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edwinissweet wrote:Um so far this looks like a win. Timminz does bring up a good point about how people can simply invite their friends and ask them to let the invite expire to get the same result. To me it seems like a ridiculous thing to do, but farmers exploit the system as much as they can so it would be ideal if we could hear some suggestions regarding that issue.
Denise wrote:I have a fremium friend who is hardly active, but once in a while he wants to play a game. He will ask me to invite him to one, and we like to play dubs as well as 1 vs 1 sometimes. I can see that this would be a terrible inconvenience to him, and others who are not really active but just like to play once in a while. I could make 1 vs 1's private, but for dubs I will join a public game, then invite him to it. So I guess I agree with Andy that this would be a poor way to entice barely actives to become more active. It's too bad coz I like the idea of finding a way to limit abuse of the invite system.
As far as limiting invites to teams, couldn't a player abuse that by inviting 2 random players to join the same team?
Metsfanmax wrote:What if the definition of "active" were based on last log-in, and not active games? That way old people who come back to the site can still feel involved.
Metsfanmax wrote:What if the definition of "active" were based on last log-in, and not active games? That way old people who come back to the site can still feel involved.
Woodruff wrote:Metsfanmax wrote:What if the definition of "active" were based on last log-in, and not active games? That way old people who come back to the site can still feel involved.
Great point.
AndyDufresne wrote:One of the nice things about the invite feature---is that it can get inactive users active on Conquer Club once again. It is a nice tool for getting people that have wandered, to come back, if they know they have a game waiting for them.
That said, perhaps instead of going with a disallow of inviting inactive players, since it hurts Conquer Club's ability to get old people active again, what if for Team Games, when reserving/inviting opponents, you can only reserve/invite whole teams, instead of individual spots on a team.
Something like that would still allow for old people to become active again through using invites, but maybe limit some of the poor sportsmanship that goes on when trying to keep established teams out of games.
Just some thoughts.
--Andy
Queen_Herpes wrote:AndyDufresne wrote:One of the nice things about the invite feature---is that it can get inactive users active on Conquer Club once again. It is a nice tool for getting people that have wandered, to come back, if they know they have a game waiting for them.
That said, perhaps instead of going with a disallow of inviting inactive players, since it hurts Conquer Club's ability to get old people active again, what if for Team Games, when reserving/inviting opponents, you can only reserve/invite whole teams, instead of individual spots on a team.
Something like that would still allow for old people to become active again through using invites, but maybe limit some of the poor sportsmanship that goes on when trying to keep established teams out of games.
Just some thoughts.
Great point Andy, this essentially kills the suggestion.
Denise wrote:As far as limiting invites to teams, couldn't a player abuse that by inviting 2 random players to join the same team?
Woodruff wrote:Queen_Herpes wrote:AndyDufresne wrote:One of the nice things about the invite feature---is that it can get inactive users active on Conquer Club once again. It is a nice tool for getting people that have wandered, to come back, if they know they have a game waiting for them.
That said, perhaps instead of going with a disallow of inviting inactive players, since it hurts Conquer Club's ability to get old people active again, what if for Team Games, when reserving/inviting opponents, you can only reserve/invite whole teams, instead of individual spots on a team.
Something like that would still allow for old people to become active again through using invites, but maybe limit some of the poor sportsmanship that goes on when trying to keep established teams out of games.
Just some thoughts.
Great point Andy, this essentially kills the suggestion.
No it doesn't...did you manage to overlook Metsfanmax's point regarding what constitutes an "inactive player"?
AndyDufresne wrote:Denise wrote:As far as limiting invites to teams, couldn't a player abuse that by inviting 2 random players to join the same team?
Denise makes a good point here, that abuse could still exist in an expanded form. So I'm stuck.
--Andy
AndyDufresne wrote:Woodruff wrote:Metsfanmax wrote:What if the definition of "active" were based on last log-in, and not active games? That way old people who come back to the site can still feel involved.
Great point.
Could you develop this a little more? Is there still an issue with our desire to make it so users can still send invites to their friends who have wandered away from Conquer Club?
--Andy
lord voldemort wrote:I think that once inactive. ie drop off scoreboard. That you shouldnt be able to get invites until you have taken a turn. So in theory you want to come back and your friend wants to invite you. make a pvt 1v1 take a turn you get the privs back
darth emperor wrote:But now you can see who would be your partner...and then choose if you accept or not....
Denise wrote:But the players who are being sent these invites will be happy to accept regardless of who their partner is, being newbies or maybe they are just inexperienced at team games.
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