by ljex on Mon Oct 04, 2010 1:26 pm
eddie2 wrote:lol do you know what gets me about this freestyle speed game play that you are all talking about.
you are cheating.
is there not a rule that states you are not allowed to intentional miss a turn. i have been involved in one or 2 of these games were a shot goes and players on 5 cards dont cash and just let the time run out. so stop defending the cheats. ow wait now i understand this is a tactic used by all the high ranks so it is allowed.
Um...no good player skips cashing with 5 cards also please actually read the suggestion you still need to attack to get a card
Metsfanmax wrote:ljex wrote:Well noobs would be more likely to end their turns like it should be than skilled players who know the loophole...thus it would create an advantage for good players.
So your argument is that good players will do better than bad players? How is that unfair?
My argument is that beginners will not know of or take advantage of the loophole...similar too double turns this will create a bad game experience for a lot of people.
Metsfanmax wrote:Also it would be way less skill...what is harder attack till the time runs out or figure out how much time you need to make a kill/make sure you end at the last second if you took more time than anticipated. Thus there would be less skill in the game something that im not a fan of...especially considering how little this actually helps fix any problems i can see.
I don't believe that this will be a preferred tactic. The people who win are those who can both attack and reinforce properly - if you're just blindly attacking, it seems unlikely to me that you'll beat a player who is thoughtful and ready for the blitz at the end.
Besides, you're thinking about this too narrowly. This is aimed to fix a problem with the game as a whole - I basically only play regular games, not freestyle, so that's not where I'm coming from on this debate.
I can assure you this would completely change freestyle escalating speed games for the worse...there is very little gained from forting and in most situations it is useless, please understand that while you dont play this setting it is my favorite here on CC and this would make it way less fun. How often does this issue of people not getting spoils really happen where it is a good thing for them? Only in nuclear spoils every other time it is bad for them (please try to give me an example of when it is good for them otherwise and i will surely prove you wrong). Is it really that hard to rate with cheap tactics and move on, foe them, or just try to get a solution to your problem that doesn't cause problems elsewhere in other game-styles?