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bigreuben wrote:After going 4 pages of searching, I found that some one else already wanted the 3vs.3vs.3 option, that I'm all for it, and I thought that maybe when you selecting number of players in "start game" option, when you click on triples then an 9th player option will appear...
about the color blinds, the best idea was to change pink to magenta and add purple, sorry or not having an idea of my own...
the thing that it will be too much people for some maps... well, I think there should be restriction on players per territories, like number of regions divided by 6/7= number of players allowed. Now I know that all the farmers will say no to this (no more 8 player assassin doodle), but those game have no strategy what so ever, and you don't see good players play there just farmers...
If this rule will be implied then I'm all for 9 and 10 players option all together, if not I think it should be only allowed as an option for team games, where maybe a little less luck decide and more strategy (5 doubles on doodle still be luck based game).
One last thought on the subject... it's either make new guys buy premium or go away pretty fast, if you have only four slots open and even one or two of them are games that it takes a week between your turn, you won't stay a freemium for long... If you like the game you'll bye a premium, if you just look how to pass your free time you'll go away...
P.S sorry for the 3 months bump, but I think I actually add something to the discussion
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
bigreuben wrote:it's either make new guys buy premium or go away pretty fast, if you have only four slots open and even one or two of them are games that it takes a week between your turn, you won't stay a freemium for long...
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:UPDATE
Since it would be pointless to have game with a large amount of players in a small map (even for battle royales...I think), I'm suggesting that if this was to be implemented, restrictions should be placed when you start a game. The restriction will depend on the number of territories on that map...
After finding out that the classic map has 42 territories in total and in a 8 player game, each player would start with 5 territories and there are 2 neutrals left, I have decided to base my ideas on the classic map. The formula for the restriction should be x*5+2, with x being the number of players in that game.
In this case, a map needs at least 47 (9*5+2=47)territories in order to be played by 9 players. A map needs at least 52(10*5+2 territories in order to be played by 10 players. However, restrictions will be lifted for some "special" maps where players start with a home territory (ex.New World and City Mogul).
happy2seeyou wrote:We had a hard time just trying to add player 7 and 8's colors... I can't even imagine the complaints that would come around with 10 player colors in a game. What happens if we were to have 9-10 player games, a few weeks later someone will suggest 11-12 player games... It will never end.
vote: no
lancehoch wrote:happy2seeyou wrote:We had a hard time just trying to add player 7 and 8's colors... I can't even imagine the complaints that would come around with 10 player colors in a game. What happens if we were to have 9-10 player games, a few weeks later someone will suggest 11-12 player games... It will never end.
vote: no
I think 10 would be the limit since there are no team possibilities with 11 players. The colors do seem to be a limiting factor. There is not enough of a difference between any of the color representations (I think I posted a bunch of colors earlier in this thread).
lancehoch wrote:happy2seeyou wrote:We had a hard time just trying to add player 7 and 8's colors... I can't even imagine the complaints that would come around with 10 player colors in a game. What happens if we were to have 9-10 player games, a few weeks later someone will suggest 11-12 player games... It will never end.
vote: no
I think 10 would be the limit since there are no team possibilities with 11 players. The colors do seem to be a limiting factor. There is not enough of a difference between any of the color representations (I think I posted a bunch of colors earlier in this thread).
lancehoch wrote:Joodoo wrote:UPDATE
Since it would be pointless to have game with a large amount of players in a small map (even for battle royales...I think), I'm suggesting that if this was to be implemented, restrictions should be placed when you start a game. The restriction will depend on the number of territories on that map...
After finding out that the classic map has 42 territories in total and in a 8 player game, each player would start with 5 territories and there are 2 neutrals left, I have decided to base my ideas on the classic map. The formula for the restriction should be x*5+2, with x being the number of players in that game.
In this case, a map needs at least 47 (9*5+2=47)territories in order to be played by 9 players. A map needs at least 52(10*5+2 territories in order to be played by 10 players. However, restrictions will be lifted for some "special" maps where players start with a home territory (ex.New World and City Mogul).
So, would you limit Luxembourg and Doodle Earth to only 3 players since they both have 18 territories?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:lancehoch wrote:no, the formula only applies to these cases, if maps with little territories such as Doodle Earth or Luxembourg are to be included, then the game will depend even more on luck, they'll also be much more complaints from joining/starting 9/10 player games on Doodle (and other small maps) because it'll be much more dependent on who goes first...
Barry Zuckerkorn wrote:colors shouldn't be a factor as we could always branch into a multiple color system for the 9th and 10th players. What about a white circle background with red numbers in the middle, or yellow background with blue numbers, ect...it would slightly change the uniformity of the current game play -- but there are thousands of different ways to create unique color codes for extra players.
lancehoch wrote:Barry Zuckerkorn wrote:colors shouldn't be a factor as we could always branch into a multiple color system for the 9th and 10th players. What about a white circle background with red numbers in the middle, or yellow background with blue numbers, ect...it would slightly change the uniformity of the current game play -- but there are thousands of different ways to create unique color codes for extra players.
The thing about this is, the army circles are made by the mapmaker to fit with the colors of the map. Changing these would be a huge pain. The colors are a limiting factor.
Barry Zuckerkorn wrote:What about thicker numbers that have an outline. Say blue outlining white, red outlining green.
What about small lines of the same color that make a box around numbers. Say yellow inside a yellow box, blue inside a blue box.
These are just a few ideas -- but my point is that if we really wanted this to happen we could find a way to make it happen.
Joodoo wrote:lancehoch wrote:Joodoo wrote:UPDATE
Since it would be pointless to have game with a large amount of players in a small map (even for battle royales...I think), I'm suggesting that if this was to be implemented, restrictions should be placed when you start a game. The restriction will depend on the number of territories on that map...
After finding out that the classic map has 42 territories in total and in a 8 player game, each player would start with 5 territories and there are 2 neutrals left, I have decided to base my ideas on the classic map. The formula for the restriction should be x*5+2, with x being the number of players in that game.
In this case, a map needs at least 47 (9*5+2=47)territories in order to be played by 9 players. A map needs at least 52(10*5+2 territories in order to be played by 10 players. However, restrictions will be lifted for some "special" maps where players start with a home territory (ex.New World and City Mogul).
So, would you limit Luxembourg and Doodle Earth to only 3 players since they both have 18 territories?
no, the formula only applies to these cases, if maps with little territories such as Doodle Earth or Luxembourg are to be included, then the game will depend even more on luck, they'll also be much more complaints from joining/starting 9/10 player games on Doodle (and other small maps) because it'll be much more dependent on who goes first...
Barry Zuckerkorn wrote:lancehoch wrote:Barry Zuckerkorn wrote:colors shouldn't be a factor as we could always branch into a multiple color system for the 9th and 10th players. What about a white circle background with red numbers in the middle, or yellow background with blue numbers, ect...it would slightly change the uniformity of the current game play -- but there are thousands of different ways to create unique color codes for extra players.
The thing about this is, the army circles are made by the mapmaker to fit with the colors of the map. Changing these would be a huge pain. The colors are a limiting factor.
What about thicker numbers that have an outline. Say blue outlining white, red outlining green.
What about small lines of the same color that make a box around numbers. Say yellow inside a yellow box, blue inside a blue box.
These are just a few ideas -- but my point is that if we really wanted this to happen we could find a way to make it happen.
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