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Re: Please Explain Why Clickable Maps Not Implemented Yet?

PostPosted: Tue Nov 17, 2009 10:24 pm
by Hsur
neanderpaul14 wrote: Does it have Flame Wars??? :twisted: :twisted: :twisted:


Yes, LG has a forum for flaming each other till your fingers bleed. But they delete everything on a monthly basis.


Edited to add: I downloaded firefox just so I could have clickies.

Re: Please Explain Why Clickable Maps Not Implemented Yet?

PostPosted: Tue Nov 17, 2009 10:40 pm
by lackattack
Just to add to what Andy said...

Clickable maps has been on the to-do list for some time. I haven't just ploped in edthemaster's plugin because I think people would want something more nimble and easier to use (don't get me wrong it's a very impressive piece of work!).

In recent months this has been a higher priority because of controversy over a perceived advantage from the plugin users. The good news is that after the next update, which involves changes to the game interface, we will finally start working on our own version.

Re: Please Explain Why Clickable Maps Not Implemented Yet?

PostPosted: Wed Nov 18, 2009 9:58 am
by Surrender Monkey
lackattack wrote:Just to add to what Andy said...

Clickable maps has been on the to-do list for some time. I haven't just ploped in edthemaster's plugin because I think people would want something more nimble and easier to use (don't get me wrong it's a very impressive piece of work!).

In recent months this has been a higher priority because of controversy over a perceived advantage from the plugin users. The good news is that after the next update, which involves changes to the game interface, we will finally start working on our own version.

That is very good news and thank you for your reply. Just wanted to give you a heads up that this period now is one of those short "windows of opportunitys" where even a die hard 2 year "LandGrab Lover" like me would consider jumping ship and coming over herebif you can get clickable maps soon. The longer it takes for Clickable maps, the more time you're giving LG to fix it's software crashes, constant outages, and missing games.

Re: Please Explain Why Clickable Maps Not Implemented Yet?

PostPosted: Thu Nov 19, 2009 7:25 am
by pcobert
Did you try Grand Strategy ? It has clickable maps too.
Downside, it has no forum, lot less active players and maps, but still I can't stop playing there :D

Re: Please Explain Why Clickable Maps Not Implemented Yet?

PostPosted: Fri Nov 20, 2009 9:23 am
by edwinissweet
i think surrender monkey deserves a few months of premuim.. :P

Clickable map, instead of dropdown menu

PostPosted: Sun Dec 27, 2009 11:55 pm
by Phoenix73
Concise description:
  • I think making the map clickable would speed up game play and reduce mistakes.

Specifics:
  • Here are some suggestions:
    - When attacking or fortifying, allow me to stay on the map instead of moving down to the dropdown menu. When I mouse over a territory, it should highlight. If I'm in attack mode, when I click, it highlights a different shade, and then the potential attack areas are highlighted. I can then click the one I want to attack. The dice roll as usual. But the dice should perhaps be in a popup, instead of below the map, so that I can keep my mouse right there. Perhaps the popup is semi-transparent so i can see the map below while i'm pondering whether to continue attacking or not. Then, when i conquer, the popup asks me how many troops to move in - with a slider control instead of dropdown: 1 draggable click instead of 2 separate clicks. Actually, if you look at the Attack game on Facebook, it would work a lot like that.

This will improve the following aspects of the site:
  • Speed up game play.

Re: Clickable map, instead of dropdown menu

PostPosted: Mon Dec 28, 2009 6:57 am
by Matthys
There's been similar requests before, maybe you should read there why this hasn't been done yet.
Phoenix73 wrote:When attacking or fortifying, allow me to stay on the map instead of moving down to the dropdown menu. When I mouse over a territory, it should highlight. If I'm in attack mode, when I click, it highlights a different shade, and then the potential attack areas are highlighted. I can then click the one I want to attack. The dice roll as usual. But the dice should perhaps be in a popup, instead of below the map, so that I can keep my mouse right there. Perhaps the popup is semi-transparent so i can see the map below while i'm pondering whether to continue attacking or not. Then, when i conquer, the popup asks me how many troops to move in - with a slider control instead of dropdown: 1 draggable click instead of 2 separate clicks. Actually, if you look at the Attack game on Facebook, it would work a lot like that.


I wonder what kind of coding you'd need to pull that off! Would probably be better to recreate the game in flash/silverlight (like the one in FB), and I guess that idea won't fly with the developers. :D
Once you get used to the drop down's they're o.k, but the obvious advantages of a clickable map are undeniable.

Re: Clickable map, instead of dropdown menu

PostPosted: Mon Dec 28, 2009 8:13 am
by Bruceswar
this already exist.... There is a plugin for this already.

Univeral Clickable maps

PostPosted: Sat Sep 11, 2010 9:51 am
by alex951
Universal Clickable maps


Clickable maps built into the site. This is really over due don't cha think?

Re: Univeral Clickable maps

PostPosted: Sat Sep 11, 2010 10:32 am
by karelpietertje
Dude, it's coming. patience man.

Re: Univeral Clickable maps

PostPosted: Sat Sep 11, 2010 10:46 am
by alex951
karelpietertje wrote:Dude, it's coming. patience man.


really :D :?:

Re: Univeral Clickable maps

PostPosted: Sat Sep 11, 2010 11:00 am
by AndyDufresne
It is already in the processing of being coded, and we should have a Beta version up for testing soon. Expect an announcement about a callout for beta testers in the near future.


--Andy

Re: Univeral Clickable maps

PostPosted: Sat Sep 11, 2010 11:06 am
by alex951
AndyDufresne wrote:It is already in the processing of being coded, and we should have a Beta version up for testing soon. Expect an announcement about a callout for beta testers in the near future.


--Andy


=D> =D> yay. i want betaaaaaaaa :lol:

Re: Univeral Clickable maps

PostPosted: Wed Sep 29, 2010 1:41 pm
by KoE_Sirius
Cool 8-)

Re: Clickable Maps *Pending*

PostPosted: Fri Mar 04, 2011 2:59 pm
by lackattack
Merged duplicate topics

Re: Clickable Maps *Pending*

PostPosted: Mon Mar 07, 2011 6:24 pm
by lackattack
Done!

Re: Clickable Maps *Pending*

PostPosted: Mon Mar 07, 2011 6:35 pm
by Masli
lackattack wrote:Done!

=D> =D> =D> =D>

Re: Clickable Maps *Pending*

PostPosted: Tue Mar 08, 2011 12:16 am
by Victor Sullivan
lackattack wrote:Done!

My favorite word to hear in the Suggs forum! :D

Re: Please Explain Why Clickable Maps Not Implemented Yet?

PostPosted: Thu Mar 10, 2011 1:43 am
by Queen_Herpes
move to implemented?

Re: Clickable Maps *Pending*

PostPosted: Sat Jan 12, 2013 11:10 am
by chapcrap
MERGED an identical topic.