Less Fog of War in Game Log

Suggestions that have been inactive for a long period of time.

Moderators: Suggestions Team, Global Moderators

Re: Fog of War changes

Postby Ditocoaf on Sun Apr 06, 2008 12:21 am

vrex wrote:on a completely off topic note: IN thread may be receiving a new post from cicero sometime tomorrow or the next day ditocoaf :wink:

yeah; I really hate that I missed the summit. Looking forward to the results, though.
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes
Medals: 2
Ratings Achievement (1) Tournament Achievement (1)

Re: Fog of War changes

Postby RobinJ on Sun Apr 06, 2008 5:45 pm

You've got to remember Bob here though. You're (meaning yeti) goning to have to take out a lot of the hints it gives in FoW if you want this to really work. For example, knowing how many territories a person has is a great help
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland
Medals: 13
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (1)

Re: Fog of War changes

Postby greenoaks on Mon Apr 07, 2008 12:14 am

RobinJ wrote:You've got to remember Bob here though. You're (meaning yeti) goning to have to take out a lot of the hints it gives in FoW if you want this to really work. For example, knowing how many territories a person has is a great help
but then so is being able to see every territory and the size of the armies on them.

now i don't know how great it would be to play not knowing anything about an opponent except what you can see beside you but RL battles use to be like that. (maps could be made with raised terts such as mountains or hills that could see 2 terts away much like the cavalry in waterloo or castles in Feudal War can)

almost all games i now play are FoW so i do like that style, it is just the inconsistency in that format where i don't know the name of what i just lost but i do know the name of who i lost it to that bugs me.
Last edited by greenoaks on Mon Apr 07, 2008 12:36 pm, edited 1 time in total.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: Fog of War changes

Postby yeti_c on Mon Apr 07, 2008 9:07 am

RobinJ wrote:You've got to remember Bob here though. You're (meaning yeti) goning to have to take out a lot of the hints it gives in FoW if you want this to really work. For example, knowing how many territories a person has is a great help


It depends on whether we change the current FOW - or add a NEW FOW...

If the latter - then yes - some will need recoding/removing... (not really a problem though)

Depending on how the new log (if there is going to be such a thing) comes along - then it will depend on what BOB can determine.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Fog of War changes

Postby vrex on Tue Apr 08, 2008 7:50 pm

meaning what bob can figure out from downloading the log?
Highest rank:

Image

AWESOME!! I achieved point count above!! \:D/
User avatar
Captain vrex
 
Posts: 94
Joined: Thu Jun 14, 2007 2:21 pm
Location: in containment with the infected neutrals...
Medals: 10
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)
Speed Achievement (1) Cross-Map Achievement (1) Ratings Achievement (2)

Re: Fog of War changes

Postby yeti_c on Wed Apr 09, 2008 3:07 am

vrex wrote:meaning what bob can figure out from downloading the log?


Of course.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Fog of War changes

Postby superkarn on Wed Apr 09, 2008 8:09 am

greenoaks wrote: in true FoW: -
i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.

I'm jumping on the band wagon on this one =D>
User avatar
Lieutenant superkarn
 
Posts: 134
Joined: Mon Jul 17, 2006 10:11 am
Location: Clearwater
Medals: 9
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (2) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1)

Re: Fog of War changes

Postby Ditocoaf on Sat May 03, 2008 1:41 pm

I'm going to have to bump this; I forgot it had been falling.

It's either bump, or make a new thread, so there's no need to complain.
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes
Medals: 2
Ratings Achievement (1) Tournament Achievement (1)

Re: Fog of War changes

Postby Herakilla on Sat May 03, 2008 3:01 pm

Ditocoaf wrote:I'm going to have to bump this; I forgot it had been falling.

It's either bump, or make a new thread, so there's no need to complain.


there is need to complain because there already is a new thread...
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4317
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism
Medals: 28
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (3) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (2) General Contribution (2)

Re: Fog of War changes

Postby greenoaks on Sat May 03, 2008 3:33 pm

then it should be merged onto the end of this one.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: Fog of War changes

Postby bringiton4 on Mon May 05, 2008 1:03 pm

I really like this suggestion - I'm all for it
Lieutenant bringiton4
 
Posts: 43
Joined: Tue Sep 11, 2007 5:52 pm
Medals: 5
Standard Achievement (2) Doubles Achievement (1) Speed Achievement (2)

Re: Fog of War changes

Postby PLAYER57832 on Mon May 05, 2008 2:48 pm

I am not sure I understand why you can show the countries for me only when I am attacking and not when I am the one being defeated?

Personally, the change I would most like to see is to NOT show which territories are on cashed cards. That can really give things away in some games (especially Fuedal and the Realms maps, where actually finding your opponent is half of the game).
Corporal 1st Class PLAYER57832
 
Posts: 2531
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania
Medals: 30
Standard Achievement (4) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (4) Ratings Achievement (4)
Training Achievement (1)

Re: Fog of War changes

Postby Mr_Adams on Mon May 19, 2008 9:15 pm

alot of people complain that you are seeing to little information, but I would argue that we are seeing not to little, not to much, but the WRONG information. how would I know that yellow attacks and conquers a territory from blue on the other side of the map in feudal war? how would I know green has a bonus? or that red cashed a set or got a card? or that grey deployed his armies on 3 seperate territories this turn instead of one big drop?

On the other side ofthe coin, if I look back in the log, why can't I remeber WHICH territories were taken from me, and by whom? Or what territories I had, but have lost? So don't give us MORE information, give us DIFFRENT information...
I am voting Republican now. The Democrats left a bad taste in my mouth -Monica Lewinski
User avatar
Lieutenant Mr_Adams
 
Posts: 1932
Joined: Fri Jul 13, 2007 8:33 pm
Medals: 49
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (4) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (1) Clan Achievement (8) Tournament Contribution (5)

Re: Fog of War changes

Postby lancehoch on Mon May 19, 2008 11:46 pm

I agree with Mr_Adams. I think the log should look something like:

If you cannot see the any of the territories involved:
Bonus armies should not appear in the game log
Reinforcements should not appear in the game log
Deployed armies should not appear in the game log
Attacking should not appear in the game log
Fortifications should not appear in the game log

If you can see all the territories involved:
DATE - PLAYER gets bonus of X armies added to Y
DATE - PLAYER deployed X armies on Y
DATE - PLAYER attacked X from Y and conquered it from PLAYER2

If you can only see the attacking territory:
DATE - PLAYER attacked ? from Y and conquered it from ?
If you can only see the attacked territory:
DATE - PLAYER attacked X from ? and conquered it from PLAYER2

For bombardment:
If neither territory is seen:
No game log entry
If bombarding territory is seen:
DATE - PLAYER attacked ? from Y and conquered it from ?
If bombarded territory is seen:
DATE - PLAYER bombarded X from ? and annihilated PLAYER2's armies

If you can see all the territories on a fortification route (this may be harder to code, but seems necessary otherwise you know which territories may be owned)
DATE - PLAYER fortified X with Y armies from Z

Cards should not be put into the game log, other than your own cards.
Lieutenant lancehoch
 
Posts: 4158
Joined: Wed Dec 05, 2007 4:13 pm
Medals: 11
Standard Achievement (2) Terminator Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) General Achievement (1)
Tournament Contribution (1) General Contribution (4)

Re: Fog of War changes

Postby Thezzaruz on Tue May 20, 2008 5:19 am

Mr_Adams wrote:alot of people complain that you are seeing to little information, but I would argue that we are seeing not to little, not to much, but the WRONG information.


We know, that point has been argued by myself and others (greenoaks felt strongly about this IIRC).


Could the mods merge this and the other FoW threads from the last months???
User avatar
Lieutenant Thezzaruz
 
Posts: 1112
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.
Medals: 8
Standard Achievement (2) Terminator Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (2)

Re: Fog of War changes

Postby Ditocoaf on Sun Nov 09, 2008 3:02 pm

Umm... bump? I still think this makes total sense.
Image

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<

Note to self: THINK LESS LIVE MORE
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes
Medals: 2
Ratings Achievement (1) Tournament Achievement (1)

Re: Fog of War changes

Postby yeti_c on Sat Feb 28, 2009 4:45 pm

This Thread needs implementing.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Fog of War changes

Postby Ditocoaf on Wed Mar 11, 2009 4:30 pm

You heard the yeti! Get on it!

It's quite simple:
greenoaks wrote:i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.


Four small changes to the log, and we have a much foggier yet sensible game. I don't care whether it's a change, or an additional option, but it would be enough to get me to return to this site!
Image

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<

Note to self: THINK LESS LIVE MORE
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes
Medals: 2
Ratings Achievement (1) Tournament Achievement (1)

Re: Fog of War changes

Postby lancehoch on Thu Mar 12, 2009 3:28 pm

Ditocoaf wrote:You heard the yeti! Get on it!

It's quite simple:
greenoaks wrote:i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.


Four small changes to the log, and we have a much foggier yet sensible game. I don't care whether it's a change, or an additional option, but it would be enough to get me to return to this site!

That seems like it would take a lot to code, just saying. I do agree that it makes more sense though. What about spoils?
Lieutenant lancehoch
 
Posts: 4158
Joined: Wed Dec 05, 2007 4:13 pm
Medals: 11
Standard Achievement (2) Terminator Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) General Achievement (1)
Tournament Contribution (1) General Contribution (4)

Re: Fog of War changes

Postby AAFitz on Thu Mar 12, 2009 3:38 pm

I agree that this might make for a more realistic fog, but at the same time, fog is tough as it is....and you better call this extreme fog or something, because if you dont know that people are attacking or getting bonuses...many of these games will end very, very quickly.... or never because no one will have any clue of whats going on.

You cant make all the fog games like this...maybe call it extreme fog...or even, realistic fog or something...but I see potential for disaster with this....it almost forces you to just attack blindly to counter the fact that someone else may be attacking blindly...
john9blue wrote:"honestly i think martin might be better off dead"

sekretar: "i go to russia and then, without comp, i hoppe, i forgot this shit who kill my nerves long time!"
User avatar
Lieutenant AAFitz
 
Posts: 7227
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1
Medals: 84
Monthly Leader Bronze (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (2)
Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (3)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (8) General Achievement (2)
Clan Achievement (8) Tournament Contribution (8) General Contribution (2)

Re: Fog of War changes

Postby Ditocoaf on Fri Mar 13, 2009 3:56 am

AAFitz wrote:I agree that this might make for a more realistic fog, but at the same time, fog is tough as it is....and you better call this extreme fog or something, because if you dont know that people are attacking or getting bonuses...many of these games will end very, very quickly.... or never because no one will have any clue of whats going on.

You cant make all the fog games like this...maybe call it extreme fog...or even, realistic fog or something...but I see potential for disaster with this....it almost forces you to just attack blindly to counter the fact that someone else may be attacking blindly...

Well, you would know when someone attacks you, and you can see any battle that borders one of your countries. So you could see, from the beginning when most people are scattered about, who's taking an early lead.

Also, game chat could potentially become more strategic, for those who like to play that way. I can imagine green trying to subtly convince me that they're battling blue in Asia, when they're actually sneaking up on me through yellow in NA...

Yeah. It definitely would work better as an option, but I think it would be very fun, and an even better representation of the idea behind "fog of war."
Image

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<

Note to self: THINK LESS LIVE MORE
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes
Medals: 2
Ratings Achievement (1) Tournament Achievement (1)

no fog of war in game log for moves involving yourself

Postby SultanOfSurreal on Mon Feb 08, 2010 6:58 pm

I'm sure we've all been annoyed by this at one time or another. Currently I'm playing a foggy game on The Hive (Game 6397150) and it's impossible to keep track of my territories over the course of many moves. But in the game chat, all I can see is stuff like

2010-02-08 08:53:18 - Nosaj Sivad assaulted ? from ? and conquered it from SultanOfSurreal


I should always be able to know who took my territories, where they were coming from, and what I lost. I would be able to know if I watched the game in real-time and wrote it down so I don't see the problem with putting it in the game log. It would be really helpful, especially on big maps.
User avatar
Corporal SultanOfSurreal
 
Posts: 97
Joined: Thu Jul 03, 2008 3:53 am
Medals: 1
Standard Achievement (1)

Re: no fog of war in game log for moves involving yourself

Postby iamkoolerthanu on Mon Feb 08, 2010 9:50 pm

I agree, when the battle involves your territories in a FoW game, you should be able to know what happened... And with the territories adjacent to you as well!
The whole concept of 'FoW' is to say that in a 'real life war' you wouldn't know the location of enemy troops unless you were bordering them, am i correct?
In that case, in a 'real life war', you would know if your territory got taken over, and where your territory was, etc...
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4210
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170
Medals: 99
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (8) General Achievement (5) Clan Achievement (8) Tournament Contribution (31)
General Contribution (1)

Re: no fog of war in game log for moves involving yourself

Postby stahrgazer on Mon Feb 08, 2010 11:10 pm

iamkoolerthanu wrote:I agree, when the battle involves your territories in a FoW game, you should be able to know what happened... And with the territories adjacent to you as well!
The whole concept of 'FoW' is to say that in a 'real life war' you wouldn't know the location of enemy troops unless you were bordering them, am i correct?
In that case, in a 'real life war', you would know if your territory got taken over, and where your territory was, etc...


You wouldn't know by being there, you would only know by memory, or by writing down where you are at a given time, which is still an option (I know ppl who keep notes, and I still do sometimes). There's also snapshots. I disagree with the suggestion.
Image
User avatar
Captain stahrgazer
 
Posts: 1410
Joined: Thu May 22, 2008 11:59 am
Location: Figment of the Imagination...
Medals: 56
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Bot Achievement (3) Ratings Achievement (3) Tournament Achievement (1) General Achievement (4) Clan Achievement (7)
Tournament Contribution (1) General Contribution (7)

Re: no fog of war in game log for moves involving yourself

Postby SultanOfSurreal on Tue Feb 09, 2010 3:11 pm

stahrgazer wrote:
iamkoolerthanu wrote:I agree, when the battle involves your territories in a FoW game, you should be able to know what happened... And with the territories adjacent to you as well!
The whole concept of 'FoW' is to say that in a 'real life war' you wouldn't know the location of enemy troops unless you were bordering them, am i correct?
In that case, in a 'real life war', you would know if your territory got taken over, and where your territory was, etc...


You wouldn't know by being there, you would only know by memory, or by writing down where you are at a given time, which is still an option (I know ppl who keep notes, and I still do sometimes). There's also snapshots. I disagree with the suggestion.


If you take this logic to its natural conclusion then there is no need for a game log at all. As it stands, there IS a game log and not logging moves involving you is ridiculous. Either have a game log for fog of war or don't.
User avatar
Corporal SultanOfSurreal
 
Posts: 97
Joined: Thu Jul 03, 2008 3:53 am
Medals: 1
Standard Achievement (1)

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

Login