Reprogram to eliminate spoils cheap tactics by 'deferring'

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Re: No cards when run out of time?

Postby blakebowling on Mon Dec 26, 2011 11:09 pm

I think not getting them still adds to the gameplay.
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Re: No cards when run out of time?

Postby Gilligan on Mon Dec 26, 2011 11:27 pm

I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.
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Re: No cards when run out of time?

Postby blakebowling on Tue Dec 27, 2011 12:24 am

Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.

That wasn't my idea of added gameplay.

I mean there should be an incentive for finishing your turn within the time limit.
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Re: No cards when run out of time?

Postby Bruceswar on Tue Dec 27, 2011 2:08 am

Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.



In a speed game sometimes you simply run out of time. Those who miss on purpose are what you are talking about and I agree.
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Re: No cards when run out of time?

Postby mbhirsch on Tue Dec 27, 2011 3:36 pm

In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.
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Re: No cards when run out of time?

Postby betiko on Tue Dec 27, 2011 4:07 pm

mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?
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Re: No cards when run out of time?

Postby chapcrap on Tue Dec 27, 2011 8:17 pm

betiko wrote:
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?

This.
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Re: No cards when run out of time?

Postby mbhirsch on Thu Dec 29, 2011 1:53 am

betiko wrote:
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?


Or maybe CC isn't the only thing on the internet

Thank you, come again....
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Re: No cards when run out of time?

Postby Woodruff on Sat Dec 31, 2011 3:25 am

Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.


In the newer really-short games, I wouldn't necessarily agree simply because I don't believe it will usually be on purpose. But for the longer-termed games when it's pretty clearly on purpose, I absolutely agree.
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Re: No cards when run out of time?

Postby Woodruff on Sat Dec 31, 2011 3:25 am

betiko wrote:
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?


While I agree (and this was even a rule I held myself to with 5min speed games), at a 1-minute game on a huge map, you may still not have time to finish.
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Re: No cards when run out of time?

Postby demonfork on Sat Dec 31, 2011 5:41 pm

Missing a card on purpose is a legitimate strategy and always has been, if it weren't then the ability to do so wouldn't be part of the game mechanics.

Breaking the link between ending a turn and gaining a card would put another nail in the coffin for freestyle spoils games.
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Re: No cards when run out of time?

Postby niMic on Sat Dec 31, 2011 8:13 pm

mbhirsch wrote:
betiko wrote:
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?


Or maybe CC isn't the only thing on the internet

Thank you, come again....


So let me get this straight. You complain that you don't have enough time to finish your turn when playing 1 minute speed games, when the reason is that you're surfing the interwebs at the same time?

Yeah, somehow I don't think this is CC's problem.
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Re: No cards when run out of time?

Postby karelpietertje on Sat Dec 31, 2011 8:49 pm

Basically we want to stop giving people who don't want their card the chance to purposely run out of time to miss a card, without creating the possibility for people who do want their card of running out of time to be annoying, and still get a card.
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Re: No cards when run out of time?

Postby Woodruff on Sun Jan 01, 2012 4:47 am

demonfork wrote:Breaking the link between ending a turn and gaining a card would put another nail in the coffin for freestyle spoils games.


Or, alternatively, make freestyle spoils games actually more enjoyable to play with more strategy involved.
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Re: No cards when run out of time?

Postby anonymus on Sun Jan 01, 2012 4:23 pm

Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.


well while i agree that the tactic to run out of time in a nuke-game to avoid the card is questionable, i never heard anyone complain when you accidentally miss a card in a esc or flat-rate game.. or when you start your turn with seconds to go, cash your cards and run out of time before you can deploy your troops and these troops are gone forever..

if this rule is in play, i would suggest using it, even though questionable.. in a speedgame (especially these fancy new ones) i would use it if i needed to in a critical stage of a game..

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