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Re: [GP] Increase to 12 Players

PostPosted: Fri Oct 11, 2013 7:21 am
by zimmah
AndyDufresne wrote:It'd be interesting to see if you increased color codes to allow 2 letter prefixes, how much of a detriment that would have on maps. I assume some maps couldn't handle it for spacing reasons, but then you could use pi and pu for pink and purple, and so on for colors that have the same initial letter. If only!


--Andy


as long as we don't have 26 colors we can have a color for each letter of the alphabet.

For example:

A.) aqua
B.) blue
C.) chartreuse
D.) drab
E.) ebony
F.) fuchsia
G.) gold
H.) heliotrope
I.) indigo
J.) jade
K.) khaki
L.) lavender
M.) mint
N.) navy blue
O.) orange
P.) purple (Phlox)
Q.) quartz
R.) red
S.) salmon
T.) teal
U.) Umber (burnt)
V.) violet
W.) wine
X.) xanthic
Y.) yellow
Z.) zinc

http://en.wikipedia.org/wiki/List_of_colors

Of course one could take some time to pick colors that are not as close to each other etc. but i just wanted to show that every letter in the alphabet has at least 1 color.

Re: [GP] Increase to 12 Players

PostPosted: Fri Oct 11, 2013 9:24 am
by Gilligan
It's true, zimmah, but one of the things that I made sure that people were aware of in the Color Committee was the use of L and I. In lowercase form, they could look too much like a "1" and get them mixed up. Something that should also be a last-case resort are letters M and W, as they are wider than most letters and fit awkwardly in the army circles.

See my suggestion here:

viewtopic.php?f=4&t=196386