as I read through these posts, I have come to realise that the conquerclub player base is ultra-competitive...don't get me wrong, I play to win too, but the things being talked about in this thread are a LONG way from the original board game. And there is a big difference between playing to win, and winning at any cost.
where is the room for the friendly game? "Designed for the casual gamer, playing Conquer Club..." no, I think this needs to be changed to "designed for the super-competitive gamer".
I'd like to see a "friendly game", with no ratings or points to score. But from the 200 members or so I have met I would be the only one to play it! And way too many of those I have faced used the anonymity of the internet to say a lot of mean things (or flat out lie!) to deliberately try to mislead and upset other players.
After reading through the posts, I realise the small problem I brought up (slow start to casual games) is SO FAR REMOVED from the problems of the "average" risk player as to be laughable. But I had to reply again because of this post:
"Postby patrickaa317 on Sun Feb 17, 2013 3:37 pm
Hate to be that guy but if you don't like it, then don't play it."
You are saying that a game with problems shouldn't be fixed, nor a game working okay be updated, because YOU like/take advantage of those problems...or maybe because you cant handle other people having an opinion and voicing it? If I followed your advice, I would not be playing ANY games online anymore, because over the years ALL of them have made changes at some point that I did not like.
Am I alone here? ARE there still other gamers out there looking for a fun game when you cheer your opponent for making a great/clever/lucky move? ... either way, good huntin all!