Auto kick first turn dead beats

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Auto kick first turn dead beats

Postby Ran Taro on Tue Jan 31, 2006 3:23 pm

[MOD EDIT: This is a repository for all suggestions that would have players kicked out of a game for missing the first turn. This includes suggestions that would have this rule be applicable only to new recruits.

For other missed turn suggestions, see here.

If you see any suggestions that should be merged here, please post here or inform a moderator. Thank you. --agentcom
]

I think there should be an option to auto kick first turn deadbeats. I don't really want to play with people who I don't even know if they are gonna be bothered to show up, and are gonna make me wait for the privelidge of knowing, and perhaps, after many days of waiting, to play with them.

I'm playing a sequential game at the moment where NO ONE has attacked except for me. It is a total unfun, frustrating waste of time waiting 5 days for a turn in a dead game, just to not surrender.

Not to mention the fact that (in comparison to the frustration it causes) it isn't even really a very fun or fair tactic to pretend you are a total deadbeat, then make someone who is actually playing fairly wait through ALMOST A MONTH OF UTTER BOREDOM before suddenly surprising them with a squillion armies. You should at least have the option to play a sequential game without playing in such a total farce.

That's my 2c anyhow.
Last edited by agentcom on Sat Nov 03, 2012 6:46 pm, edited 1 time in total.
Reason: Edited title and post and created introduction
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Postby lackattack on Tue Jan 31, 2006 4:42 pm

I feel that it would be too harsh to auto-kick after missing round 1. I'm sure many new players miss the first round, recover and become good veteran players.

There has to be a balance between giving new players a chance to figure it out and not pissing off veterans. I am open to adjusting auto-kick to happen after 3 missed turns instead of 4.

Why don't you add a poll to this topic: When should deadbeats be kicked-out?
a) after missing round 1
b) after missing 2 consecutive rounds
c) after missing 3 consecutive rounds
d) after missing 4 consecutive rounds

Like a dictator, I will do what I see fit but I can be swayed by the vote :wink:
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Postby Ran Taro on Tue Jan 31, 2006 9:08 pm

I agree it might be too harsh as a blanket rule.

However, it should be an option when you start a game, so veterans can choose not to play with first turn deadbeats. This would get rid of an awful lot of "total" deadbeats right off the bat, making people less frustrated overall, and with an option to deal with their frustration.

I'll maybe I'll start a poll and see.
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Deatbeats from start of game

Postby JoeyB on Mon Oct 23, 2006 8:32 am

Hi,

I was wondering if you think anyone who misses the first and second turn of a game, shold be kicked automatically?

IE Dont wait for the 3rd turn if they miss the 1st 2. Perhaps its a small change but I think it would improve the overall experience.

JB
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Postby Spockers on Thu Oct 26, 2006 12:34 am

I would say just first turn.
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Postby gavin_sidhu on Thu Oct 26, 2006 2:00 am

Spockers wrote:I would say just first turn.
Not first turn, ppl do sometimes miss there turn. When in a busy period i log on once a day and sometimes they are spaced more than 24 hours apart.

I think another good suggestion would be to have armies only doubled, u can usually deal with double armies, triple armies hurt.
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Postby RexRegis on Thu Oct 26, 2006 3:02 am

doubles would be enought, or they would always be kicked out on the 2nd missed turn...

I hate playing a game that takes 3 days and then he comes back with tripple reinforcements... even worse if there is more then one doing this.

and I agree with Spockers, first turn shouldn't be missed...
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Postby moz976 on Thu Oct 26, 2006 7:30 am

This is what I wrote in a thread similar thread and I think it applies to this suggestion as well

moz976 wrote:This has been suggested several times in many different forms. I think the bottom line is we don't want to discourage anyone from coming back to play. I remember the first game I set up I didn't realize how the game worked and went deadbeat on the first few games that I signed up for. But later I came back and haven't left since.
So just remember we were all noobs at one time and we wouldn't have wanted to be restricted when we first came to the site.
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Postby wcaclimbing on Thu Oct 26, 2006 3:05 pm

i am always missing some of my turns due to my crazy schedule (marching band, rock climbing, homework, school, sleep, etc.)

sometimes its unavoidable to miss a turn or two here and there and i dont think people should be kicked before their 3 turn limit
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Postby Backglass on Thu Oct 26, 2006 3:39 pm

moz976 wrote:I think the bottom line is we don't want to discourage anyone from coming back to play.


But they arent playing in the first place...thats the point.
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Postby Herakilla on Thu Oct 26, 2006 4:01 pm

just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies
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Postby gavin_sidhu on Fri Oct 27, 2006 3:59 am

Herakilla wrote:just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies
What about those games that go on for a long time, easy to get 5 missed turns.
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Postby wcaclimbing on Fri Oct 27, 2006 2:58 pm

Herakilla wrote:just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies

bad idea...
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Missed first turn automatic deadbeat [Rejected]

Postby Xyl on Fri Jul 20, 2007 4:27 pm

* Suggestion Idea: Players who miss their first turn should be kicked out of the game immediately.
* Why it is needed: Many new recruits sign up, join four games, and then deadbeat. In most cases, they never play a single turn. Everyone has to wait for them to miss three turns and deadbeat, delaying the game 72 hours. If missing turn 1 was an automatic deadbeat, almost all the new recruit deadbeats would be kicked after delaying the game only 24 hours. Very few other players would be affected, because missing turn 1 is almost always a sign that the player is going to deadbeat.
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Postby AndyDufresne on Fri Jul 20, 2007 9:01 pm

We are looking into other ways to combat deadbeaters, and kicking them on the first turn is the last thing we want to do, as the whole idea of missed turns is to get people to come back.


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