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PostPosted: Wed Sep 12, 2007 10:10 am
by yeti_c
Not a bad shout this...

C.

PostPosted: Wed Sep 12, 2007 10:17 am
by AndyDufresne
Search before you post, as there are at least two (perhaps more!) topics about this. :)


--Andy

No Fortifications

PostPosted: Mon Dec 17, 2007 8:28 am
by BeakerWMA
<Subject>:
Concise Idea: when you end your attacks your turn is done. No fortifying.

<Body>:

Suggestion Idea: No fortifications permitted (consider it trench warfare where your armies stay where they are unless they are attacking).

Specifics: As indicated, once you are done attacking you are not allowed to fortify at all.

Why it is needed: Another type of gameplay (would give 4 different kinds of fortification games). This would force players to really consider where they are placing their reinforcements as they could not rectify mistakes by forting. Gameplay/strategy would be difficult as your main army could be trapped if you don't place your armies properly at the outset.

Just a thought...
(I did a search and didn't see this mentioned before)

PostPosted: Tue Dec 18, 2007 9:31 am
by BeakerWMA
anyone? thoughts, comments...

PostPosted: Tue Dec 18, 2007 9:55 am
by lord voldemort
mmm a lil intresting.. if it happened. it would def need to be a playable option. but yer. it is something different that could make stratergies different

PostPosted: Tue Dec 18, 2007 10:33 am
by Wisse
great idea :D

PostPosted: Tue Dec 18, 2007 11:10 am
by BeakerWMA
lord voldemort wrote:mmm a lil intresting.. if it happened. it would def need to be a playable option. but yer. it is something different that could make stratergies different


This was my thinking. I was finishing an unlimited fort turn the other day and moving armies around and it hit me how interesting it would make a game if you couldn;t do any shifting at all at the end of your turn. Make the proper placing of your armies so much more important, really have to take your time and think of all the potential outcomes.

PostPosted: Tue Dec 18, 2007 4:40 pm
by Risktaker17
I would never play it.

PostPosted: Tue Dec 25, 2007 6:59 pm
by BeakerWMA
up

PostPosted: Tue Dec 25, 2007 7:48 pm
by hecter
I quite like this... Very interesting :D

PostPosted: Tue Dec 25, 2007 10:05 pm
by wcaclimbing
I would play it.

It would completely rearrange my current strategy to win, but whatever, it sounds fun enough to lose a few points over :wink:

PostPosted: Tue Dec 25, 2007 10:48 pm
by cazmart
I am an all or nothing type of person...meaning normally I like playing unlimited fortifications...but....

I love the posibility of this option. Talk about strategy...huge.

Only Negative i see is the times your opponent gets that great drop and controls a bonus...You are probably going to lose in that scenario without the ability to create a large attack group.

Even with that beins said I would like to see it.

No fortification option? Mods Look In Here!

PostPosted: Thu Jan 31, 2008 10:07 pm
by keiths31
No fortification option?There are a group of us playing a game without forting after your turn. Anyone else ever try playing a game this way? Anyone interested in making this an option?

http://www.conquerclub.com/game.php?game=1696286



--------------------------------------

Suggestion Idea: No Fortification Option

Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts

Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.


---------------------------------------


*for the record-this is Timminz idea*

PostPosted: Thu Jan 31, 2008 11:24 pm
by Herakilla
i think this is a great idea, easily enough programmed

PostPosted: Thu Jan 31, 2008 11:39 pm
by herndawg
I like this also, would make for good strategery or however you psell taht.
Also, an option for a 1 or 2 minute speed game would rule. mentioned in another post. 8)

I vote yes

PostPosted: Fri Feb 01, 2008 12:11 am
by TaCktiX
It'd be cool to have no-Fort matches. So definitely a thumbs-up from me (not that it matters other than +1).

PostPosted: Fri Feb 01, 2008 12:23 am
by sully800
I don't know why I never thought of it before, but I like the idea! You could really get screwed by trapping your troops behind your own lines

A+ suggestion, because I'm sure it would be very easy to implement and it would have a big effect on gameplay in some instances.

PostPosted: Fri Feb 01, 2008 12:39 am
by Night Strike
Come on keiths31, you put forth a good idea but you forgot to use the form. :shock: :shock: Geez, you're letting your fellow G1 members down. Good thing I've got your back.

--------------------------------------

Suggestion Idea: No Fortification Option

Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts

Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.

PostPosted: Fri Feb 01, 2008 12:44 am
by timmytuttut88
DO IT DO IT!!!!

PostPosted: Fri Feb 01, 2008 12:52 am
by Optimus Prime
Yes, this would be AWESOME! I bet I would win lots more games like this. :)

PostPosted: Fri Feb 01, 2008 7:42 am
by keiths31
Night Strike wrote:Come on keiths31, you put forth a good idea but you forgot to use the form. :shock: :shock: Geez, you're letting your fellow G1 members down. Good thing I've got your back.


There was a form...d'oh!

And you have to give the credit for the idea to Timminz. His idea and he created the game...I am merely a player

PostPosted: Fri Feb 01, 2008 10:21 am
by Dancing Mustard
Heh, good game... whyever not.

I officially approve of the implementation of this (I assume nearly zero required effort) game option.

PostPosted: Fri Feb 01, 2008 10:24 am
by sfhbballnut
wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered

PostPosted: Fri Feb 01, 2008 11:34 am
by timmytuttut88
imagine that in fudal war

PostPosted: Fri Feb 01, 2008 11:38 am
by Optimus Prime
sfhbballnut wrote:wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered

If people no ahead of time that they cannot fortify, they will be much more careful about placing armies. They will be placing 3 here, 4 there, 2 over there and such. That way they can advance in more complicated fashions.

I see this idea as one that will REALLY prove who knows how to play strategically and who doesn't. Would LOVE to see it implemented.