Risktaker17 wrote:its just an option so that is ok.
that is never a reason to make option, there is such a thing as too many options but this idea is good enough that it merits being added
IMPLEMENT IMMEDIATLY! then ill go play 10 games with it
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Risktaker17 wrote:its just an option so that is ok.
Timminz wrote:So, what does it take to get a suggestion officially recognized?
Jamie wrote:Bad idea. You start out with 3 men on each country. Almost all those would stay trapped, cause you could never fort them. The only way they'd ever be useful is if your opponents conquered the countries around them. If you have a no forts game, you'd have to make it unlimited forting for round 1, than no forts after that. That might work
There is no formal method or (automatic) formal recognition.insomniacdude wrote:Timminz wrote:So, what does it take to get a suggestion officially recognized?
I've been trying to find an answer to that for over a year and have yet to get a real answer.
Timminz wrote:that's exactly why this suggestion should be implemented. So that people playing no forts games, don't accidentally fortify.timmytuttut88 wrote:GREEN FORTIFIED EVERYONE
timmytuttut88 wrote:
how do we stop green's madness!
jennifermarie wrote:This actually sounds pretty cool...I'd probably play it!
Coleman wrote:I suggested this once, and I recall it was pointed out to me that this would be broken.
As far as my research tells me, it wasn't even officially recognized.timmytuttut88 wrote:Coleman wrote:I suggested this once, and I recall it was pointed out to me that this would be broken.
so this has previously been rejected?
keiths31 wrote:No fortification option?There are a group of us playing a game without forting after your turn.
http://www.conquerclub.com/game.php?game=1696286
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