses.

I agree also

PostPosted: Fri Jun 30, 2006 4:47 am
by kwolff
I would say that would be nice .........Or atleast the player that stayed should get his points back off the deadbeat player...

Need to modify the Deadbeat Partner Rule

PostPosted: Thu Dec 28, 2006 12:00 am
by zorba_ca
Back in July Lack implemented the improvement that if a player in a team game is a deadbeat, the deadbeat's territories revert to his/her teammate, but not the cards so as not to provide an unfair advantage to the surviving partner.

This is unquestionably a good thing, with one exception:
No Card Games

One can strategically have a partner deadbeat in a no card game, and in many circumstances it would be far more advantageous than playing with the partner. Especially if the game is a doubles match! The reason for this is because it would allow the surviving partner in many situations to control entire continents, which are the crux in "No Card" games.

Even in some Flat Rate games it could be viewed as an advantage, but I believe this is far more risky as the cards do have some value, unless you are on an insanely large map like World 2.0.

Forgive me if this has already been brought up, but I searched the forums and did not see it. Wow has the site grown!

PostPosted: Thu Dec 28, 2006 10:22 am
by spiesr
You are just ranting not offering a suggestion.

PostPosted: Thu Dec 28, 2006 4:15 pm
by zorba_ca
spiesr wrote:You are just ranting not offering a suggestion.


Sorry. I didn't realize that some people who visit the forum would not have the capacity for higher level thought processes. Let me connect the dots for you my paleozoic-minded colleague.

If a partner deadbeats in a no card game the deadbeat's territories should become neutral.

P.S. I thought my post was thoughtful, courteous and on point. If you ever want a rant, let me know.

PostPosted: Thu Dec 28, 2006 6:19 pm
by socralynnek
I don't think this is a problem, there are easier ways to let a partner control a continent especially moving armies out of the regions. It's a waste of the +3 armies each player gets each turn to just deadbeat to give a continent, so I don't think it needs a fix.

deadbeat territory...

PostPosted: Wed Jan 31, 2007 2:41 pm
by insertnamehere
do deadbeats territories have to go neutral , sometimes taht can freeze up good games , wouldnt it be better if in , like team games , the territory gets shared out between the other players , only territories when you cant share out the territory anymore , then they become neutral .

PostPosted: Wed Jan 31, 2007 3:27 pm
by everywhere116
This already happens here.

PostPosted: Wed Jan 31, 2007 3:28 pm
by insertnamehere
i mean not in team games .

PostPosted: Wed Jan 31, 2007 3:34 pm
by everywhere116
Impractical

PostPosted: Wed Jan 31, 2007 3:35 pm
by insertnamehere
why?

Re: deadbeat territory...

PostPosted: Wed Jan 31, 2007 4:05 pm
by yorkiepeter
insertnamehere wrote:do deadbeats territories have to go neutral , sometimes taht can freeze up good games , wouldnt it be better if in , like team games , the territory gets shared out between the other players , only territories when you cant share out the territory anymore , then they become neutral .


for me this adds a new dimension to the game where you can use neutral territories as buffer zones. It has been suggested before that we have a 2 player option with a third neutral team. That I think would be excellent.

Peter

PostPosted: Wed Jan 31, 2007 4:08 pm
by insertnamehere
game 56724 , a game where the neutral territory has buggered up all of australia .

PostPosted: Wed Jan 31, 2007 4:20 pm
by everywhere116
It is impractical because who will get the territorries? If you think it is random, there will be different amount of armies on the territorries, and someone will get more armies than others. How would you like it if someone got 10 armies on a territory right next to your continent without earning them?

PostPosted: Wed Jan 31, 2007 4:30 pm
by insertnamehere
random is the emphasis . i mean ive gained whole continetns without doing anything , because the random generator on this site gave me the whole continent . its all luck , like everytihng else in this game .

PostPosted: Wed Jan 31, 2007 5:04 pm
by everywhere116
What about the armies?

And also, think for a moment. If someone left a game you were in, would the players divide the territorry? Of course not! The armies would be left on the bourd to stand their ground, just like they would here.

PostPosted: Wed Jan 31, 2007 5:07 pm
by insertnamehere
i mean yes you would be pissed if someone got 10 armies next to your continents without doing anything , but youd be happy if you go a 10 army wall next to your continent without doing anything.

PostPosted: Wed Jan 31, 2007 5:10 pm
by everywhere116
look at my edited post.

PostPosted: Wed Jan 31, 2007 5:12 pm
by insertnamehere
ahhh . you win . i give up . it was a terrible idea . it was good while it lasted .

Deadbeats in triples

PostPosted: Thu May 03, 2007 3:33 am
by Smurf75
Im currently playing a triple and got a little curious about one thing. When third player deadbeated and was kicked out the first player in their team got all his troops and all his cards. Shouldnt it be divided amongst the two remaining players in their team?