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No fortification Option

PostPosted: Thu Feb 01, 2007 7:33 am
by WidowMakers
I was thinking. We have a no cards option, what about a no fortification option. It would make much more strategic games. Just an idea.

PostPosted: Thu Feb 01, 2007 8:37 am
by millej11
It can't hurt anything, so I don't see why not.

PostPosted: Thu Feb 01, 2007 11:16 am
by yeti_c
Not sure I'd play a game like this - but I like the idea... would definitely make it more strategic.

C.

[GP/UI] No Fortifications / Reinforcements

PostPosted: Mon Mar 12, 2007 1:00 am
by Jimari
How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.

PostPosted: Mon Mar 12, 2007 10:33 am
by nmhunate
I say No to No fortification.

PostPosted: Mon Mar 12, 2007 10:36 am
by Bad Speler
I say yes, its a good option to have although i personally wouldnt use it that often.

PostPosted: Mon Mar 12, 2007 1:18 pm
by corner G
this all depends on how hard it is to add on to the site, I like the idea and I and other players would use the option sometimes, but if it's to difficult to add on the site, than forget it.

Re: No fortification option

PostPosted: Mon Mar 12, 2007 1:57 pm
by yowzer14
Jimari wrote:How about adding a "No fortification" to the current options of "chained", "Adjacent" and "unlimited".? This way if this option is chosen during the game setup no players will be able to fortify any where. The games will be more challenging and require more skill to play.


Might be interesting...okay as an option

PostPosted: Mon Mar 12, 2007 2:03 pm
by Aries
Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.


Same with me.

PostPosted: Mon Mar 12, 2007 2:29 pm
by RobinJ
Aries wrote:
Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.


Same with me.


Likewise here. Although I hate chained games and I hate adjacent even more, I could see why some players might like this form of gameplay

PostPosted: Mon Mar 12, 2007 5:46 pm
by for dummies
it would be ok but i think there are more importent things lack can spend his time on

whats the point

PostPosted: Mon Mar 12, 2007 9:12 pm
by hobs09
I don't see the point. I hardly see any adjacent games started.

Re: whats the point

PostPosted: Mon Mar 12, 2007 9:44 pm
by CBlake
hobs09 wrote:I don't see the point. I hardly see any adjacent games started.


maybe you should open your eyes

PostPosted: Tue Mar 13, 2007 11:16 am
by CreepyUncleAndy
I say "YES" to an option for "No Fortifications" games. That makes you much more cautious than in games allowing fortifications.

Also, I love playing Adjacent Fortification games, so go start one so I can join. :)

PostPosted: Tue Mar 13, 2007 11:18 am
by Anarkistsdream
So you would not be able to fortify at the beginning of every round, either???

That makes no sense... You'ld have three armies on every country and the last person to go would have the advantage.

PostPosted: Tue Mar 13, 2007 11:26 am
by MExe
I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???

PostPosted: Tue Mar 13, 2007 11:28 am
by Anarkistsdream
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???


Hahahaha... It is only messages in the games, stud...

PostPosted: Tue Mar 13, 2007 11:29 am
by hecter
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???

Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.

PostPosted: Tue Mar 13, 2007 11:44 am
by Anarkistsdream
hecter wrote:
MExe wrote:I think they mean the fortification at the end of each round, not the deployment of troops at the start of each round, genius.

Why I can still read your st00pid messages if you are in my ignore list???

Because, as you put it, you are st00pid. Ignore list is just for games. You can still read his posts and pm's that he sends you. Now, how bout you go read the rules okay.


hehe.

PostPosted: Tue Mar 13, 2007 9:52 pm
by Jimari
You fortify at the end of your turn this is what I was talking about

PostPosted: Tue Mar 13, 2007 10:06 pm
by MasterZ
hmmm, I was thinking about an idea, what about having another attack step after the fortification step, but after that attack step no more fortifying. So play would go: deploy - attack - fortify - attack - end

No Fortifications

PostPosted: Tue May 08, 2007 11:09 am
by Coleman
I'd like a no fortifications option.

That's really all there is to say.

PostPosted: Tue May 08, 2007 11:23 am
by Guilty_Biscuit
Sounds painful - I like it :D

PostPosted: Tue May 08, 2007 11:35 am
by wicked
No one's forcing you to fortify. :wink:

PostPosted: Tue May 08, 2007 11:36 am
by firth4eva
wicked wrote:No one's forcing you to fortify. :wink:


but he wnats a rule where you are forced not to