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Re: 1v1 Team Games

PostPosted: Tue May 18, 2010 2:34 pm
by edwinissweet
nippersean wrote:
mattattam wrote:
edwinissweet wrote:
Also, i think that if you are going to get points from 4 people, that you are putting yourself on the line 4 times. If a farmer were to seek low ranks to play, a game like this could cost him 200-300 points.


That is a really good point. The potential to lose that many points could deter farming. Personally I don't see why people care about farmers.


Not really (i.e totally the opposite). If a decent quads team put in for a public game - they could hammered by an expert at quads who would get 60 pts a pop.
It would be the way to go to make conqueror.
It may discourage people from leaving public games open to be picked off (when they thought it'd be team vs team).

I think this proposal should get back on track.

It's a great 1v1 idea.



before the game opened you would be able to choose if your game is a normal quads, or if its a 1 vs team

Re: 1v1 Team Games

PostPosted: Tue May 18, 2010 8:24 pm
by mattattam
You didn't say anything in your reply edwin lol

Re: 1v1 Team Games

PostPosted: Tue May 18, 2010 9:22 pm
by edwinissweet
i typed inside his quote by accident lol. i fixed it

Re: 1v1 Team Games

PostPosted: Wed May 19, 2010 11:54 am
by natty dread
1vteam sounds like a horrible idea to me. 1v1, meh, I don't much care for 1v1 anyway ...but if people want that I guess it could be a fun novelty.

Re: 1v1 Team Games [last call baby]

PostPosted: Thu May 20, 2010 12:55 am
by Queen_Herpes
1vteam seems like a great way for multis to earn points. But it would also be a really easy way for mods to discover the multis. If people like it...make it happen!

Re: 1v1 Team Games [last call baby]

PostPosted: Thu May 20, 2010 5:39 pm
by josko.ri
Queen_Herpes wrote:1vteam seems like a great way for multis to earn points. But it would also be a really easy way for mods to discover the multis. If people like it...make it happen!

not agree. for multis easier way for taking points is normal 1 vs 1, the game is over sooner.

Re: 1v1 Team Games

PostPosted: Thu May 20, 2010 7:01 pm
by Bruceswar
mattattam wrote:
edwinissweet wrote:
Also, i think that if you are going to get points from 4 people, that you are putting yourself on the line 4 times. If a farmer were to seek low ranks to play, a game like this could cost him 200-300 points.


That is a really good point. The potential to lose that many points could deter farming. Personally I don't see why people care about farmers.


Huh? Really? You do know this will work just like a team game in scoring. It will be team total vs team total.. So if 1 vs team was put in. Then it would come into play... if not then 1 vs 1 team would be as normal.

Re: 1v1 Team Games [last call baby]

PostPosted: Fri May 21, 2010 3:50 pm
by ljex
I agree with 1 vs 1 team but not 1 vs team

Re: 1v1 Team Games [last call baby]

PostPosted: Fri May 21, 2010 11:00 pm
by iamkoolerthanu
ljex wrote:I agree with 1 vs 1 team but not 1 vs team

Re: 1v1 Team Games [last call baby]

PostPosted: Fri May 21, 2010 11:18 pm
by Caymanmew
how would you play it freestyle?

Re: 1v1 Team Games [last call baby]

PostPosted: Sat May 22, 2010 12:59 am
by -=- Tanarri -=-
I would imagine that you would have control over all colours at the same time.

Re: 1v1 Team Games [last call baby]

PostPosted: Sat May 22, 2010 12:31 pm
by edwinissweet
i thought this would be limited to only sequential. Perhaps if you could switch between players with a quick click

Re: 1v1 Team Games [last call baby]

PostPosted: Sat May 22, 2010 9:37 pm
by Incandenza
edwinissweet wrote:i thought this would be limited to only sequential. Perhaps if you could switch between players with a quick click


In the interest of keeping this relatively easy to code, perhaps freestyle could be disabled for this option.

Re: 1v1 Team Games [last call baby]

PostPosted: Sat May 22, 2010 9:46 pm
by Timminz
I wish last call at my local lasted this long.

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Sun May 23, 2010 2:38 am
by mattattam
Props to you ahunda for putting the time in to make this suggestion and follow it through 2 years later... =D> =D> =D> =D> =D> =D> =D>

Now come on admins. Admit the idea in!

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Sun May 23, 2010 2:44 am
by edwinissweet
mattattam wrote:Props to you ahunda for putting the time in to make this suggestion and follow it through 2 years later... =D> =D> =D> =D> =D> =D> =D>

Now come on admins. Admit the idea in!



Yes, thank you. You definitly made my job easier. :)

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Sun May 23, 2010 6:57 am
by ahunda
Cheers, guys. Though this thread here didn´t exactly take 2 years ... ;)

I am not sure about the Freestyle question. Was considering to include this in the Discussion summary in the 1st post just now, but I am such a FS noob myself, that I really don´t know ...

My original suggestion included the note, that this option will probably not work with FS. But maybe there are ways to make it work ? As edwinissweet mentioned, allowing players to switch between their different colours with one fast click ?

In a 1v1 FS Quad, one turn could have quite the impact then. But as far as I know, well working teams in regular FS team games play the same way: Meeting online & taking their turns together, all at the same time. So a lot would come down to timing & speed there, I guess.

But as I said: I am a FS noob & can´t really envision such games & possible problems with them.

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Sun May 23, 2010 7:22 am
by Bruceswar
I will respond to the freestyle comment. It is best to disable this for freestyle, as that would likely require to much coding to allow players to switch between each other. It also could lead to some serious farming, which is already there, but no need for more orchards. Though if it could be coded, in such a way to make it feasible I would be willing to try it out!

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Sun May 23, 2010 8:03 pm
by mattattam
edwinissweet wrote:
mattattam wrote:Props to you ahunda for putting the time in to make this suggestion and follow it through 2 years later... =D> =D> =D> =D> =D> =D> =D>

Now come on admins. Admit the idea in!



Yes, thank you. You definitly made my job easier. :)


I love you edwin. I recognize the work you guys put in. Two claps for edwin! =D> =D>

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Mon May 24, 2010 6:53 am
by billy07
this is a very good idea. it could also lead to some players making less multi's.

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Mon May 24, 2010 7:13 am
by ahunda
Freestyle discussion/question included in the 1st post now.

O:)

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Fri Jun 18, 2010 8:12 am
by superkarn
I support this! :D

I haven't been here in a while, but for some older discussions on a similar thread: viewtopic.php?f=4&t=6681

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Sun Jun 20, 2010 2:35 pm
by qwertylpc
this is just a way to be cheap and get team medals

oh but i need them so its k for now until i get them

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Sun Jun 20, 2010 5:59 pm
by pmchugh
qwertylpc wrote:this is just a way to be cheap and get team medals

oh but i need them so its k for now until i get them


You wouldn't get team medals for winning these games.

Re: 1v1 Team Games [do it-do it...do it jk- submitted]

PostPosted: Sun Jun 20, 2010 6:27 pm
by edwinissweet
there would probably be a medal made of this