Conquer Club

[GP/UI] No Fortifications / Reinforcements

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Postby wcaclimbing on Tue Dec 25, 2007 10:05 pm

I would play it.

It would completely rearrange my current strategy to win, but whatever, it sounds fun enough to lose a few points over :wink:
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Postby cazmart on Tue Dec 25, 2007 10:48 pm

I am an all or nothing type of person...meaning normally I like playing unlimited fortifications...but....

I love the posibility of this option. Talk about strategy...huge.

Only Negative i see is the times your opponent gets that great drop and controls a bonus...You are probably going to lose in that scenario without the ability to create a large attack group.

Even with that beins said I would like to see it.
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No fortification option? Mods Look In Here!

Postby keiths31 on Thu Jan 31, 2008 10:07 pm

No fortification option?There are a group of us playing a game without forting after your turn. Anyone else ever try playing a game this way? Anyone interested in making this an option?

http://www.conquerclub.com/game.php?game=1696286



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Suggestion Idea: No Fortification Option

Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts

Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.


---------------------------------------


*for the record-this is Timminz idea*
Last edited by keiths31 on Mon Feb 11, 2008 4:24 pm, edited 5 times in total.
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Postby Herakilla on Thu Jan 31, 2008 11:24 pm

i think this is a great idea, easily enough programmed
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Postby herndawg on Thu Jan 31, 2008 11:39 pm

I like this also, would make for good strategery or however you psell taht.
Also, an option for a 1 or 2 minute speed game would rule. mentioned in another post. 8)

I vote yes
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Postby TaCktiX on Fri Feb 01, 2008 12:11 am

It'd be cool to have no-Fort matches. So definitely a thumbs-up from me (not that it matters other than +1).
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Postby sully800 on Fri Feb 01, 2008 12:23 am

I don't know why I never thought of it before, but I like the idea! You could really get screwed by trapping your troops behind your own lines

A+ suggestion, because I'm sure it would be very easy to implement and it would have a big effect on gameplay in some instances.
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Postby Night Strike on Fri Feb 01, 2008 12:39 am

Come on keiths31, you put forth a good idea but you forgot to use the form. :shock: :shock: Geez, you're letting your fellow G1 members down. Good thing I've got your back.

--------------------------------------

Suggestion Idea: No Fortification Option

Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts

Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.
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Postby timmytuttut88 on Fri Feb 01, 2008 12:44 am

DO IT DO IT!!!!
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Postby Optimus Prime on Fri Feb 01, 2008 12:52 am

Yes, this would be AWESOME! I bet I would win lots more games like this. :)
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Postby keiths31 on Fri Feb 01, 2008 7:42 am

Night Strike wrote:Come on keiths31, you put forth a good idea but you forgot to use the form. :shock: :shock: Geez, you're letting your fellow G1 members down. Good thing I've got your back.


There was a form...d'oh!

And you have to give the credit for the idea to Timminz. His idea and he created the game...I am merely a player
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Postby Dancing Mustard on Fri Feb 01, 2008 10:21 am

Heh, good game... whyever not.

I officially approve of the implementation of this (I assume nearly zero required effort) game option.
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Postby sfhbballnut on Fri Feb 01, 2008 10:24 am

wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered
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Postby timmytuttut88 on Fri Feb 01, 2008 11:34 am

imagine that in fudal war
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Postby Optimus Prime on Fri Feb 01, 2008 11:38 am

sfhbballnut wrote:wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered

If people no ahead of time that they cannot fortify, they will be much more careful about placing armies. They will be placing 3 here, 4 there, 2 over there and such. That way they can advance in more complicated fashions.

I see this idea as one that will REALLY prove who knows how to play strategically and who doesn't. Would LOVE to see it implemented.
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Postby Herakilla on Fri Feb 01, 2008 2:29 pm

Optimus Prime wrote:
sfhbballnut wrote:wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered

If people no ahead of time that they cannot fortify, they will be much more careful about placing armies. They will be placing 3 here, 4 there, 2 over there and such. That way they can advance in more complicated fashions.

I see this idea as one that will REALLY prove who knows how to play strategically and who doesn't. Would LOVE to see it implemented.


QFT
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Postby jennifermarie on Fri Feb 01, 2008 2:39 pm

this sounds really cool!
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Postby keiths31 on Fri Feb 01, 2008 2:57 pm

Herakilla wrote:
QFT


huh?
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Postby militant on Fri Feb 01, 2008 3:04 pm

keiths31 wrote:
Herakilla wrote:
QFT


huh?


It means quote for truth, so Herakilla agrees with the post he quoted.
Antway, i think no forts would be a awesome idea, and like optimus said it would increase stratergy used in games. Thumbs up from me to :D
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Postby keiths31 on Fri Feb 01, 2008 3:19 pm

militant wrote:
keiths31 wrote:
Herakilla wrote:
QFT


huh?


It means quote for truth, so Herakilla agrees with the post he quoted.
Antway, i think no forts would be a awesome idea, and like optimus said it would increase stratergy used in games. Thumbs up from me to :D


huh...I learned something today
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Postby Forza AZ on Fri Feb 01, 2008 3:28 pm

Interesting idea. Team games will change a lot also with this as you would have to attack your partners armies to get a bonus. Think this will result in longer and more interesting team games.
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Postby insomniacdude on Fri Feb 01, 2008 5:06 pm

Yes yes yes yes yes yes yes.
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Re: No fortification option?

Postby Timminz on Fri Feb 01, 2008 5:16 pm

keiths31 wrote:*for the record-this is Timminz idea*
For the record, I was not the first one to suggest this. I forget who was, but I remember a month or 2 ago I thought of it and before making a suggestion, I searched for it. There was another thread already started. I'm not sure who started it, or what happened to the idea. I re-thought of this the other day and started one. It's gonna be interesting.
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Postby Timminz on Fri Feb 01, 2008 5:17 pm

Forza AZ wrote:Interesting idea. Team games will change a lot also with this as you would have to attack your partners armies to get a bonus. Think this will result in longer and more interesting team games.
But, they could attack away first, leaving only 1. In some situations.
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Postby Timminz on Fri Feb 01, 2008 5:25 pm

http://www.conquerclub.com/forum/viewto ... ight=forts

It was actually a fellow Gen 1-er, Coleman, who suggested it, but he didn't use the form.
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