MrBenn wrote:However, at the moment it is a valid strategy (albeit one that could be seen as 'cheap') to avoid collecting a card in nukes (or even to delay cashing in a set of them mid-turn to avoid wiping yourself or a partner out).
It's only valid because it's allowed. I think OP's point is that since such tactics are indeed cheap, we should insert code to make them impossible.
I can see less of a reason why you would want to use it in an escalating game though?
It can make sense in many circumstances. If every player has 4 cards and it's your turn, if you get a card it most likely means that you're going to cash the first set, making your set worth at least 11 less troops than the player who goes right before you. If you hold off on cashing, you aren't forced to turn in the least valuable set.






