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Re: Poker Spoils

PostPosted: Sun May 09, 2010 10:33 pm
by Queen_Herpes
Could gthe OP please edit the first post so that we all know what the suggestion is ATM?

Re: Poker Spoils

PostPosted: Sun May 09, 2010 11:30 pm
by TheForgivenOne
Queen_Herpes wrote:Could gthe OP please edit the first post so that we all know what the suggestion is ATM?


I'll PM him, and if not, i'll read over the whole topic and update it myself

Re: Poker Spoils

PostPosted: Mon May 10, 2010 10:46 am
by Laughing.Boy
Hey all. Glad to update! Give me a little while to consolidate all the feedback, figure out what was most popular, maybe run some numbers and update.

edit: updated. I hope that caught everything.

Re: Poker Spoils

PostPosted: Mon May 10, 2010 8:45 pm
by wolfpack0530
i think the percentage based spoils allocation is fairer even if it doesnt match poker hands .

Re: Poker Spoils

PostPosted: Wed May 12, 2010 2:28 pm
by fumandomuerte
amazing suggestion! I support this all the way.

Re: Poker Spoils

PostPosted: Wed May 12, 2010 4:05 pm
by Queen_Herpes
Laughing.Boy wrote:Hey all. Glad to update! Give me a little while to consolidate all the feedback, figure out what was most popular, maybe run some numbers and update.

edit: updated. I hope that caught everything.


Laughing Boy, you have a lot of suuport here...we're all looking forward to the next step. You got time...after all it won't be approved right away anyways....GL!

Re: Poker Spoils

PostPosted: Fri Jun 18, 2010 9:27 am
by Laughing.Boy
So is there anything to do at this point, or just wait for word?

Re: Poker Spoils

PostPosted: Fri Jun 18, 2010 11:14 am
by Joodoo
Hmmm, the method you introduce seems to be a good extension to the flat rate system, and the justification you gave for the possible number of troops rewarded when cashing in the different hands seems decent to me.
I would really like to see this implemented.

Re: Poker Spoils

PostPosted: Sat Jun 19, 2010 7:53 pm
by TheForgivenOne
I want this to see more traffic, as this was liked, so i'm stickying this

Re: Poker Spoils

PostPosted: Sun Jun 20, 2010 7:41 pm
by JoshyBoy
I'm going to make a move here and submit this shortly. It's a great idea with lots of support, so why not? We just need to finalise the suggestion, especially the following issue.

Potential Cashing Methods
  • True Poker: Rewards are arranged in the order of hands as per the rules of Poker. With these rules, it may or may not make sense to allow a Single. As such, a possible layout of set bonuses and T/S is (in ascending order of Poker hands):
    Code: Select all
    Set \ Spoils 1    2    3    4    5    AVE    Worth  T/S
    Single     100% 100% 100% 100% 100%  100.0%     1   1.00
    Pair         0%  33%  78% 100% 100%   62.2%     3   1.50
    2 Pairs      0%   0%   0%  22%  62%   16.8%     7   1.75
    3 o'Kind     0%   0%  12%  27%  63%   20.4%     8   2.67
    Run          0%   0%  22%  44%  62%   25.6%     9   3.00
    Flush        0%   0%   0%   0%   1%    0.2%    14   3.50
    Full House   0%   0%   0%   0%  25%    5.0%    18   3.60
    4 o'Kind     0%   0%   0%   4%  33%    7.4%    20   5.00

    There are some obvious flaws, including the spoils system not matching up to the card system of Poker and thus giving bonuses not proportional to the chance of that hand. i.e. In order to make a Full House worth more than a Flush, the T/S and total Bonus need to be higher, despite the Full House being ten times more likely to be obtained. A 4-of-a-Kind, the hardest Poker hand attainable with the spoils system, would be worth over 40% more troops despite being over 30 times more likely to be attained.
  • Percentage-Based: Rewards are arranged in the order of likeliness of attaining them. As such, a possible layout of set bonuses and T/S is (in ascending order of rarity):
    Code: Select all
    Set \ Spoils 1    2    3    4    5    AVE    Worth  T/S
    Single     100% 100% 100% 100% 100%  100.0%     1   1.00
    Pair         0%  33%  78% 100% 100%   62.2%     3   1.50
    Run          0%   0%  22%  44%  62%   25.6%     5   1.67
    3 o'Kind     0%   0%  12%  27%  63%   20.4%     6   2.00
    2 Pairs      0%   0%   0%  22%  62%   16.8%     9   2.25
    4 o'Kind     0%   0%   0%   4%  33%    7.4%    11   2.75
    Full House   0%   0%   0%   0%  25%    5.0%    16   3.20
    Flush        0%   0%   0%   0%   1%    0.2%    20   4.00


I vote percentage based!


Cheers, JB ;)

Re: Poker Spoils [LAST CALL]

PostPosted: Mon Jun 21, 2010 10:22 am
by Laughing.Boy
Agreed. Percentage, while not exactly Poker, is the best fit for Conquer Club. Poker is a theme and inspiration.

Thank you, again for the awesome support, everyone.

Re: Poker Spoils [LAST CALL]

PostPosted: Mon Jun 21, 2010 3:58 pm
by Queen_Herpes
Hurray Poker spoils!

Re: Poker Spoils [LAST CALL]

PostPosted: Mon Jun 21, 2010 4:18 pm
by pmchugh
Laughing.Boy wrote:Agreed. Percentage, while not exactly Poker, is the best fit for Conquer Club. Poker is a theme and inspiration.

Thank you, again for the awesome support, everyone.


Defo percentage based.

I like this idea as it really makes you think about the right time to cash/wait.

Re: Poker Spoils [LAST CALL]

PostPosted: Mon Jun 21, 2010 5:00 pm
by TheForgivenOne
I'm putting up a poll to get peoples thoughts

Re: Poker Spoils [LAST CALL]

PostPosted: Mon Jun 21, 2010 7:32 pm
by JoshyBoy
I would give this a few more days, then submit this. I believe that the percentage based will work very nicely. Great suggestion, great work.

Cheers, JB ;)

Re: Poker Spoils [LAST CALL]

PostPosted: Wed Jun 23, 2010 1:41 pm
by Bruceswar
I hope this does not make it in. This will just end up as more useless medals.

Re: Poker Spoils [LAST CALL]

PostPosted: Wed Jun 23, 2010 8:39 pm
by JoshyBoy
Bruceswar wrote:I hope this does not make it in. This will just end up as more useless medals.


You don't like this idea?

Re: Poker Spoils [LAST CALL]

PostPosted: Thu Jun 24, 2010 3:42 am
by Bruceswar
JoshyBoy wrote:
Bruceswar wrote:I hope this does not make it in. This will just end up as more useless medals.


You don't like this idea?



This would be correct

Re: Poker Spoils [LAST CALL]

PostPosted: Thu Jun 24, 2010 5:35 am
by JoshyBoy
Bruceswar wrote:
JoshyBoy wrote:
Bruceswar wrote:I hope this does not make it in. This will just end up as more useless medals.


You don't like this idea?



This would be correct


May I ask why?

Re: Poker Spoils [LAST CALL]

PostPosted: Thu Jun 24, 2010 5:15 pm
by Bruceswar
JoshyBoy wrote:
Bruceswar wrote:
JoshyBoy wrote:
Bruceswar wrote:I hope this does not make it in. This will just end up as more useless medals.


You don't like this idea?



This would be correct


May I ask why?


Another meaningless medal that will at some point come out, just like all these meaningless maps now coming out that have 5 people that like them. Crowding the system is never a good idea. This would create tons of more farming. We do not need this, and this is nothing to do anything with risk at all. It is just a bad idea all around.... just like some maps that come out. They never should have.

Re: Poker Spoils [LAST CALL]

PostPosted: Thu Jun 24, 2010 6:30 pm
by AndyDufresne
At least you are expressing your input during the process, Bruce. That is a good sign, even if you don't like a suggestion, or a map. Honestly, I mean it.


--Andy

Re: Poker Spoils [LAST CALL]

PostPosted: Thu Jun 24, 2010 6:30 pm
by Bruceswar
AndyDufresne wrote:At least you are expressing your input during the process, Bruce. That is a good sign, even if you don't like a suggestion, or a map. Honestly, I mean it.


--Andy



I always have opinions on things, but I hold some back due to the fact others might be offended.

Re: Poker Spoils [LAST CALL]

PostPosted: Thu Jun 24, 2010 6:50 pm
by JoshyBoy
Bruceswar wrote:
JoshyBoy wrote:
Bruceswar wrote:
JoshyBoy wrote:
Bruceswar wrote:I hope this does not make it in. This will just end up as more useless medals.


You don't like this idea?



This would be correct


May I ask why?


Another meaningless medal that will at some point come out, just like all these meaningless maps now coming out that have 5 people that like them. Crowding the system is never a good idea. This would create tons of more farming. We do not need this, and this is nothing to do anything with risk at all. It is just a bad idea all around.... just like some maps that come out. They never should have.


I see what you are saying Bruce, and I respect your view. I guess I like the suggestion because I love poker. :)

Re: Poker Spoils [LAST CALL]

PostPosted: Thu Jun 24, 2010 7:01 pm
by Bruceswar
JoshyBoy wrote:
I see what you are saying Bruce, and I respect your view. I guess I like the suggestion because I love poker. :)



I like poker also and if I want the poker feel, just play poker club. We do not need spoils for this.

Re: Poker Spoils [LAST CALL]

PostPosted: Thu Jun 24, 2010 7:58 pm
by pmchugh
Bruceswar wrote:
JoshyBoy wrote:
I see what you are saying Bruce, and I respect your view. I guess I like the suggestion because I love poker. :)



I like poker also and if I want the poker feel, just play poker club. We do not need spoils for this.


I think it adds something a little different to the already given options. I don't even like the poker feel to it, I just like the change in strategy.